Open cities confirmed.

Post » Sat May 14, 2011 3:10 am

I would lean towards three as well...

Also with this news I think levitaion will return.

I worry about the open cities and the people being attacked but in Morrowind I dont remember one time when a monster rampaged threw any town.


Re-post from last page.

Like every BGS made game, exteriors are consisted of big cells linked together, there are literally hundreds of them in Fallout 3 and Oblivion that make up the big open wilderness.

In Morrowind, the AI packages of NPCs and creatures did not allow them to travel through these cells, while they could chase you, eventually they would reach the point where they would stop and come back, those limits included cities, once getting near a village / town the NPC / creature would stop chasing you and return to it's original location. Because of that, there were never a single issue with creatures attacking NPCs inside cities.

In Oblivion, this changed, NPCs and creatures could travel through multiple exterior cells and follow you whatever you went.

In Fallout 3, a lot of settlements were wide open, this allowed NPCs and creatures to travel through, occasionally a mad Deathclaw would venture into Girdershade and kill Sierra and Ronald if they were outside of their houses, or attack one of the brahmins located outside.


I wouldn't say levitation is back, there are still some things that limits it. In Morrowind, the mainland was a big island, Vvardenfell. There were no invisible borders or anything like that, it was just endless sea.

In Skyrim, it's pretty logical to say that we are going to have the same invisible walls like Oblivion, bordering the limits of Skyrim. Even with the moutains and such, levitation could take you higher than any of these moutains, allowing you to "break" the natural barriers established by moutains, so we wouldn't have to complain about the invisible intrusive and annoying walls.

So, having levitation spell that could take you to the clouds where you would eventually hit a friggin' invisible wall in the middle of nothing would become a bit annoying, however one can easily not mind it, I wouldn't. But I am just saying that it's still unlikely to say that we are going to have levitation back too.
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Katy Hogben
 
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Post » Fri May 13, 2011 8:31 pm

Im sure they have rectified any problems, besides Oblivion at the time was considered a very very heavy game for systems, Skyrim looks like a high end game but hardly the power hog Oblivion was at its time. Basically Im saying technology has increased since then so Im sure it will run better now especially with their own engine. This is all assumption on my part however. :D


When Oblivion was released it was considered a next gen game. Skyrim is still considered a current gen game.
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Harinder Ghag
 
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Post » Sat May 14, 2011 2:44 am

Another question. WIll this mean that if you enter something like a castle, will there be no loading screens going into rooms IN THAT castle?


I am curious about this as well.
This all comes down to how optimized the engine is.
Having an entire open world-space with each interior being unbroken would be amazing...

I am hoping that very large alcoves and such that are sort-of interior, but not really would be included in that whole scheme of a shared open world. :0

Do you think the main lobby of a structure such as http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/nordictemple.jpg_2D00_1680x0.jpg would be considered part of the open world-space?
I'd imagine going into the interior world-space once you get past the lobby, but hrm...
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megan gleeson
 
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Post » Sat May 14, 2011 2:31 am

Well now that cities are confirmed to be open, then that fixed one of the reasons levitation wasn't in Oblivion. Now they just need to limit Levitation to being a constant drain on magicka so that you can't travel but like 70 feet in the air and 30 feet in any direction before you run out of magicka. That would make me happy. As for load times inside, I'm thinking there might not be any separate cells inside of another interior cell. Probably will only have to worry about loading screens when you first enter a structure.

I am curious about this as well.
This all comes down to how optimized the engine is.
Having an entire open world-space with each interior being unbroken would be amazing...

I am hoping that very large alcoves and such that are sort-of interior, but not really would be included in that whole scheme of a shared open world. :0

Do you think the main lobby of a structure such as this would be considered part of the open world-space?
I'd imagine going into the interior world-space once you get past the lobby, but hrm...


I'm thinking the courtyard will be open to the world but once you walk in the main doors it goes to interior.
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Chelsea Head
 
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Post » Sat May 14, 2011 1:38 am

When Oblivion was released it was considered a next gen game. Skyrim is still considered a current gen game.


Huh?? I'm not sure what your point is, but the engine for Skyrim will be a lot better optimised then Oblivions was. Oblivion is a giant resource hog, and it can still bring todays top of the range computers to their knees.
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Elle H
 
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Post » Fri May 13, 2011 9:27 pm

I'm not sure what he means by "interiors" Could he mean "interior of cities"?

I'm still not holding my breath on this news. But if so that would be some huge feat in such a large world.
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Dark Mogul
 
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Post » Fri May 13, 2011 7:43 pm

YES! YES!
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Allison Sizemore
 
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Post » Fri May 13, 2011 5:49 pm

Although it sounds very vague, it gives me hope that levitation is in.
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Jade MacSpade
 
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Post » Fri May 13, 2011 9:29 pm

I'm not sure what he means by "interiors" Could he mean "interior of cities"?

I'm still not holding my breath on this news. But if so that would be some huge feat in such a large world.


I think it would be pretty misleading of him to refer to cities as "interiors", but it's possible, sadly. Maybe somebody can ask him to confirm...
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Anne marie
 
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Post » Fri May 13, 2011 11:27 am

Well now that cities are confirmed to be open, then that fixed one of the reasons it wasn't in Oblivion. Now they just need to limit Levitation to being a constant drain on magicka so that you can't travel but like 70 feet in the air and 30 feet in any direction before you run out of magicka. That would make me happy. As for load times inside, I'm thinking there might not be any separate cells inside of another interior cell. Probably will only have to worry about loading screens when you first enter a structure.



I'm thinking the courtyard will be open to the world but once you walk in the main doors it goes to interior.


This would be awesome. Not having a loading screen every 15 seconds while inside a castle or something would make my day. This is shaping up to be the most epic-est game of all time.
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Rachael Williams
 
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Post » Sat May 14, 2011 2:47 am

Huh?? I'm not sure what your point is, but the engine for Skyrim will be a lot better optimised then Oblivions was. Oblivion is a giant resource hog, and it can still bring todays top of the range computers to their knees.

I have faith that Creation will be alot better than Gamebryo in every aspect, so yeah it will be more optimised and hopefully does not bog down any game system and PC with hopefully no framerate drops...
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Austin England
 
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Post » Fri May 13, 2011 2:51 pm

I'm not sure what he means by "interiors" Could he mean "interior of cities"?

I'm still not holding my breath on this news. But if so that would be some huge feat in such a large world.


Everything outside is one open space. Interiors are separate spaces.


In Oblivion the cities were not "interiors" they were in seperate worldspaces. So in this case interiors mean interior cells, as in going into a house. The performance hit of the open cities mod for Oblivion is minimal :D. And with a better optimised engine it will be smooth as silk :D
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Georgia Fullalove
 
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Post » Fri May 13, 2011 2:45 pm

Another thing I would be happy with, not that I'm not happy with this news, would be if there WAS a loading screen for entering cities, but everything inside the city required no loading screens, as in everything loaded with the city.
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Tanya Parra
 
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Post » Fri May 13, 2011 11:51 pm

http://www.youtube.com/watch?v=4qAwRwgEwfk#t=0m8s
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Stefanny Cardona
 
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Post » Fri May 13, 2011 2:34 pm

In Oblivion the cities were not "interiors" they were in seperate worldspaces. So in this case interiors mean interior cells, as in going into a house. The performance hit of the open cities mod for Oblivion is minimal :D. And with a better optimised engine it will be smooth as silk :D


Exactly. Oblivion's cities were exterior spaces, just simply separated from the rest of the world.
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luke trodden
 
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Post » Fri May 13, 2011 5:37 pm

Another thing I would be happy with, not that I'm not happy with this news, would be if there WAS a loading screen for entering cities, but everything inside the city required no loading screens, as in everything loaded with the city.


That would mean Citys would be in separate cells, which wouldn't make sense seeing how it was pretty much confirmed citys will be open. Dragons need to be able to attack the city.
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Tiffany Carter
 
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Post » Fri May 13, 2011 10:04 pm

Where's that response? I don't see it. The last tweet I see is "Ok, it is really cold out today. Gonna have to find lots of inside stuff to do today once we are done with a few errands."

But if true & confirmed...hell, yeah.
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Danger Mouse
 
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Post » Sat May 14, 2011 1:18 am

So cities won't have doors to enter? We just walk right in? What about at night if there is a closed drawbridge? We just press the button to enter and bam no load we're in?
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Niisha
 
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Post » Fri May 13, 2011 4:24 pm

Another thing I would be happy with, not that I'm not happy with this news, would be if there WAS a loading screen for entering cities, but everything inside the city required no loading screens, as in everything loaded with the city.


The problem with that is there are going to be unwalled cities in the game.
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Kelvin Diaz
 
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Post » Sat May 14, 2011 2:06 am

http://twitter.com/dcdeacon

:===)

@DCDeacon Are the cities in their own Worldspaces or open?

@Scharesoft Everything outside is one open space. Interiors are separate spaces.

this is great news, thanks!
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Jordyn Youngman
 
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Post » Sat May 14, 2011 2:46 am

http://twitter.com/dcdeacon

:===)

@DCDeacon Are the cities in their own Worldspaces or open?

@Scharesoft Everything outside is one open space. Interiors are separate spaces.

Very nice. So no walking around walls surrounding cities to find the gate and then loading the cities?

That screenshot, with the dog in it, sorta showed a nice open city. I'm sure we'll see more in some of the first gameplay trailers.
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Zoe Ratcliffe
 
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Post » Fri May 13, 2011 3:49 pm

There could be longer load times for when the game boots up, but this is on a new game engine so we are not really sure of its power and what it can do, its been said alot of us are stuck on Gamebryo myself included and well we are just going to half to wait and see...
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Code Affinity
 
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Post » Fri May 13, 2011 3:39 pm

Where's that response? I don't see it. The last tweet I see is "Ok, it is really cold out today. Gonna have to find lots of inside stuff to do today once we are done with a few errands."

But if true & confirmed...hell, yeah.


Twitter is a bit special sometimes. Sometimes you need to register before stuff pops up.
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A Boy called Marilyn
 
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Post » Fri May 13, 2011 11:39 pm

That would mean Citys would be in separate cells, which wouldn't make sense seeing how it was pretty much confirmed citys will be open. Dragons need to be able to attack the city.

Wouldn't you rather have a load entering a city and then have the entire city open with no loads going in and out of building?
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Tanya
 
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Post » Fri May 13, 2011 12:13 pm

Wouldn't you rather have a load entering a city and then have the entire city open with no loads going in and out of building?


No.


And besides, they already said that buildings are separate cells. Most building interiors in Oblivion where bigger than their exteriors anyway.
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El Khatiri
 
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