Open cities not really confirmed, but sort of.

Post » Sat May 28, 2011 6:05 pm

Do we have flying dragons now?

Why not have levitating players as well, so that we would not be at disadvantage?

So if we have levitating players or a lot of high rocks around, then it is unlikely that we would have closed cities.
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DarkGypsy
 
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Post » Sat May 28, 2011 9:02 pm

I am approximately 99% sure that the cities will be open. How would dragons attack cities? Fly up to the gate, fade away, and fade in on the other side and start attacking??? No, I say! Of course it'll be open!
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Shaylee Shaw
 
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Post » Sat May 28, 2011 4:27 pm

I don't mind if it's open but I don't want a random Snow Troll roaming into a village and killing a NPC that's vital to a quest.
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Damien Mulvenna
 
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Post » Sat May 28, 2011 9:24 am

I don't mind if it's open but I don't want a random Snow Troll roaming into a village and killing a NPC that's vital to a quest.


But that is what makes the world so great, it feels real. :celebration:
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Penny Courture
 
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Post » Sat May 28, 2011 9:13 am

I am approximately 99% sure that the cities will be open. How would dragons attack cities? Fly up to the gate, fade away, and fade in on the other side and start attacking??? No, I say! Of course it'll be open!

Cities would not have to be open for dragons to attack. They could just easily instance the dragon into the zone. I personally don't really care if cities are open or closed. Buildings will still be separate cells, so one more load screen really wouldn't bother me.
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Sophie Louise Edge
 
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Post » Sat May 28, 2011 1:46 pm

Cities would not have to be open for dragons to attack. They could just easily instance the dragon into the zone. I personally don't really care if cities are open or closed. Buildings will still be separate cells, so one more load screen really wouldn't bother me.


It doesn't really bother me either. I know levitation is a big thing here on the forums but I hardly ever used it :confused: So honestly it makes no difference to me.
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Benjamin Holz
 
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Post » Sat May 28, 2011 7:41 am

I hope everything's open. I am 90% sure that everything but buildings will be open.
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Emily Rose
 
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Post » Sat May 28, 2011 6:05 am

Really? :huh:

To me, the screenshot makes it look open (and climbable).

You can even see a tree trunk at the top.


That doesn't really say anything unless you can actually reach it. Putting tree trunks at inaccessable locations isn't that hard. Although when I learned that this was a major city, I got the impression that cities will be open, but that isn't necessarily the case, as those cliffs look like they wouldn't be scalable to me, and if they're not than having this city be a closed one would only be a matter of putting a wall and loading gate over the one entrance into the canyon, which, I'm guessing, is down stream from the city itself.

For that matter, the screenshot doesn't even tell us that much about the size of this city as there may be more structures down stream, not to mention I get the impression that this city is partially underground, especially if the speculation that it's one of those settlements in Dwemer ruins type cities we've heard about is true.

But that is what makes the world so great, it feels real.


No, it's what makes players want to take the disk out of the drive, snap it in two, and never touch the game again.

Do we have flying dragons now?


Yes, we do, but that doesn't guarentee the presence of levitation. It obviously means the game has the mechanics for flying creatures, but whether the game will allow players to fly through use of a spell is another matter. In fact, I could see Bethesda leaving levitation out BECAUSE of the presence of flying dragons, because they want flight to be an ability only dragons can use.

More importantly, the buildings in the cities in Oblivion are compressed in size. The interiors are almost always larger than the exteriors, and sometimes don't even match the shape of the outside. Making the buildings big enough to contain their own insides would require making the cities take up more landscape and leave less room for wilderness. It would also require the interior and exterior designers to work much more closely together instead of creating their sections separately based on concept designs.



If you ask me, that's a reason why having buildings be open would be a good idea, it forces the designers to ensure that the interior and exteriors of buildings match, which is how it should be. Really, they need to do away with the interiors of buildings being magically larger than the outside, the only cases where that should happen are if there's actual magic involved, or if the extra interior space is all underground.
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Pumpkin
 
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Post » Sat May 28, 2011 4:20 pm

If you ask me, that's a reason why having buildings be open would be a good idea, it forces the designers to ensure that the interior and exteriors of buildings match, which is how it should be. Really, they need to do away with the interiors of buildings being magically larger than the outside, the only cases where that should happen are if there's actual magic involved, or if the extra interior space is all underground.
Hopefully the days of the pretty facades are gone. My first character in Oblivion was an acrobat, and I managed to scale over the arena wall without cheating (I'm not sure if I knew how to, at the time), but when I dropped to the other side it was like a studio back-lot. :(

I would expect the PC to be able to achieve flight on a dragon at some point during the game ~even if it was just a cutscene.
http://www.youtube.com/watch?v=NsEA2OgC0RE
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Reanan-Marie Olsen
 
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Post » Sat May 28, 2011 4:06 pm

If you ask me, that's a reason why having buildings be open would be a good idea, it forces the designers to ensure that the interior and exteriors of buildings match, which is how it should be. Really, they need to do away with the interiors of buildings being magically larger than the outside, the only cases where that should happen are if there's actual magic involved, or if the extra interior space is all underground.
The problem there is that the entire worldspace is compressed. Towns and cities are much closer together than they should be and oftentimes you can see one mob location from another mob's location (the AI doesn't allow the mobs to see or interact with each other as far as you can). If you make the buildings be a suitable size outside to match their inside, the towns and cities become larger, which leaves even less space between them.

The compression of the size of buildings is fairly consistent throughout the game, and even extends to cave entrances and bridges and other types of structures. It's part of the game and I don't think it could be done away with without drastically increasing the size of the game map.

It's just one of the suspension of disbelief elements of the game.
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Phoenix Draven
 
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Post » Sat May 28, 2011 8:23 pm

That doesn't really say anything unless you can actually reach it. Putting tree trunks at inaccessable locations isn't that hard. Although when I learned that this was a major city, I got the impression that cities will be open, but that isn't necessarily the case, as those cliffs look like they wouldn't be scalable to me, and if they're not than having this city be a closed one would only be a matter of putting a wall and loading gate over the one entrance into the canyon, which, I'm guessing, is down stream from the city itself.

If it's a canyon then I imagine you can just jump from the top of the cliffs by getting to it from the outside.

For that matter, the screenshot doesn't even tell us that much about the size of this city as there may be more structures down stream, not to mention I get the impression that this city is partially underground, especially if the speculation that it's one of those settlements in Dwemer ruins type cities we've heard about is true.



No, it's what makes players want to take the disk out of the drive, snap it in two, and never touch the game again.

No, it makes you want to do that. Besides, Beth have said that if one questgiver dies their relative can carry it on. Small, unwalled villages definitely aren't going to be closed, so you're going to have this problem with open cities or not.

Yes, we do, but that doesn't guarentee the presence of levitation. It obviously means the game has the mechanics for flying creatures, but whether the game will allow players to fly through use of a spell is another matter. In fact, I could see Bethesda leaving levitation out BECAUSE of the presence of flying dragons, because they want flight to be an ability only dragons can use.



If you ask me, that's a reason why having buildings be open would be a good idea, it forces the designers to ensure that the interior and exteriors of buildings match, which is how it should be. Really, they need to do away with the interiors of buildings being magically larger than the outside, the only cases where that should happen are if there's actual magic involved, or if the extra interior space is all underground.

This is a nonsense argument. Did you even notice that the interiors of the buildings were bigger than the exterior before reading this thread?? I imagine not. So stop picking at things just to pick at things. The interiors aren't the exact same size because they probably weren't made at the same time as the exteriors, nor by the same person. And, like others have said, they would have to make the building exteriors bigger. If they made the interiors smaller they would seem cramped, I imagine.

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Joey Avelar
 
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Post » Sat May 28, 2011 6:53 pm

Why is everyone worried about wildlife killing townspeople? It never happened in Morrowind, at least.
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Josh Dagreat
 
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Post » Sat May 28, 2011 6:37 am

Why is everyone worried about wildlife killing townspeople? It never happened in Morrowind, at least.


That's already been explained. It was because the wildlife could only go so far from their spawn point before turning back, thus they never actually reached the towns.
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Tiffany Holmes
 
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Post » Sat May 28, 2011 5:39 am

Why is everyone worried about wildlife killing townspeople? It never happened in Morrowind, at least.
Morrowind had an innate protection against it, apparently, because creatures couldn't cross zones and enter the towns or cities. Oblivion did not have these protections. The wine graqe fields outside ??????? had a particular problem with this due to two nearby bandit spawns and several nearby creature spawns (including an Oblivion gate or two). Hostiles could easily get drawn into the area near the city and although the guards usually killed them, a lot of the civilians would die. This was largely caused by stupid AI which made farmers attack heavily armed and armored bandits they had no chance of defeating.

If you played with OOO and or MMM, the entire population of the area could easily be butchered by Amazons.
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Spencey!
 
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Post » Sat May 28, 2011 5:33 pm

This is a nonsense argument. Did you even notice that the interiors of the buildings were bigger than the exterior before reading this thread??
Did you notice how many posts he has? Of course he knew.

I do not think its a nonsense argument; though I do understand some of the reasons for the city/world compression, and why you wouldn't want to do the same for the interiors. I'm less concerned about minor scale differences than of major layout inconsistencies.
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Hannah Barnard
 
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Post » Sat May 28, 2011 9:15 pm

Did you notice how many posts he has? Of course he knew.

I do not think its a nonsense argument; though I do understand some of the reasons for the city/world compression, and why you wouldn't want to do the same for the interiors. I'm less concerned about minor scale differences than of major layout inconsistencies.


Lot's of posts doesn't necessarily equate to knowing that interior meshes are sometimes bigger then their respective exterior meshes. Not having to stick to rigorous limitations of the interior when no one would notice anyway is silly.

I'd love to have interiors in the exterior worldspace, but I know why Beth hasn't done it, and there are quite a lot of reasons.
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Emmanuel Morales
 
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Post » Sat May 28, 2011 5:36 am

This is true. The dragon can be spawned in the empty part of the worldspace and he can just fly in over the walls. Wouldn't even need multiple instances either, cause the dragon could just teleport at the same time you do just like a companion does.

Didn't they do this in Fallout 3 with that watchman on the top of Megaton?
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Lalla Vu
 
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Post » Sat May 28, 2011 6:20 pm

I'm less concerned about minor scale differences than of major layout inconsistencies.
I generally write those off as miscommunication or last minute alterations for some reason and laugh about it. Things like that and the size mismatch bother me less than the lack of bathrooms, or proper kitchen facilities.
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Francesca
 
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Post » Sat May 28, 2011 8:33 pm

Lot's of posts doesn't necessarily equate to knowing that interior meshes are sometimes bigger then their respective exterior meshes.
Well... I meant that he has obviously been playing for years; you notice this thing in hours. :shrug:

I generally write those off as miscommunication or last minute alterations for some reason and laugh about it. Things like that and the size mismatch bother me less than the lack of bathrooms, or proper kitchen facilities.
Yeah. :(
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Heather M
 
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Post » Sat May 28, 2011 11:35 am

Well... I meant that he has obviously been playing for years; you notice this thing in hours. :shrug:


But that's my point though, you don't notice it. The only reason I know about it is because I'm into the modding side, and somewhere or other someone has probably tried to make interiors in exteriors, and only when you line them up do you notice.
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Marine Arrègle
 
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Post » Sat May 28, 2011 1:47 pm

Hopefully the days of the pretty facades are gone. My first character in Oblivion was an acrobat, and I managed to scale over the arena wall without cheating (I'm not sure if I knew how to, at the time), but when I dropped to the other side it was like a studio back-lot. :(


I have managed to jump out of Bravil and Anvil so far. Get your acrobatics skill really high with spells/enchantments and you can jump on to roofs, then the city walls and over.

It's very surreal, there are no creatures, and the ground is only half-visible in most places.
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Setal Vara
 
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Post » Sat May 28, 2011 3:07 pm

Just have another look at this video:
http://www.neoseeker.com/news/7891-elder-scrolls-oblivion-running-in-cryengine2/

Where some dude added art assets from Oblivion into CryEngine 2. Looks amazing, and just the open cities and shadows all over makes it look like a whole different game. It feels so much better.
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 9:04 am

Just have another look at this video:
http://www.neoseeker.com/news/7891-elder-scrolls-oblivion-running-in-cryengine2/

Where some dude added art assets from Oblivion into CryEngine 2. Looks amazing, and just the open cities and shadows all over makes it look like a whole different game. It feels so much better.


That video breaks the EULA and will get you into trouble posting that here.
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Jessica Lloyd
 
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Post » Sat May 28, 2011 1:21 pm

I have managed to jump out of Bravil and Anvil so far. Get your acrobatics skill really high with spells/enchantments and you can jump on to roofs, then the city walls and over.

It's very surreal, there are no creatures, and the ground is only half-visible in most places.
When you jump outside of the wall, the game operates on the assumption that you are still inside the city wall and will only correct itself when you try entering the city (it should put you outside again, but in the full detail world).


My acrobat jumped from the observation window in the council chamber, and survived ~just barely.
One guy in the room, no reaction :lmao:; even let my PC sneak up to him and steal the key from his pocket.

With a high enough acrobat skill, it is possible (without cheating) to climb onto the roofs in the temple quarter, and from there even assent to the top of the city wall ~but there is nothing up there. :(

Spoiler
but from there you can see the central spire ~floating above a 4' deep expanse of water.
(not meant to be seen)

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Kayla Bee
 
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Post » Sat May 28, 2011 6:43 am

That video breaks the EULA and will get you into trouble posting that here.
It won't. He only posted the video, he didn't create the mod. Neither is he distributing anything from either game.

Distributing the assets to make that "mod" would violate the rules. Showing off a homebrew video won't get you in trouble (though I could be proven wrong).
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April D. F
 
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