Open cities confirmed.

Post » Fri May 13, 2011 2:30 pm

So I can lure dragons into cities and have them take out all the townspeople?

Reminds me of pulling boss mobs into towns in World of Warcraft and watching them ravage the noobs. Haha!
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Fri May 13, 2011 3:03 pm

Bummer about interior cells though :confused:


The best we can hope for is that they make exteriors viewable from interior cells. Two mods have accomplished this for Oblivion: "Reneers Interior Mod" and "Immersive Interiors"
Would be disappointing if Bethesda couldn't do the same.
It really adds a lot to the game.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri May 13, 2011 6:33 pm

Not too surprising given the presence of hostile dragons, but good to know all the same. Thanks!


It's a nice confirmation!
As long as every single city isn't encased in a giant egg or something... :T
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Fri May 13, 2011 2:05 pm

Great news, but I truly wish they could have figured a way to make the inside of buildings viewable from the outside. Us Rogue's need to be able to do some recon before picking that lock.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Fri May 13, 2011 3:42 pm

This game gets more epic every day...
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri May 13, 2011 12:28 pm

Well hopefully he means its open and not enclosed like the Oblivion cities I would like to see a return to open cities I hope a bunch of monsters just dont rampage threw the town, Morrowind had no problem with that so I dont see why Skyrim would...
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Fri May 13, 2011 6:27 pm

Seemingly good news, but I'm going to take it as though it means one of three things. 1) More loading times in order to load the city even when you're not near it, 2) Less detailed cities (I don't think they would do that), or 3) The engine they are using is very good and is able to load whole, detailed cities faster than ever before. I'm leaning toward 3.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Fri May 13, 2011 10:42 pm

One of the best news I have heard about Skyrim so far :D
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Fri May 13, 2011 10:37 pm

Seemingly good news, but I'm going to take it as though it means one of three things. 1) More loading times in order to load the city even when you're not near it, 2) Less detailed cities (I don't think they would do that), or 3) The engine they are using is very good and is able to load whole, detailed cities faster than ever before. I'm leaning toward 3.


I'd say 3 as well. This engine is really something...
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Fri May 13, 2011 11:57 pm

KICK ASS!!!! That probably means that levitation is in too!!!


Yeah it does.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat May 14, 2011 12:04 am

Too bad we have to worry about creature killing the villagers if we get to close to town sorta like the travelling merchants in fallout 3.
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Fri May 13, 2011 12:03 pm

Seemingly good news, but I'm going to take it as though it means one of three things. 1) More loading times in order to load the city even when you're not near it, 2) Less detailed cities (I don't think they would do that), or 3) The engine they are using is very good and is able to load whole, detailed cities faster than ever before. I'm leaning toward 3.


The old engine had no problems with loading open cities. Arthmoors' (amazing) open cities mod for Oblivion doesn't impact FPS at all, or loading times. And yes the engine is more optimised.

Woohoo!!
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri May 13, 2011 6:37 pm

Another question. WIll this mean that if you enter something like a castle, will there be no loading screens going into rooms IN THAT castle?
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Fri May 13, 2011 4:10 pm

Unless, of course, cities are enCLOSED by gates, like in Oblivion. This is hardly confirmation of anything.


@Scharesoft Everything outside is one open space. Interiors are separate spaces.

I'm pretty sure Towns are not interior spaces.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Fri May 13, 2011 6:45 pm

Well hopefully he means its open and not enclosed like the Oblivion cities I would like to see a return to open cities I hope a bunch of monsters just dont rampage threw the town, Morrowind had no problem with that so I dont see why Skyrim would...


Like every BGS made game, exteriors are consisted of big cells linked together, there are literally hundreds of them in Fallout 3 and Oblivion that make up the big open wilderness.

In Morrowind, the AI packages of NPCs and creatures did not allow them to travel through these cells, while they could chase you, eventually they would reach the point where they would stop and come back, those limits included cities, once getting near a village / town the NPC / creature would stop chasing you and return to it's original location. Because of that, there were never a single issue with creatures attacking NPCs inside cities.

In Oblivion, this changed, NPCs and creatures could travel through multiple exterior cells and follow you whatever you went.

In Fallout 3, a lot of settlements were wide open, this allowed NPCs and creatures to travel through, occasionally a mad Deathclaw would venture into Girdershade and kill Sierra and Ronald if they were outside of their houses, or attack one of the brahmins located outside.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Fri May 13, 2011 3:27 pm

Seemingly good news, but I'm going to take it as though it means one of three things. 1) More loading times in order to load the city even when you're not near it, 2) Less detailed cities (I don't think they would do that), or 3) The engine they are using is very good and is able to load whole, detailed cities faster than ever before. I'm leaning toward 3.

Im sure they have rectified any problems, besides Oblivion at the time was considered a very very heavy game for systems, Skyrim looks like a high end game but hardly the power hog Oblivion was at its time. Basically Im saying technology has increased since then so Im sure it will run better now especially with their own engine. This is all assumption on my part however. :D
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Fri May 13, 2011 8:20 pm

Seemingly good news, but I'm going to take it as though it means one of three things. 1) More loading times in order to load the city even when you're not near it, 2) Less detailed cities (I don't think they would do that), or 3) The engine they are using is very good and is able to load whole, detailed cities faster than ever before. I'm leaning toward 3.


There are no loading times in any new games, at least that I know of; whether they are open or not. They disappeared pretty long ago.
This is not very good. I'd say this is average and expected nowadays.

I think a lot of people on these forums are kind of "stuck" in the thinking of the outdated Gamebryo engine previously used by Bethesda. Can't blame them though.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Fri May 13, 2011 10:26 pm

Seemingly good news, but I'm going to take it as though it means one of three things. 1) More loading times in order to load the city even when you're not near it, 2) Less detailed cities (I don't think they would do that), or 3) The engine they are using is very good and is able to load whole, detailed cities faster than ever before. I'm leaning toward 3.

I would lean towards three as well...

Also with this news I think levitaion will return.

I worry about the open cities and the people being attacked but in Morrowind I dont remember one time when a monster rampaged threw any town.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Fri May 13, 2011 7:10 pm

There are no loading times in any new games, at least that I know of; whether they are open or not. They disappeared pretty long ago.
This is not very good. I'd say this is average and expected nowadays.

I think a lot of people on these forums are kind of "stuck" in the thinking of the outdated Gamebryo engine previously used by Bethesda. Can't blame them though.


I agree with you, I think that many people (myself included) are still stuck in thinking of the limitations the Gamebryo engine had.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Fri May 13, 2011 4:16 pm

Another question. WIll this mean that if you enter something like a castle, will there be no loading screens going into rooms IN THAT castle?


Most probably not, no.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Fri May 13, 2011 11:06 am

Happy days are here again! *happy dance shuffle*
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sat May 14, 2011 2:06 am

Most probably not, no.


This would make me more excited, to be honest... no more "levels" of dungeons.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat May 14, 2011 1:19 am

Most probably not, no.


No as in, "No, that won't happen" or "No, loading screens are gone inside"

Also, in response to the people wondering about the chance of monsters going in and killing essential NPC's, with the addition of other NPC's able to take on the quest if the main NPC dies, and town guards, I think we
ll be okay.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri May 13, 2011 2:28 pm

This would make me more excited, to be honest... no more "levels" of dungeons.


They may decide to have it all one big dungeon, but most probably they won't for the interiors of things like castles. Mainly because sometimes the interiors would over-lap each other if they were in the same cell. Dungeons is a possibility, but again it wouldn't be able to over lap.

No as in, "No, that won't happen" or "No, loading screens are gone inside"

Also, in response to the people wondering about the chance of monsters going in and killing essential NPC's, with the addition of other NPC's able to take on the quest if the main NPC dies, and town guards, I think we
ll be okay.



No as in there will still be loading screens.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sat May 14, 2011 12:17 am

No as in, "No, that won't happen" or "No, loading screens are gone inside"

Also, in response to the people wondering about the chance of monsters going in and killing essential NPC's, with the addition of other NPC's able to take on the quest if the main NPC dies, and town guards, I think we
ll be okay.



The town guard have always svcked...At least at higher levels.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

PreviousNext

Return to V - Skyrim