Open cities confirmed.

Post » Fri May 13, 2011 1:10 pm

But Umbra is not the only middleware / software that can do this. Any sort of engine can, it just requires some tweaking and optimization. Especially when it was designed by their own team and tailored for their needs.

The Sims 3 had some occlusion, it could be deactivated and activated through the video options in the menu, it wasn't as extensive as Umbra, but it definately wasn't Umbra at all.


But Umbra is already there, meaning they can spend less time making their engine have intelligent occlusion and more time making it awesomer in other aspects :D
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victoria johnstone
 
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Post » Fri May 13, 2011 7:18 pm

I was pretty much certain of this alreadybecause ofthe dragons but still, it's definitely confirmed now!
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Taylah Illies
 
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Post » Fri May 13, 2011 5:59 pm

Oh, oh, oh my god... Wait, wait, does this mean that, there's no gate you have to enter and load into a city??? Just, the ENTIRE outside area is one cell, but there is still loading screens for going inside houses and stuff???



No more jumping the Anvil Wall!!!

WOOO!!


Skyrim is going to be an AWESOME game.
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Jade Barnes-Mackey
 
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Post » Fri May 13, 2011 2:57 pm

But Umbra is already there, meaning they can spend less time making their engine have intelligent occlusion and more time making it awesomer in other aspects :D


It would still require Bethesda to tweak and make it work on Creation Engine. This would take the same time as developing a simple occlusion system like Umbra into their engine during it's making. Plus, Bethesda would have to pay for extra middleware support.

I don't know anything about coding, scripting, or creating an engine, system. But I don't think it would be hard for Bethesda's crew to develop this, at all.
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Anthony Diaz
 
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Post » Sat May 14, 2011 12:15 am

Ah, thanks for that, I must have missed that. Where did they say it (not doubting you, just interested)??

Searching now, will probably have to go through all of the hub info but i'm positive i've read or heard this at some point in the last week. i'll find it and post back
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Vivien
 
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Post » Fri May 13, 2011 6:17 pm

No, no, no. I'm talking about the difference between closed vanilla cities and Better Cities (opened in the menu). If you don't have a drop in FPS then I'm going to give you a medal right now. BTW, 20FPS is not a shippable framerate. :)

What I was explaining is that they could have done something as high quality as Open Better Cities in the vanilla game if they had proper culling, among the other things I explained.


We don't. And they're probably not. They clearly don't like middleware after dropping Gamebryo and Speedtree. I understand the need for Havok, nobody wants to write physics from scratch.


Why are we hoping? I'm not hoping. Nobody should be hoping, honestly. Middleware is usually a negative. You get something pre-made that maybe isn't exactly the best fir, but it's to save time. I hope they just wrote their own, one that fits Skyrim better. And there's really nothing that Umbra has done that isn't published in a million academic papers on the topic.


See my above post about Umbra. And I'll take that medal (my frame rate is above 20, just about, it is a laptop after all). Not sure how the open option Better Cities works, but I'm fairly sure it's still in a separate worldspace. Will have to ask/look into it though. And no, they couldn't have done it without proper culling, it would have killed everything. The only reason I manage to get by is because of OSR and a bunch of other .ini edits :D. Opening the cities isn't that much extra stress though, because the only thing that isn't loaded in the closed cities is the stuff around you, which usually isn't high poly (trees and the like).
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Blessed DIVA
 
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Post » Fri May 13, 2011 11:07 am

Makes turning into a Dragon and flying out of the city easier that's for sure!
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Angelina Mayo
 
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Post » Sat May 14, 2011 1:08 am

No more jumping the Anvil Wall!!!

WOOO!!


Skyrim is going to be an AWESOME game.

Skyrim does sound more awesome each time some new info surfaces, I cant wait!
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Vahpie
 
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Post » Sat May 14, 2011 12:24 am

It would still require Bethesda to tweak and make it work on Creation Engine. This would take the same time as developing a system like Umbra into their engine during it's making.

You don't have any clue how long it would take to do either of those things so quit talking out of your backside.
Plus, Bethesda would have to pay for extra middleware support.

It's already confirmed that they have contracted middleware for this game.
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Tikarma Vodicka-McPherson
 
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Post » Fri May 13, 2011 2:40 pm

It would still require Bethesda to tweak and make it work on Creation Engine. This would take the same time as developing a simple occlusion system like Umbra into their engine during it's making. Plus, Bethesda would have to pay for extra middleware support.I don't know anything about coding, scripting, or creating an engine, system. But I don't think it would be hard for Bethesda's crew to develop this, at all.


It's probably more/a bit harder to write it into the engine than that, because otherwise Umbra would have gone bust, and other companies would not have used it. Not sure how hard it would be (though I imagine not too hard compared to what the rest of the engine does). All depends on the workload I suppose.



Searching now, will probably have to go through all of the hub info but i'm positive i've read or heard this at some point in the last week. i'll find it and post back


Thanks, would you mind PMing it because I'm going to sleep soon and will probably forget about this thread by tomorrow :P
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brenden casey
 
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Post » Sat May 14, 2011 2:38 am

Of course they are open cities...don't forget, dragons need to fly in and attack.
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Kayla Keizer
 
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Post » Fri May 13, 2011 4:03 pm

[quote name='worm82075' timestamp='1295736649' post='17042799']
You don't have any clue how long it would take to do either of those things so quit talking out of your backside.

There is only ten more months until release so I imagine the works pretty much done, at least I would think on the middleware and any other software they are using for the game.
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Rob
 
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Post » Fri May 13, 2011 1:38 pm

Frankly I don't care if they've middleware or not, if it works nicely.

and...yay! open cities! :D
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Shelby Huffman
 
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Post » Sat May 14, 2011 1:06 am

I think part of the reason for the open cities if 100% confirmed is really simple actually, in order to have the dragons act purely natural there would half to be no drop in frame rate and no closed cities. Imagine say walking up to a city hearing a ferocious roar as the dragon swoops in breathing fire down upon it as the guards fire arrows from the walls towards it, you race to the city as the doors swing open and before lays terror and devastation when you finally kill the beast radiant AI kicks in and the city is slowly but surely repaired.
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matt
 
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Post » Fri May 13, 2011 2:33 pm

See my above post about Umbra. And I'll take that medal (my frame rate is above 20, just about, it is a laptop after all). Not sure how the open option Better Cities works, but I'm fairly sure it's still in a separate worldspace. Will have to ask/look into it though. And no, they couldn't have done it without proper culling, it would have killed everything. The only reason I manage to get by is because of OSR and a bunch of other .ini edits :D. Opening the cities isn't that much extra stress though, because the only thing that isn't loaded in the closed cities is the stuff around you, which usually isn't high poly (trees and the like).


Most desktops don't get 20FPS with Better Cities. I'm guessing we're really not talking about the same Better Cities (not the old one). Either that or you run at 800x600 with all the settings on Low, and this is not at all what I'm talking about in terms of stress. You'd have to at least be running at Xbox 360-equivalent settings (Medium-High) And, still, you won't be getting any medal, because it's absolutely impossible that VANILLA Oblivion runs the same for you as MODDED Oblivion does, especially Better Cities. And I'm not talking about one circumstance where your framerate is above 20. I'm talking about looking right at the center of the city from one of its edges, and comparing the two.

For me, vanilla cities could easily be capped at a constant 60FPS. Better Cities? Probably an average of 20FPS. I haven't installed it on this specific computer yet, but Better Cities gave me 20FPS on average in the IC Market, on a desktop with a GTX 280. On High-Very High settings. Bravil was just about as bad.
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Thomas LEON
 
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Post » Fri May 13, 2011 9:01 pm

You don't have any clue how long it would take to do either of those things so quit talking out of your backside.

As I said, I don't know anything about coding, scripting, developing at all. I am using a bit of common sense and some realistic speculation when I write these things.

It's already confirmed that they have contracted middleware for this game.

Yes, Havok Behaviour. But then, if you want Umbra you would have to pay for it, if they decided to get SpeedTree back, they would have to pay for it too. The same applies to any other middleware they would choose to have. Contracting one middleware does not pay for all, they are individual pieces of software.


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Taylrea Teodor
 
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Post » Sat May 14, 2011 1:14 am

This is great news.

Maybe in a few years we can have interiors also in the world space.

Now I can jump over city walls with my 300 acrobatics!
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Eilidh Brian
 
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Post » Fri May 13, 2011 4:17 pm

Assuming acrobatics is still a skill. :P
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Glu Glu
 
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Post » Sat May 14, 2011 12:52 am

This is great news.

Maybe in a few years we can have interiors also in the world space.

Now I can jump over city walls with my 300 acrobatics!

Technically we already do have the technology for that as The Witcher II will have a seamless open ended world with no loading screens. It'll be the game I buy till Skyrim comes out.
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Janeth Valenzuela Castelo
 
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Post » Fri May 13, 2011 11:23 pm

Can't wait until the AI messes up and important NPC's or NPC's I like get killed by overpowered level scaled creatures.... :sadvaultboy:
:tongue:
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Bonnie Clyde
 
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Post » Sat May 14, 2011 1:55 am

@Silvade Your common sense fails, no offense. If it's that easy to do (or at least as easy as adapting your code to run Umbra), then Umbra simply wouldn't exist; it wouldn't be a viable product and no-one would buy it. And SpeedTree was dropped because it didn't do what they wanted it to do. But Umbra would (I imagine) do everything that they wanted it to do.
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James Hate
 
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Post » Fri May 13, 2011 9:31 pm

"@The_Impaler22 Uh, why? It's been like that in every ES game we've made for the last decade +?"

Yeah, open cities aren't confirmed...
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Steeeph
 
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Post » Sat May 14, 2011 12:14 am

This is great news.

Maybe in a few years we can have interiors also in the world space.


That'd be the next step, i think...

Maybe for TES VI: Summerset Isles :D
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Jason White
 
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Post » Fri May 13, 2011 11:09 pm

"@The_Impaler22 Uh, why? It's been like that in every ES game we've made for the last decade +?"

Yeah, open cities aren't confirmed...


Oh, snap. Man this confuses things :(

Edit: PETE HINES!!! :brokencomputer:
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Emmanuel Morales
 
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Post » Fri May 13, 2011 3:39 pm

The Sims 3 had some occlusion, it could be deactivated and activated through the video options in the menu, it wasn't as extensive as Umbra, but it definately wasn't Umbra at all.
Occlusion culling in Sims 3, or Ambient Occlusion? Because I think, but I'm not 100% sure, that one removes geometry and the other just calculates better fake lighting.
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Catharine Krupinski
 
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