I don't know anything about Christmas Peak, I was simply responding to what you said about there being a portal in Chorrol. Since it's a possible issue for patching, I'll look into it when I get a chance.
Now on to progress: http://img574.imageshack.us/img574/1985/chorrolreborn3.jpg
I think the layout is in place now. Kvatch refugees are north of the chapel, pig farm added in the west, dogwood trees playing stand-in roles for apple trees in the SW corner, upper class area sorted out, we're definitely getting there.
I've done some performance checks, and despite all the extra stuff added, it seems as though things are smoother than before. Could be placebo, or me wanting to hope for that, but maybe the balance of removing most of the sidewalk and stone wall pieces is helping more than I figured. Even the NPCs seem to be happier with things.
Now it's on to making interiors for the refugee area, and north marker adjustments. Oh the fun!
That's okay Arthmoor, but I think you should now of what type of mod http://www.tesnexus.com/downloads/file.php?id=28382 really is.
I must confess that I find it a little confusing of where north or south city gate is on that pictures. Could you describe where north and south gates is please. :whisper:
But I do know one mod that are really in conflict with OCR-Chorrol and that mod is the "http://www.tesnexus.com/downloads/file.php?id=21409" in fact you could say that mod is incompatible with OCR-Chorrol. I could be wrong but I don't think so.