I don't blame them for Oblivion's closed cities, I know the story. I blame them for shadowless Fallout3 though. But what about Skyrim? I expected the atrocity of closed cities would go away in TESV because it was a technical limitation of that time(5 years ago) with an unoptimized game and a console they weren't familiar with. They have a new DX11 engine, they are familiar with the console. Now if consoles didn't make it for open cities by a small margin, why should PCs be punished for that? Am I asking too much? Only 5 open cities. It won't change how it looks.
The other option for me is having more clutter and more people and an optimized engine that can run it with open cities or open cities with same clutter and same number of NPCs. I will stick with good games like Elder Scrolls and Just Cause 2, thank you. :thumbsup:
I'm doing a loosely comparison, not a direct one. JC2 is the best I can find. If you have a better comparison, I want to hear it instead of a "you don't understand". Post something constructive. My titles are not important here.
Anyways, thank you for your opinion.
In my opinion, they should try opening those remaining cities for PC version. Some modder will work for some weeks to do it anyway but if BGS do it, I will see it as a big positive sign for their ambition.
The reason Fallout didn't have shadows and such is because it was just a more optimized Oblivion engine. Adding dynamic shadows to an existing engine is not an easy task. If they were going to the lengths of adding dynamic shadows, they may as well have made have remade the whole engine, which is what they've done for Skyrim. Optimizing an existing engine is a lot easier than adding new stuff in. The two engines don't have much difference at all, really, besides the optimizations. The point isn't "punishing PCs" (I play on PC, btw), it's about a realistic design goal. If they were catering to PC players, which would be nice, it wouldn't make any sense at all profit wise. Adding open cities for the PC is not trivial, and if they would do that, where does it stop?? You end up just making two games, which is never going to happen. PCs are now much better than the consoles, but that's not going to change anything, because the game sells best on the consoles. Making a whole new PC version for the minority that are PC customers doesn't make financial sense. Has it even been confirmed that the cities are closed in Skyrim, btw?? I haven't been paying attention.
I'm not sure when they started on the Creation Engine, but if they'd have used it for Fallout it would have added a good year or so onto the development time, I'd say.
And I don't have a good comparison. There is nothing that comes remotely close to the true open worldness that is TES/Fallout. They are technical masterpieces. Try spending a good few hours following one NPC around in Just Cause 2, and then do the same in Fallout/Oblivion. Or maybe pick up a random object from a table, put it in a random place, and see how long it lasts in each game, and then compare. There are plenty of places in TES/Fallout that don't respawn, so you can leave things somewhere and if you never touch them, they will always be there. The same can not be said for any other game.