An Open Letter To Todd Howard

Post » Tue May 08, 2012 2:25 am

Dear Mr Howard,

Having recently traversed another breathtaking region of Tamriel, I would like to take this opportunity to congratulate you and your team at Bethesda on a job well-done as well as to offer a vision of what the next Elder Scrolls could look like. Not only did you push the boundaries of the fantasy-RPG genre but you showed us just how real and lively an open-world single-player game can be while utilizing great graphics and gameplay. Now, I ask that whenever you begin working on the next Elder Scrolls that you re-draw your attention to something that has yet to be fully realized in video games. I am of course, talking about the desire to see the full spectacle of medieval warfare.

What we all really want next in an Elder Scrolls game is something akin to the great battles of Braveheart, Troy, and The Lord of the Ring films. In the past, gamers have been exposed to person-to-person button-masher games that have poor graphics such as Dynasty Warriors and the like. Typically these games are short on narrative, using poor enemy-AI, lackluster, or over-the-top magic effects that deliver disproportionate death tolls. I’m confident that you and Bethesda can top those games. Imagine what it would be like charging into battle with hundreds of soldiers on horses and elephants where we are then met by a rainfall of arrows from the opposing enemy as well as their entire charging army. Who would that enemy be? Take your pick: Perhaps a massive Thalmor incursion or maybe a competing Redguard militant group trying to gain regional hegemony over the desert lands. The options are limitless.

In Elder Scrolls V: Skyrim, you effectively utilized the concept of companions whereby AI-controlled characters would assist on various quests. Now I would like to briefly suggest a way of taking this concept to a whole new level where the player goes from being the lone hero to the popular hero leading a race, group, faction, etc. This could involve a quest progression that starts with the player acquiring companions. The more the player uses them, the more other companions are willing to join-up and before you know it, the player has a small band of guerilla fighters. The next step might be forming a small military faction which could then exponentially grow into some sort of militia or small army. At a certain a point, you would only be able to use this small growing army for warfare quests as opposed to the normal individual quests where you can only have up to a few choice companions. Creating your own army would have to have some limitations but it is the natural evolution of the companion feature found in Skyrim. However, in this new scenario the player goes from being the lone hero to the hero-general leading the many.

Some will draw parallels to Fable 3 or various strategy games but the idea would be incorporating it perhaps as just a side option rather than a major driver of the game’s narrative. After all, Elder Scrolls is in many ways about having the option to be who you want to be. Obviously this was not completely possible in Skyrim due to the rocky, mountainous geography and the technical limitations of Xbox 360, PS3, and current-gen PCs. However, as you look to the future, I ask you to envision warriors, archers, and mages all fighting it out while beasts crush them beneath their hooves as they plow through crowds of soldiers within a fully destructible environment that can be laid waste by hot tar, catapults, burning fire balls, collapsing castles and trees.

Okay, that’s a lot! Now add to this, the ability to turn the tide of war sometimes single-handedly with your own character. Whole regions of the Hammerfell map could become essentially turf wars with other factions. It would be a difficult balancing act and there are plenty of strategy games to reference for something like this but the challenge would be retaining the core gameplay mechanics that make Elder Scrolls so great. Remember, you are encapsulating the experience of full military warfare where man, metal, and beast collide as dust/sand is kicked into the air. This has not been adequately accomplished in a video game.

Consider the gladiator arena from Cyrodil that was effectively utilized in Elder Scrolls IV: Oblivion. This is something that could be expanded on in Hammerfell’s rich history of gladiatorial combat. I would suggest using the film/TV show, Gladiator and Spartacus as perhaps an indicator of what to possibly emulate. The player could start in small community level arenas whereby they progress to mid-size town arenas, and then later to full gladiator arenas that are the main city attractions. Showing the intricacies of how these gladiator arenas operate would allow for the designers to create some of the market economies in the various Hammerfell communities surrounding the arenas which could be street vendors and bazaars. The gladiator arena would also give you an opportunity to show how a kingdom immorally exercises control over minority races through methods of slavery and corporal punishment. The effect on these minorities would have a natural spillover into the rest of Hammerfell and beyond where discontent breeds rebellious forces which grow into full-scale uprisings.

There are still plenty of locations for where the Elder Scrolls could go but the geographical diversity of Hammerfell allows for some rich visuals that could be unparalleled in gaming while also allowing you to push the medium to its technical limits. It was always a given that fantasy has typically derived its primary inspiration from medieval Europe. The next game would be a slight regional shift whereby the Middle East, Africa, and the Caribbean could be the primary inspirations for Hammerfell and its nearby islands. As you already know, Hammerfell has been used in the earliest Elder Scrolls entries but it has never been given the proper graphical stage to show off its region of arid desert lands and the Abecean Sea to the southwest.

Perhaps you’ve already thought about the prospects of finding foggy islands, hiding lush jungles with colorful birds, gorillas, and monkeys. Not to mention the many sunken treasures that lay hidden underwater. Or picture the Alik’r desert brewing dust storms that blow over the tombs of vampires. One can fully envisage desert mirages concealing a watery oasis steeped in a makeshift market of bandits and spice traders. I can already see the youtube videos now showing time-lapse of the lonely desert sun, setting upon a horizon eclipsed by Redguards traversing on camels which is then followed by a night showing all of Tamriel’s astrological glory while underneath the stars, wayward Bedouin Khajiit pitch their tents. More dramatically, perhaps something like the glory of Dwarven monoliths and their huge architectural anomalies in the desert.

And speaking of Dwarves… It’s time to bring them back, Mr. Howard. We’ve absorbed plenty of lore and history now, that we can’t wait to utilize them as characters while also seeing them as a fully realized race. Consider the narrative prospects of the dwarves returning as a race after thousands of years of exile, trying to reclaim their territory against end-less waves of Redguard soldiers. I’m talking hundreds of soldiers fighting on-screen as your character fights against them. Consider a gladiator arena with thousands of people in the stands cheering you on as a single dwarf taking down huge trolls. Or conversely, sharks waiting to feed as you and your dwarf-kin dive out of a sinking ship that has fallen victim to Redguard warships off the coast of Stros M’Kai. You get the picture.

Mr. Howard, I’m guessing that you are moving onto Fallout 4 at this point and that you might forget this post when you return to work on Elder Scrolls a few years down the line. Hang on to this post. Print it up and post it in your Bethesda office because I know I speak for many in my desire to see Bethesda push the technological envelope beyond the glorious dragons of Skyrim to full-scale medieval warfare in Elder Scrolls VI: Hammerfell.

Thanks for telling great stories, Mr. Howard and to all of you at Bethesda for continuing to make memorable experiences!

Your Faithful Wood-Elf,

Tahvoo
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Mon May 07, 2012 9:39 pm

Get out


Epic battles- yes
Always having many companions? NO

Hammerfell- Unique? Ignoring the ELVEN AND BEAST LANDS ARE WE?


Dwarves- Uhm.. .Realy? They are also in morrowind and most of their cities are empty anyways. They don't realy have much to fight over and i am sure that diplomacy would have been achieved fast. Stop assuming that everyone wants to fight everything.

Plus- why are you being nice to tod? Morrowind was great, yes.. but he's made some bad decisions since then (assuming he does a lot in bethesda)
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Mon May 07, 2012 4:41 pm

What we all really want next in an Elder Scrolls game
we can’t wait to utilize them
You're welcome to your opinion, but don't presume to speak for everybody when you write a post.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Mon May 07, 2012 11:31 pm

I stopped reading when you started bashing on Dynasty Warriors.

I know the enemies AI isnt present but calling out on its lack of story makes me wonder if you have realy paid any attention to it. Read romance of the three kingdoms you should know its story.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Mon May 07, 2012 11:58 pm

You don't speak for me.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Mon May 07, 2012 3:57 pm

Epic battles sound nice, but I don't think they really fit with the series. I think... how epic? How many NPCs onscreen?

Hammerfell- Unique? Ignoring the ELVEN AND BEAST LANDS ARE WE?

Plus- why are you being nice to tod? Morrowind was great, yes.. but he's made some bad decisions since then (assuming he does a lot in bethesda)

So, because the Elven and beast lands are unique, Hammerfell can't be?

Why shouldn't he be nice to Todd? Because of a few (arguably) bad decisions?
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Mon May 07, 2012 9:37 pm

Large battles DO suit tes. (as do large cities) but that's the only thing i will agree on. I havent played pre morrowind- but every tes game wanted a battle or a few


Morrowind- you united the great houses- Yet they dont join together to fight the ash creatures.. i would have thought that that would have been the purpose of the unison

Oblivion- Kvatch, bruma , Ic

Skyrim- everything in the civil war questline. There seemed to be a lot of npcs's for the fort battles but realy they all just went into a few crowds and respawned now and again whilst the player (if mellee) would simply run at the enemy, do one or two attacks and then run to the next.


Like i said

ONLY THING I AGREE ON
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue May 08, 2012 1:51 am

Do not include me in your post. I am completely against pretty well everything you asked for...

Especially bringing back the Dwemer. They're gone. For good.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Mon May 07, 2012 5:19 pm

If the Large battles are done like the civil war quests in Skyrim then no. Now I understand that the tech for a large epic battle might not be there but at least add some more diversity to it.


The Dwemer if they explain what happened to them, not so much bringing them back en masse but enough where we know what the hell happened to them. Like if you meet a deadric prince who banished them or twisted them somehow.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Tue May 08, 2012 12:06 am

To the OP: At least you were polite in your query, and your sentence structure is pretty good. The only real problem in your statement is your assumptions like some have noted already.

Oh, welcome to the forums.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Mon May 07, 2012 7:20 pm

I'm not going to tell you not to speak on my behalf, since mostly everyone has pointed that out. It's best not to make assumptions about others players though and if I had to be honest, I'm strongly against mostly everything you said. The dwarves are gone and it's an enormous part of the Elder Scrolls lore that they are, as for their history, there is a quest in Morrowind that helps put a lot of pieces together on the actual events that occured during the tmie period of Nerevar and the battle with Dagoth Ur. It was an interesting quest, you actually spoke to the (probably) last living dwarf and translated ancient books of that period in order to decipher the mystery. Bring back the dwarfs would be like Azura lifting her curse on the Dunmer and giving new birth to the Chimer again, it would just derail the game.

As for big wars? Depends, if it's anything like the Skyrim "big wars", I give a great big "Hello no" to that. If it's like the Oblivion battle, when opening the Great Gate, Mmm... Maybe? There are certainly possilities, but I would advice against huge masses or just respawning attack dummies that just gets reptitive.

Certainly an interesting post, but I feel it best to reevalute what you're asking and put it on a personal note rather than a representitive.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Mon May 07, 2012 1:59 pm

You, Tahvoo, are a perfect example of why did the Daggerfall manual begins with these sentences:

"People who play role-playing games need more than some pretty graphics, and non-stop actions to whet their claymores: they want depth and character and wit and drama. They want the thickest, most involving novel that they have ever read translated to their 15" screen with themselves as the hero. That's why I love people who play role-playing games. They are so reasonable."

First of all you assume too much. What you listed up here is only your and probably some of your friends opinion on what does this game need. It doesn't reflect the will of the community, or the actual gaming market.

You are also not taking in count that the developers at Bethesda may have their own idea of what kind of game do they want to make, and which layer of the general gaming community do they want to target with it. The general gaming community is very divided. There are some who likes to play sport games, some who like first person shooters, some who like "person-to-person button-masher games", some who like strategy games, RPGs or JRPGs and some who are Elderscrolls fans. There is some overlap among these markets, but this overlap is small, and not worth to build your future on if you want to survive as a game developer. Also, the strategy game market is not big and it is way too crowded already! Not a healthy bet if you are not already specialized in strategy games.

The RPG market however is fairly open now, with Obsidian still being unable to write a program that doesn't crash without being patched 20 times first, and Bioware selling their soul to the devil we know as EA. Bethesda has a strong and stabil fanbase there. Why should they leave them?

The Elderscrolls games have a distinct and strong game style. They are basically first-person action games in a fantasy setting with an open sandbox world, with some RPG elements. As different as Morrowind is from Oblivion, or Oblivion is from Skyrim, they are all true to this concept. They are NOT warfare strategy games, and they were never meant to be either!
The stormcloack/imperial battle scenes were there only probably to add more diversity and color and because they were logical story and plotwise.

You are, by the way, mistaken at that full spectacle of medieval warfare is not present in video games. There is the whole Heroes of Might and Magic franchise, and what do you think the game called Mediaval: Total War is about? Let me help: the hint is in the name!

Also you, just like many other people are not considering the dark-side of game designing: platform perfomance.
Even if you are such a huge company as Bethesda, who may easily decide to design their games to the newest and strongest platforms, (both on PC and Xbox) because you can be certain of that you will still have enough buyers in the end, you will still have to watch yourself not to run away with the system requirements! If nobody is able to play your game in the end only because of it's ridiculus demands, it will be a failure!
And let me tell you: more graphical details and higher polycount slow the game. More scripts running at the same time, slow the game. More characters on the screen slow the game like HELL!
To put huge scale battles on the screen with many characters first you must cut back somewhere else - the graphics most likely. With the PC you can have some freedom, but with stable platforms that the users can't really upgrade, like Xbox or the Ps series, the system requirements are very limiting.
I am certain of that had the developers of Bethesda been not tied by these details, and if they were allowed to let their imagination run free with them, we would have battles making the scenes of Braveheart and the Lord of the Rings look like homevids parents keep about their kids figting each other for the last piece of cookie!

If I recall correctly, someone said something like that was in plan for Morrowind - but I may be wrong there. I am not a Bethesda employee after all. :)

I also think companions were included because companion mods were so utterly popular to Morrowind and Oblivion, and that suggests that the fans would really like to see something like this in the future games. It felt as if Bethesda gave in for the pressure at last (mind you, I am not complaining!!!).
But I think they have an idea of "the perfect game" they want to create and companions are likely not part of that image. This is probably why the whole companion things feels so much of a half-hearted attempt!

On a personal note, I think it did add to the role-playing side of the game. Skyrim is by far the most RPG-like game in the frachise so far. However, what you suggest would remove this effect of the companion system, and would turn the game more of a strategy game. With so many companions it would became impossible to ensure they have different enough personalities and it would take an impossible amount of work to write all of their comments and conversations properly. Therefore if they followed your idea, the companions would became even more silent and 2 dimensonal! They aren't exactly deep now either, but then we would return to the Morrowind style: we would have hundreds and thousands of bland and faceless npcs.

Perhaps you’ve already thought about the prospects of finding foggy islands, hiding lush jungles with colorful birds, gorillas, and monkeys. Not to mention the many sunken treasures that lay hidden underwater. Or picture the Alik’r desert brewing dust storms that blow over the tombs of vampires.

I do realize that you have a thing for Hammerfall, but why are you selling Bethesda so short? Skyrim looks awesome. The next game will be just as impressive, or even more so, no matter where do we go next. The deserts of Elsweyr could look just as amazing as the foggy islands of Hammerfell, or the towns of Summerset Islands.
Game creation is a form of art where you can let your imaginaton fly free and I would be seriously shocked if "gorillas and monkeys" would be the best Bethesda could come up next time. They would be lovely in a real world simulator -I agree!
However, in a fantasy game they can be only a small percent of the whole of the creatures. Most people, you know, are not playing fantasy games to see the reality dominating them. Reality is boring - or at least in my opinion.

And speaking of Dwarves… It’s time to bring them back, Mr. Howard. We’ve absorbed plenty of lore and history now, that we can’t wait to utilize them as characters while also seeing them as a fully realized race.

These games are fairly open ended. What happened to the Dwemers is an important part of the plot of Morrowind and one of the favourite debating topic of the fans. It is full of mystery and everyone has an opinion about it. If Bethesda brought the dwemer back, that would force them to take an opinion on their disappearance and make that as a canon version part of the plot. This would steal the mystery and the fun out of the whole lore, and it would put the whole plot of Morrowind into a new light - and I am not sure if that would be a good thing.
The story of Nerevar and Morrowind is a bit of a http://tvtropes.org/pmwiki/pmwiki.php/Main/SacredCowfor many people. It has a special place in our hearts! Go and contradict that, and earn the anger of the fandom (or at least a part of it). Although I know this isn't exactly a reason not to do it.
Also: what makes you believe that the dwemers can be brought back? Maybe they are all dead! :)

I also don't see why should we want to see the dwemer back! The games are full of different races, playeable and non-playable and we hardly know anything about half of them! We don't need the dwemer back to see something new - but I think this is something that should be left to the developers to decide.

By the way I think the next game could take place anywhere - maybe except Morrowind and Cyrodiil. There is a world in ES outside of Tamriel too. I think Summerset Islands sound like a plotwise possible next setting, with the whole of the Talmor conflict, or maybe even Valenwood. But first we will have at least an expansion set or two, so it sounds very early to speculate on that, no?
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Mon May 07, 2012 4:55 pm

^ this post.. is amazing
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Mon May 07, 2012 11:40 pm

Eyvindr- You might be my new favorite person on the forums. Well-said.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Mon May 07, 2012 1:34 pm

So uhm whens this Tahvoo gonna comment on it again? Or did he just send this away.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Tue May 08, 2012 12:45 am

Here's what I want Tod Howard to hear

All this, http://www.gamesas.com/topic/1084035-tes-v-ideas-and-suggestions-thread-159/

Stuff you didn't do in Skyrim that we all asked for!!!

Also, stop taking out things, we all thought Oblivion was a shell of a game after playing Morrwind, what do you think we think of Skyrim now that we have less skill trees, less customizing, less of everything except dragons and two handed weapons?

Bring back the mysticism skill, bring back levitation and float, bring back mark/recall, bring back climbing (from daggerfall), bring back all the stuff you took away from us and start listening.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Mon May 07, 2012 2:06 pm

Bethesda makes the games that Bethesda wants to make. Always have, always will. Feel free to complain about things you don't like, but it's delusional to expect them to work themselves to death putting in every fan suggestion. Its just like the mentality that a lot of modders have, myself included: we make these things for ourselves and our own enjoyment, the fact that others get to use them as well is just a bonus. We should always be open to criticism, but at the end of the day it's our creative vision, not someone else's.

EDIT: And don't presume to speak for everyone. I for one loved the hell out of Oblivion and definitely didn't find it to be a shell of a game.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Mon May 07, 2012 2:20 pm

Fair enough, I never said I didn't love Oblivion or Skyrim, just that compared to their first effort these were terrible (imho).
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Mon May 07, 2012 4:32 pm

Not really a good first post on these forums.

With you appearantly liking the decisions Bethesda made after Morrowind.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Mon May 07, 2012 4:24 pm

Oh god keep that guy away from fallout
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon May 07, 2012 3:41 pm

Bethesda wouldn't be working themselves to death adding features in that they previously already had. It's not like people are asking them to make a WHOLE new skill tree and programming that is completely unheard of in the series. I speak boldly, but I feel that most people would just like to see some of the older skills back in the series. It shouldn't be difficult seeing as they have all the skills there in their previous games and just need to overhaul them. A part of being a game designer and working for a company is listening to the demands of the fanbase and making the tweaks that you can for them. Now I don't want to sound selfish or spoiled, but I feel that Bethesda is riding off their glory from the first games and that's the only reason that people are so hype over new Elder Scrolls games.

Bethesda just needs to go back to the fundamentals of their game making, back when they made Morrowind and simply tweak morrowind itself and apply a new story to it.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Mon May 07, 2012 11:50 pm

Absolutely not. They're riding the glory of Oblivion, Fallout, and, yes, Skyrim, all of which were commercially and critically acclaimed for good reason. Every game Bethesda has designed has been at the top of the heap because nobody else does what they do and they do it very well.

And it's not a matter of cutting and pasting things from earlier games. Even if you're using the previous games as a reference, it still has to be built from the ground up each time for each new entry.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Mon May 07, 2012 2:04 pm

Cutting and pasting would be a bad idea indeed. However, it's not about making a game exactly like Morrowind or even similar. It's about the AMOUNT and the VARIETY of what is in the game. Oblivion had awesome, unique quests, each new one had a new challenge, new dangers and it's own independent little story. Morrowind also had this, but it had a lot MORE of it. This is not about storyline, it's about the length of the story and the way in which you go about filling the pages of the story. So yes, build it from the ground up, I'm all for that, Behesda never fails to make a great game, but I see potential for better and I see no reason to take out old options and content when there was never anything wrong with it.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Mon May 07, 2012 10:39 pm

Oh god keep that guy away from fallout

Hell Yes



Absolutely not. They're riding the glory of Oblivion, Fallout, and, yes, Skyrim, all of which were commercially and critically acclaimed for good reason. Every game Bethesda has designed has been at the top of the heap because nobody else does what they do and they do it very well.

And it's not a matter of cutting and pasting things from earlier games. Even if you're using the previous games as a reference, it still has to be built from the ground up each time for each new entry.


Yes but they still need to improve on writing a main plot.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Mon May 07, 2012 12:12 pm

Also I am afraid i must disagree with you on that the Morrowind skill-tree was better. The skills in Skyrim became too simplyfied, this is true, but Morrowind was overcomplicated while the fights were still deathly boring - a bad thing in a game where you spend about 90% of the time with fighting.

I both liked and disliked the new skill tree in Skyrim. In Morrowind there were quite a few spell-schools I have never even touched, and some from what I have used only about 1 or 2 spells.Mysticism was tipically one of these. I had used mark and recall, soultrap and on enchantments spell absorbation and reflect. That's all. Mark and Recall are gone because we have fast travel now, and soultrap, reflect and spell absorbation are still present in Skyrim. The rest of the mysticism spells, the absorb-this-and-that kind were pretty useless compared to the destruction spells. So, in my opinion we haven't lost anything with the disapearance of mysticism.

The spell trees also gave some useful skills, like Twin Souls is in conjuration - which I very much missed from Morrowind.
And one last thing: I personally know people who never finished Morrowind because they found the skill system too confusing. You could say that is only because they are, say, stupid or not trying hard enough, but this isn't true. I think we don't notice this anymore only because we have been playing Morrowind for years now, and we got used to it.

On the other hand there are a few things that i didn't like in the Skyrim system. For example in Morrowind with setting apart the major, minor and unimportant skills, the players could avoid to level up from skills they never needed or used. I stopped picking up books i suspected to give me skill points in Skyrim, because I got so many points of Speachcraft or Two-handed Weapons, which I didn't even use, I leveled up at least a dozen times! In the same time, my character didn't became stronger at all, but this, of course, never bothered the scaled up enemy that attacked me at every next corner. =_=
Making every skill count the same way was symplification that changed the game for the worse.

I was also missing Spellmaking, and the chance of learning all different sort of spells. Why can't I learn the spell invisiblity at level10? Why must i master Illusion first? In Morrowind we could learn them, even if we svcked castng them. But then i usually used spellmaking and made a weaker version of them, and used those. And these spells didn't really break the game either!
Imagine sneaking through a 6th house base casting invisiblity every half secong, and hoping like hell that it will work!
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Next

Return to The Elder Scrolls Series Discussion