* All: Removed persistence flags from any objects which did not need it, which will help slightly with save game sizes, especially when using Leyawiin Reborn.
* Bravil B&M: The door to Aina's hut had a bad target and could not be properly used.
* Chorrol: All of the new wall guards and associated AI and guard tower edits are being removed due to a change in plans for future releases.
That last bit in Chorrol should be taken as a hint. After much thought, I have decided that I will fork the project into two separate entities at this time.
The first fork will be more or less what you see here and will be called "Open Cities Classic" from this point forward. It will maintain vanilla layouts, and yes, for those who have poked and prodded, I will likely also remove the bay expansion from this as well (though retain landscape changes for compatibility purposes). No changes to the city walls will be made, and chances are once I've organized a bit more I won't be doing anything more than bugfixes.
The second fork will be going down a road I thought of the other night and mentioned in passing on TESA. Redesigned city layouts with the castles as the central structure instead of the current alignment things have now. Fortunately, Texian and Godgugh did the difficult work on the first one in the bunch. Leyawiin Reborn. I already have plans for Anvil to follow the concept art Bethesda provided on the collector's edition DVD. It will probably assimilate the bay expansion content along with it since I still have permission for that. The rest of the cities will be more or less freeformed into something that works best. This will of course include all the changes to city walls, and any appropriate wall guards, which will more likely end up as rooftop defenders on the castles.
Yes, I can hear the screams now about patches. It's already a mess now. I know. However, I will not be exceeding the existing borders of the cities. Merely rearranging things within the existing walls, up to the point at which any replacement walls would give me extra space. I might take a small extra slice of space here and there, but nothing like that will be done without at least looking into compatibility with nearby mods. Patches will almost certainly need changing along the way, which will mean keeping separate versions of each patch. So at some point a separate entry on each download site will get opened to house the new project.
Which brings us to the poll question change. Blood & Mud. I want to know if people are playing it for one, and if so, if you're bothering with the OC file. It causes complications with the merge process. So I'd really rather not have to keep maintaining it if nobody uses the thing anyway. So speak up. If it's not being used, I'll end up dropping it. Mainly because I myself stopped using the mod ages ago.
The IC Outer Districts, New Sheoth, and Bartholm will be included with both packages for simplicity's sake. Which also means the resource ESM file won't be changing at all. Something needs to stay consistent here
Also, at this time, there are still no plans in the works to open the rest of the IC. That may come, but it won't be for a very long while yet. There are still complications left with some of the models not fitting together right.