[RELz/BETA] Open Cities Reborn - Thread #3

Post » Wed Mar 30, 2011 3:43 am

@omletted: Reported the file as stolen content. Given that he is also performing a private distribution of a password-protected file (which is also against the rules of the Nexus), I expect we'll soon see him gone.
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Ebony Lawson
 
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Post » Wed Mar 30, 2011 2:12 pm

Wow, what a putz. Thanks for reporting it :)
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Solène We
 
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Post » Wed Mar 30, 2011 11:29 am

Yes, I included mention of the password-protected file in my report too; the files have been deleted, the uploader banned, and a comment left by buddah stating that the password-protected file is forbidden. He didn't mention that the uploader had also provided stolen content as well, for some reason.
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A Dardzz
 
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Post » Wed Mar 30, 2011 9:39 am

Maybe this isn't the place. But what happened?
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Samantha Pattison
 
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Post » Wed Mar 30, 2011 2:26 pm

The original incident was someone releasing an altered version of the OCR esp to work with a particular mod (unnecessarily and in violation of various community rules).

I'm not quite sure what is going on with the new problem, though I imagine it is a similar thing.
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Jack Moves
 
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Post » Wed Mar 30, 2011 6:32 am

The same stolen & edited ESP was uploaded again onto a new Nexus page, this time without the rude readme and without the rude comment on the Description page. Also, a second file was uploaded to the same page, titled something similar to "This file is for my modding team and should only be downloaded by them! The file is password protected and if you're not in my team you don't have the password." So both files were in violation as one was stolen and the other was password-protected, using Nexus as a personal file storage site instead of a public file sharing site.
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Rik Douglas
 
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Post » Wed Mar 30, 2011 8:23 am

LOL! Some people are truly clueless!
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Valerie Marie
 
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Post » Wed Mar 30, 2011 12:41 am

So has anyone had any trouble with the doors doing weird stuff? Any trouble with uninstalling the mod and having the doors return to their usual places?
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Sara Johanna Scenariste
 
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Post » Wed Mar 30, 2011 5:51 am

Doors are behaving beautifully. And I have no intention of uninstalling, so I can't help you there :biggrin:

But if you do need someone to test uninstalling, let me know and I'll give it a try.
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Haley Cooper
 
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Post » Wed Mar 30, 2011 4:37 am

It would be nice, yes. I'd feel more comfortable having a couple of other people try it and see what happens. It works for me, but we all know how that goes :P
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Andrea P
 
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Post » Wed Mar 30, 2011 2:41 am

I added an old esp I dowwnloaded from TESNexus called Bruma_Fix_UPDATED-27718 to my game. This esp causes the Vanilla Bruma Gates to stay visible and usable. I am using the Blood and Mud esp and I realigned the "Millenium Falcon" in Anvil to fix a collision issue with the dock.
I have not had any issues at all while uninstalling and reinstalling the mod that could not be fixed by adjusting install order or Bsa timestamps.
Is there going to be a patch for the LAME paperchase quest?
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Stephanie Nieves
 
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Post » Wed Mar 30, 2011 2:08 pm

Alright, at a great personal sacrifice, I uninstalled this :P Seemed to work fine. The only change I had to make to your instructions was that I had to rebuild my bash patch after removing the mod patches. I'm running New Roads & Bridges as well, and had imported the road records for OCR. I removed that as well and found that the game wouldn't start. Rebuilt my patch and it was fine. Then finished uninstalling everything and the cities all reverted back to their closed ugliness :) Of course my city clocks were gone, but I didn't bother reinstalling Clocks of Cyrodiil. What I did think was funny was that my undiscovered city markers went back to being discovered before I had re-visited the cities! I'm running MMO, which I'm sure you're well aware of by now :D So the city castles went back to being discovered again.

I'm also pleased to report that I was able to re-install again afterwards and things seem to be fine. I have to run around to all the cities, but a quick check of the nearest city seemed to be fine. And my map markers went back to be undiscovered again. *contented sigh - all is right with the world* :lol:

Did all this with BAIN.
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Samantha Mitchell
 
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Post » Wed Mar 30, 2011 11:21 am

I added an old esp I dowwnloaded from TESNexus called Bruma_Fix_UPDATED-27718 to my game. This esp causes the Vanilla Bruma Gates to stay visible and usable.


That shouldn't happen. The script that handles the positioning on the doors runs after the save loads and should be pushing them out of position regardless of what other mods are doing. I don't know what that mod is supposed to do or why it would need to touch the doors, but you should probably try running without it.

I am using the Blood and Mud esp and I realigned the "Millenium Falcon" in Anvil to fix a collision issue with the dock.

I knew I forgot something. I'll make sure that gets fixed on the next update, which won't be until Cheydinhal is done. If these patches would stop giving me so much grief I could have had it done already :P

Is there going to be a patch for the LAME paperchase quest?

Speaking of which... without more details than that I can't really do much about it.

Did all this with BAIN.

Good deal. Did you happen to notice if it's also removing the OBSE plugin along with the rest of the mod?
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NIloufar Emporio
 
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Post » Wed Mar 30, 2011 8:25 am


Good deal. Did you happen to notice if it's also removing the OBSE plugin along with the rest of the mod?


Can't test that part - I'm still running 287. My WB is installed outside of Oblivion, so upgrading will take a bit more effort and I can't afford to break it right now :D

So I had to install the DLL manually and would have to uninstall it manually too...
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Brandon Bernardi
 
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Post » Wed Mar 30, 2011 11:02 am

Ran into a little snag. I was doing a certain Dark Brotherhood quest in Leyawiin...

Spoiler

Phillida takes his "swim" alright, but the water doesn't seem to be deep enough for him to actually swim. He just wades around in the water. He also doesn't seem to move very far away from his bodyguard, which makes the quest a little hard to complete!

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Michelle davies
 
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Post » Wed Mar 30, 2011 4:38 pm

@Andalaybay; I didn't have any problems when i did that quest with Leyawiin Reborn installed. Which could of course mean anything.
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des lynam
 
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Post » Wed Mar 30, 2011 2:14 pm

@Andalaybay; I didn't have any problems when i did that quest with Leyawiin Reborn installed. Which could of course mean anything.


Yeah, but did he actually swim or just wade around?

Spoiler

Shooting him is easy, I'm having trouble sneaking up to loot the body. I think I also got caught when shooting him, actually. I have to check. I'm going to try it from a different spot this time. I just think it'd be a little easier if the water was deep enough to swim in.


Edit: Got it from a new vantage point. There is deeper water, but he seems to hang around the tree where the water isn't as deep - might just want to continue the deep part a bit further along (away from the bridge and near the tree on the stable-side of the water).
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Ernesto Salinas
 
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Post » Wed Mar 30, 2011 1:16 am

I don't honestly remember whether or not he swum, but I do remember he got in a spot where (from the other side of the bank) I could easily snipe him without being seen or caught.
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Camden Unglesbee
 
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Post » Wed Mar 30, 2011 4:47 pm

I'll take a look at it. It's been awhile since the last time I took Adamus down. I sense I'm going to want to correct this terrible oversight soon :P
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Marina Leigh
 
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Post » Wed Mar 30, 2011 8:11 am

I'll take a look at it. It's been awhile since the last time I took Adamus down. I sense I'm going to want to correct this terrible oversight soon :P


:lol: I was wondering if you intentionally were making it harder! Still got him - muwahahaha
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Jonny
 
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Post » Wed Mar 30, 2011 2:31 pm

That bit of landscaping wasn't actually mine. Most of Leyawiin was done up by Texian and Godhugh. The pool was indeed far too shallow so I made it deeper along with that stretch of river. You could barely get a rowboat down it :)
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LuCY sCoTT
 
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Post » Wed Mar 30, 2011 4:32 pm

A humble request of you Arthmoor:

Do you think you could add a ship to the docks in Bravil? To make them look a bit more populated?
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Siobhan Thompson
 
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Post » Wed Mar 30, 2011 3:16 am

That shouldn't happen. The script that handles the positioning on the doors runs after the save loads and should be pushing them out of position regardless of what other mods are doing. I don't know what that mod is supposed to do or why it would need to touch the doors, but you should probably try running without it.

It prevents the Bruma Gate CTD when using a custom race, I added it to my Load Order because "Update My Statue" did not work on the OCR statue.

I knew I forgot something. I'll make sure that gets fixed on the next update, which won't be until Cheydinhal is done. If these patches would stop giving me so much grief I could have had it done already :P

Glad I could help in one area.

Speaking of which... without more details than that I can't really do much about it.

The Lame paperchase adds a "scroll" called Split Personality to a section of the wall removed by OCR, I added it to the top of the city gate gaurd tower by the Chapel of Dibella.

Good deal. Did you happen to notice if it's also removing the OBSE plugin along with the rest of the mod?

The OBSE plugin is removed from my plugins folder every time.
I am apologising for the sloppiness in the way I handled this, I am not internet literate.
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R.I.P
 
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Post » Wed Mar 30, 2011 5:29 am

@Thomas: A ship docks in Bravil every 5 days already. Unless you mean another one that's permanent, they already have one. I may have that same crew make the trade rounds to Anvil and Leyawiin on different days just to spice things up a bit.

@Bradley: Try "startquest OCStatuePurgeScript" if you still can't approach Bruma. That still doesn't explain how the mod you're using is able to ignore the OBSE command being issues unless it's got its own script to reset the doors back into place.

I assume the scroll doesn't simply fall to the ground instead? I'm assuming it must also provide a way to get up on the wall to retrieve it?
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Ladymorphine
 
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Post » Wed Mar 30, 2011 12:12 pm

Okay, I'm just visiting the city while its away, then. Thanks for that. :)
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Alexandra Ryan
 
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