"Open" Morrowind style cities

Post » Mon Jul 11, 2011 7:59 am

Morrowind was my first ever real RPG
i remember when i first got off that boat
the feeling of just being in a truly open world
then i died to a kwama slug whatchallit on my way to balmora xD

but to the point!

then i played oblivion, and while it had its good points
(the COMBAT SYSTEM OVER MORROWIND :D)
i remember the super generic high fantasy landscape and closed off cities just made it feel... "less", that morrowind
less open, not as big or free

in morrowind, the cities felt like a functioning part of the world, you could run into them and run out without a single loading screen (unless you hit a new cell)
they felt "real"

whereas in oblivion, each of the cities, no matter how well designed, were seperated by a loading screen.
for me it really shattered the immersion in what was otherwise a fine game


so for skyrim
i hope that they include at least a few morrowind style "open" cities
because for me, thats what seperated morrowind from other games
there was nowhere you couldnt go
nothing you couldnt see
and you could just jump as high as you wanted
or levitate (god i miss that)
into a city,

imagine if vivec had have been an oblivion city
THE MOON COULDN'T HAVE EXISTED

one of the defining parts of the greatest city in morrowind
wouldnt have worked
because you would not be able to access it from the outside
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C.L.U.T.C.H
 
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Post » Mon Jul 11, 2011 9:17 am

The major cities are walled in.
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Hannah Whitlock
 
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Post » Mon Jul 11, 2011 5:16 pm

Open cities would be the best option as would open houses etc, but it isn't going to happen this gen.

Maybe TES VI
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Queen
 
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Post » Mon Jul 11, 2011 6:44 pm

I found the cities to be quite enjoyable, but I don't "need" them :tongue:.
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Kristian Perez
 
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Post » Mon Jul 11, 2011 7:53 pm

Welcome to the forums :)

I see you are a Morrowind fan you should try http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html i am playing with those mods and the game is just stunning and fun as always!
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Chloe Lou
 
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Post » Mon Jul 11, 2011 4:26 am


imagine if vivec had have been an oblivion city
THE MOON COULDN'T HAVE EXISTED

one of the defining parts of the greatest city in morrowind
wouldnt have worked
because you would not be able to access it from the outside


Vivec city was the closest thing to an individual cell city. Everything that was necissary was inside.
Vivec and the Capitol of Cyrodill were toughly the same size. Vivec was just seperated by water to create an illusion of a more expansive city.
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Mimi BC
 
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Post » Mon Jul 11, 2011 4:06 pm

Welcome to the forums :)

I see you are a Morrowind fan you should try http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html i am playing with those mods and the game is just stunning and fun as always!

Don't waste your time using all those mods in the guide, just use Morrowind Overhaul you will save youself a lot of headaches and be much better off for it.
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Ells
 
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Post » Mon Jul 11, 2011 4:40 pm

Don't waste your time using all those mods in the guide, just use Morrowind Overhaul you will save youself a lot of headaches and be much better off for it.


Was about to say the same thing.
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Sheeva
 
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Post » Mon Jul 11, 2011 2:46 pm

it makes more sense for a major city to be walled off from the outside world. simply for protection from potential attacks.
especially considering this is supposed to be a land amidst a war is it not?
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Danial Zachery
 
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Post » Mon Jul 11, 2011 3:44 pm

Vivec was a bit unusual with the cantons, but there was still a decent amount of exterior architecture.

I did miss being able to approach cities from far off, and from off the beaten path. Sadrith Mora is a good example.

Unfortunately, the consoles would cough up a lung if they didn't wall larger cities off, and thus, we are stuck with it. Well, at least until Sony and Microsoft release some next gen hardware.
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Laura Samson
 
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Post » Mon Jul 11, 2011 11:15 am

Don't waste your time using all those mods in the guide, just use Morrowind Overhaul you will save youself a lot of headaches and be much better off for it.

Oh lol true it was a headache to install all that stuff :P does Morrowind Overhaul have all those potion and misc stuff replacers and real time shadows?

Can i get a linky? :)
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Scarlet Devil
 
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Post » Mon Jul 11, 2011 10:30 am

Unfortunately, the consoles would cough up a lung if they didn't wall larger cities off, and thus, we are stuck with it. Well, at least until Sony and Microsoft release some next gen hardware.


I wish you hadn't mentioned those 2 things
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Shae Munro
 
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Post » Mon Jul 11, 2011 6:28 pm

While it would be nice, it's not high on my list of features. On the current consoles, I don't think it would be possible. But then again, I'm not a computer expert.
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Music Show
 
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Post » Mon Jul 11, 2011 4:53 am

The "smaller" cities are open, and they're comparable to bruma in size from what I understand.
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Solina971
 
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Post » Mon Jul 11, 2011 7:08 am

Don't waste your time using all those mods in the guide, just use Morrowind Overhaul you will save youself a lot of headaches and be much better off for it.

I strongly disadvise this. You wan't to customize your Morrowind yourself; in the end it looks a lot better since you chose every texture replacer you want to use, not what the author of Morrowind Overhaul wanted you to use.

It may take a lot longer, but its totally worth it in the end.
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Tania Bunic
 
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Post » Mon Jul 11, 2011 9:13 am

I wouldn't mind the open Morrowind style cities, but if it means I get better performance, I'll take the closed cities.
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roxxii lenaghan
 
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Post » Mon Jul 11, 2011 8:22 pm

it makes more sense for a major city to be walled off from the outside world. simply for protection from potential attacks.
especially considering this is supposed to be a land amidst a war is it not?


Yes but that doesn't mean it should load from a seperate cell. The problem is technology. Also I don't look for us to see open cities till at least TES 8. Hopefully by then the lead design will have retired. Bethesda has really turned in to graphic [censored]s. They love pushing the open world system with prettier and flashier graphics as it draws in more people like a moth to a flame. Eventually this will be the series undoing.
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Nicole M
 
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Post » Mon Jul 11, 2011 10:51 am

Major cities are walled in, smaller "towns" aren't. However if the press is anything to go by, the cities will be comparable in size to Oblivion's Imperial City and the open towns will be like Oblivion and Morrowind's cities. In which case I suppose it is an improvement.
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Timara White
 
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Post » Mon Jul 11, 2011 6:50 am

Yes but that doesn't mean it should load from a seperate cell. The problem is technology. Also I don't look for us to see open cities till at least TES 8. Hopefully by then the lead design will have retired. Bethesda has really turned in to graphic [censored]s. They love pushing the open world system with prettier and flashier graphics as it draws in more people like a moth to a flame. Eventually this will be the series undoing.

really? closed off cities with loading screens are whats going to kill this series? better graphics are going to kill this series? more consumers are going to kill this series?
not to bash your views or anything but that makes absolutely no sense.
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Rhiannon Jones
 
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Post » Mon Jul 11, 2011 1:52 pm

I'd prefer it, but sadly the technology can't do it...

At least all the villages and a few of the cities will not have walls/loading screens besides the big 5.
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CxvIII
 
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Post » Mon Jul 11, 2011 6:39 am

really? closed off cities with loading screens are whats going to kill this series? better graphics are going to kill this series? more consumers are going to kill this series?
not to bash your views or anything but that makes absolutely no sense.


Don't think you understood him :/

I for one would love open cities. I haven't installed the open cities mod for oblivion yet and probably never will. Back in the day there were too many conflicts with quests that I didn't want to bother with it.
Once again, wait for modders to make the game!
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Melly Angelic
 
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Post » Mon Jul 11, 2011 8:23 am

I'm fine with it as long as the loading screens don't take forever like oblivion.
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Queen
 
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Post » Mon Jul 11, 2011 5:28 pm

I think the walls makes sense in the games world for the large cities for protection, the trick is making them blend in well & realistic. The ones in oblivion were a bit jarring to me somehow.
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Bonnie Clyde
 
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Post » Mon Jul 11, 2011 4:54 am

Don't think you understood him :/

I for one would love open cities. I haven't installed the open cities mod for oblivion yet and probably never will. Back in the day there were too many conflicts with quests that I didn't want to bother with it.
Once again, wait for modders to make the game!

you might be right. i may have misunderstood. but that is the impression i was given.
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A Dardzz
 
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Post » Mon Jul 11, 2011 11:59 am

i'm fine with walls
it was the fact that the cities were containt within entire seperate cells and had loading screens in between

balmora had walls and it was still a complete city

thats what i'm talking about

i know its a performance and hardware issue to have to keep all that info in the system at once
but still, a guy can dream :P
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Tamara Primo
 
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