Open towns would be nice, but it's not the end of the world, then again I would rather the towns be a part of the overworld than a wall surrounding each city.
I would love a 100% seamless tes game, but theres no way in hell a newer game could handle anything like that. Hell, I'm not even sure if Morrowind is. Not yet anyways. http://openmw.com/wiki/index.php?title=Main_Page
The newest games that are top notch simply can't. Technically it's possible but incredibly expensive and unlikely.
I'm disappointed. XBOX was greatly inferior to X360 but it handled Morrowind's open cities. Logically, we would be getting bigger open cities with all the new power. In Oblivion this didn't happen. I thought the optimizations will give open cities back for Skyrim but Todd Howard points next gen for that. With next gen, there will be more demands which might result in sacrificing open cities one more time. Only way to break the cycle is putting open cities in top priority.
Project Aedra, another open source Morrowind engine rewrite:
http://www.youtube.com/watch?v=NdeoMeSiL-A&feature=player_detailpage#t=58s
Interiors are visible from outside. It is using
portals to achieve that and did that even before it had a project name. Interiors in close proximity are being loaded in background just like cells. It isn't rocket science to avoid loading all of them at the same time because that would obviously cause big performance hits, so just load the closer ones. :lightbulb:
Here is the latest video showing the progress:
http://youtu.be/BM1Mp40427Y
An Open World game, http://www.youtube.com/watch?v=k_C6TjwxbGI is
26 times larger than Oblivion, it has amazingly detailed environments(very large cities, traffic, rainforests, snowy mountains, vertical designs and gameplay). It looks amazing(volumetric clouds, object motion blur, day-night cycles, dynamic shadows, destructible environments). It runs on my ancient computer with no loading screens. And I use jets to travel so it has to load its details in very little time. In TES, with a snail speed, there is plenty of time to load things in background silently. Just Cause 2 is also a multiplatform release and it has special goodies(SSAO, soft shadows, CUDA water and advanced DOF) for PC version only. I think it is fair to compare it to TES, technically(not artistically). They also make the game the Hunter, another free roam open world game using the same engine.
I want to believe that PC version will be similar to Just Cause 2 PC version. Maybe cities can be open in PC version, that won't change how it looks. I think that is baseline of what can be done as a bonus for PC players. A PC UI shouldn't be a bonus, it should be a default.