In the latest release of http://www.gamesas.com/bgsforums/index.php?showtopic=1053973, I have added a house tax feature. I didn't have Open Cities in mind during development of this, so I'm not sure about the compatibility. But I want to ensure the compatibility and therefore have a couple of questions about OC:
1. Do the city cells still have names starting with the city's name?
2. Are any of the doors to the player houses replaced? If so, can anyone give me the new form ID's of the replaced doors.
Yes, all of the wilderness cells in each city were renamed starting with the city names. Not having done that would have broken even some vanilla quests.
I'll dig up a list of formIDs for the doors, because obviously every player house has a new one in the open worldspaces.
http://www.gamesas.com/bgsforums/index.php?showtopic=1039825 doesn't work with Open Cities and themythofstrider says he hasn't the skills necessary for making a patch. I wonder if that's something you might be willing to look into? Seems like a very interesting mod.
I thought they were planning on moving the shop somewhere outside the city? If not I can look at what's needed for a patch. Cheydinhal is getting awfully crowded though