Open World Looting VS Menu Looting

Post » Sat Nov 28, 2015 12:06 am

What you're calling for would never happen and is a perfect example of a pipe dream.

That is a simulation, and these are not simulation games.

Even the most hardcoe simulations don't have such a system because at a point it begins to be a hassle, and you're doing it for the sake of doing it. It's a ton of work for programmers, it strains the engine and a majority of the industry's consumer base have no interest in it.

People vote with their wallet, and so far that voting has had containers being what people enjoy. You're more than welcome to vote with yours, and buy a game with such a system but that's such a small niche you aren't accomplishing much.

These games have a huge market, and that market has no interest in anything remotely close to that.

For all intents and purposes, that is a bad system. It would cause a great loss of money to satisfy a very small % of the consumer base. That's a terrible way to run a business.
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A Boy called Marilyn
 
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Post » Sat Nov 28, 2015 3:12 am

One does not exclude the other and both have always been included. I like it just the way it is.

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+++CAZZY
 
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Post » Fri Nov 27, 2015 5:33 pm

Well.. putting things in the physical containers?

Does anyone remember Skyrim's jumpy objects when you tried to shove them into a chest, a bowl, or even a display case?

Yeeaaaaaaah... that has nothing to do with the developers. That's just the crappy physics approximations that is ran on Havok to speed things up.
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Naazhe Perezz
 
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Post » Fri Nov 27, 2015 8:45 pm


Actually the only correct answer is "Yes" on the vote screen. Not sure what these knuckleheads are thinking by voting no. If you got rid of the "open world looting" it would not make it a Bethesda game anymore. Just another bland and static Action RPG.
Aye to the "open world looting" as you call it. I want to walk into some poor slobs house and kick all of his [censored] off the dinner table.
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JAY
 
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Post » Sat Nov 28, 2015 5:48 am

Let's say I want to store my items with open world looting... I couldn't put my stuff in a single container. I would be forced to put my stuff around in the room... That sounds annoying.Especially if I want to store a lot of stuff.

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Christine Pane
 
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Post » Sat Nov 28, 2015 6:28 am

I think the correct answer is "both", which is what we've had in the last few Beth games. All one way or the other..... eh, no. Doing it all "open world" would be a massive pain, if only from the standpoint of storing stuff in your house/putting things back in boxes. (which is where those "no" votes are coming from...)

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Undisclosed Desires
 
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Post » Sat Nov 28, 2015 6:07 am

which realy needs too stop i don't play the games anymore but doesn't mean its "cool" to make fun of those players passion were all gamers should be respecting each other to grow the hobby more.

as for looting it will not change it be combo looting like all the other games.

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Noraima Vega
 
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Post » Fri Nov 27, 2015 9:04 pm

[dragonborn] oh a chest lets take a look (open chest) POP GOES THE WEASEL! BOOM SWORD TO THE FACE! HEALING POTION TO THE THROAT (and for some strange reason) MERDIA'S BEACON TO THE GROIN! and the dragonborn is dead..........
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kiss my weasel
 
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Post » Sat Nov 28, 2015 12:30 am

I think a mix of both would work fine. I did like finding things like a skeleton in the tub you could clearly see had OD'd on jet or finding ammo clips in the back of a toilet but also remember being low on ammo and feeling relieved upon discovering a side room filled with ammo crates.

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John Moore
 
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Post » Sat Nov 28, 2015 2:13 am


Can't agree with a "Both" option. You want to push the boundaries as much as possible. Yes containers are well and fine and very useful. They are a utility in terms of convenience, hardware limitations, aesthetic detail, and command input limitations.... but nothing more. There should be no "both" option as that implies the lazy attitude most other developers take. The OP's "open world looting" is actually what makes Bethesda games stand out from the other 99% of lazy "open worlds" other developers shell out all the time.
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Baylea Isaacs
 
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Post » Fri Nov 27, 2015 8:24 pm

Have you played a Bethesda game before?

They have been combinations of both since MW.

You list all the reasons why containers exist, and then say nothing more as if you expect a chest to do more?

Not having loot in containers puts a strain on hardware, makes managing loot at home next to impossible, can causes items to be lost forever should an explosion send it flying into space...but nothing more.
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Amysaurusrex
 
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Post » Sat Nov 28, 2015 12:31 am

I think you're being naive.

Sure, it sounds all fine and dandy right now, but if EVERY item in the game was "open world" it would be terrible and I guarantee we would all hate it. If you went and played fallout three right now and used the grab option to move something around the environment you'd realize again just how clunky it is. Imagine how awful it would be if you had to use the grab command to:

1. Open the lid on a crate. In the process of doing this, your cursor most likely misses the lid once or twice. If it didn't for this crate, it certainly would for one of the subsequent crates.

2. Try to manipulate objects within an enclosed space, which would actually boil down to taking everything out of the box due to how infuriating keeping the box so cluttered would be. So, you're making multiple mouse rotations going into the box, removing something, going back in, removing something else, so on and so forth.

3. Then, you move all the objects out of the box. The floor is littered with the remains of unworthy loot. Teddy bears, pencils, and sugar bombs litter the area. You are ready for the real deal, prime time, THE SHOW. After 1-3 minutes of work you've earned....

Four (4) rounds of .38 ammo.

Crates/Storage containers are a tride and true method of loot management. Open world loot does not set Bethesda apart from the rest, because Bethesda has been doing this for over a decade, along with many other legendary RPG studios. With special items and secrets being left to be discovered in the environment. This is the best way. I do not want to have to sift through rubble to find a stimpack, and trust me, neither do you.

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Alycia Leann grace
 
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Post » Sat Nov 28, 2015 3:50 am

Trying to click on the lone energy cell or whatever that rolls of a raider when they explode
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R.I.p MOmmy
 
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Post » Sat Nov 28, 2015 1:06 am

are you high? Bethesda has only ever used open world looting for some items, it works just like EVERY OTHER RPG in EXISTENCE.. All teh reasons you list, are the very reason Open world looting does not work as a main thing in any kind of rpg, and never will, It is ignorance of what RPGs and video games are to even think of what you are saying.

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joannARRGH
 
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Post » Fri Nov 27, 2015 6:29 pm

Can you imagine what our houses would look like if there were no regular containers? We'd either have to drastically cut down on the amount of stuff we hoard (never!) or our house would look like a garbage dump with mounds of armor, ammo, weapons, food, misc junk, etc...piled all over the floor (and good luck finding that one pilot light or stimpack you needed amidst all that). Why not add some more realism while we're at it? The store you want to go into isn't open for 6 more hours? Well press the wait button and your game will freeze for 6 real world hours. Immersion! Jump off a moderate ledge and take some damage? Break both your legs and get a game over since realistically you wouldn't be able to drag yourself all the way to a doctor. Ooh, or better yet make reloading impossible until the character dies of thirst, infection, blood loss, or is eaten by a predator in real time! So realistic! Something else RPGs have been missing: dynamic hair growth for both body and face! The longer your character goes out in the wasteland, the more they resemble Chewbacca (including female character's legs and armpits) how awesome! Which reminds me, there should be a bathroom mini game where you have to skillfully wipe your character's ass so their stench doesn't attract predators! So immersive! We also shouldn't be able to shrug off radiation sickness, we should just die from it after a period of pain and suffering (in real time!). Exciting! Etc...

Pretty much every time I would leave my house and come back in all the stuff I had carefully placed on tables and shelves would have exploded in every direction onto the floor >_<

AMEN!

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Andrea Pratt
 
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Post » Sat Nov 28, 2015 3:08 am


Way to miss the point. Move along.


At least you managed to grasp some of the context if not all. There is nothing na?ve about pushing limits. I have already laid out the boundaries of what containers mean and their context in particular from a user point of view.


I think you should ask that first question to yourself. I'm sorry but you just wrote a self defeating response without realizing it.
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Emily Martell
 
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Post » Sat Nov 28, 2015 3:05 am

You made no point. At all.

You claim Bethesda's open world looting sets them apart, but that doesn't exist. Unless you misinterpreted someone as wanting every single thing in the game to be in containers, in which case that's just poor reading comprehension and I can't help you there.

having either option is bad. Unique weapons and clutter/random loot are outside of containers and that's perfect. Having everything inside or outside isn't appealing; they've straddled the middle for years, and it's worked very well.

Perhaps you should move along and play one of their games? Arguing from ignorance does you no favors.
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C.L.U.T.C.H
 
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Post » Fri Nov 27, 2015 6:51 pm

heh? You ARE very much Naive if you think that system could ever work, in any way. No one would play it outside a select few masochists/OCD people with nothing better to do who want an organization simulator. And that is ignoring the whole fact that computers and ESPECIALLY consoles would NEVER work correctly. teh games have enough problems as is one consoles and lower-end computers.

Container menu's, with some scattered items outside of them a lot of the time, have been the way nearly EVERY RPG has ever worked.

action RPGs have it relativley open, but have menu's still for storage for very good reason. and even then it ONLY works because of the camera being birds eye view and there being large names you click on to pick them up, which is nothing like what "open world looting only" would be like.

the only game genre where what you want works are survival/horror games and FPS, where "loot" consists of very few items.

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Jesus Duran
 
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Post » Sat Nov 28, 2015 6:10 am


I find this very amusing. Yes there is a point in particular to the OP's poll and my case. I wish you would read the inferred context behind it. Another poster submitting a self defeating post. Bethesda does not straddle the middle. They allow massive open ended looting and blow open world interaction out of the water in terms to other competition.

In point of fact Bethesda does have discussions on how far into interactivity they should delve. The question has been opened in at least the last two titles probably more. [censored] containers. They are an industry standard and a given. Give me as much open world looting as possible.
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kevin ball
 
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Post » Fri Nov 27, 2015 8:26 pm

No. In the real world, you can just shift through stuff with your hands. You can reach into your tool box and go straight for what you want to grab. Trying to naturally interact with items in the game is just too clumsy outside of a menu. The first time I played New Vegas, I spent at least ten minutes trying to grab the Cowboy Repeater under the sheriff's bed. I had to sit there, awkwardly poking at it with a broom, because the idiot PC can't reach under or hold things like a normal human being.

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Dan Endacott
 
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Post » Fri Nov 27, 2015 11:24 pm


You should liven things up. Don't poke at it with a broom. Blow it out from under the bed with a rocket launcher.
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Rob Davidson
 
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Post » Fri Nov 27, 2015 6:33 pm


They allow open looting. No ones arguing that.

Only having loot on the ground and loot in containers is what the poll is about and both options are awful ideas, though the container one is less so.

MW, OB, FO3 and Skyrim are all Bethesda products and they all straddled the middle.

The unique Gatling laser from deathclaw sanctuary was just laying around, while the Xuenlong rifle was on a body.

There are tons of abraxo cleaner just out on shelves, but you can find just as many in metal boxes, often in the same room.

If you fail to see how that is somewhere in the middle, I can't do much for you because that's about as middle ground as it gets.

If you want to make a mod that only has loot on shelves and such, you can. It won't be very popular, but the game allows for that. The base game is nothing like that at all though.
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Sarah Kim
 
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Post » Fri Nov 27, 2015 10:26 pm

DAMN RIGHT!
Hell the I want my the character to blink so the screen turns black every 10 seconds! I want my everyday laptop to spew water at my face during storm sequences!

The only time we're ever going to be satisfied is when we're jacked into the Matrix actually getting murdered by ruthless raiders and even then we're going to find things to complain about because it's "Immersion breaking."

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Kirsty Collins
 
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Post » Sat Nov 28, 2015 7:10 am


And here is the underlying point. I differ towards the vote in favor of the "open world loot". It is just a perspective.
Every other so called "open world game" on the market is flat and static and pretty damn boring in terms of local interaction.

In particular I would rather not see a Bethesda game at all if it offered the Menu only option. A "Both" vote infers that everyone should sacrifice what makes Bethesda games stand out from the dross. The evidence is in pretty much every RPG being marketed today. Even great ones like W3 have severe deficiencies. That is nothing against ProjektRed. They are a great team. It is just the reality of the situation.

Again. My vote stands in favor. A vote otherwise leaves a greater deficiency for both Bethesda and games in general.
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Flash
 
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Post » Sat Nov 28, 2015 9:46 am

...that makes no sense. "Both" is what Bethesda has done in every game I've played of theirs. How is "both" going against "what makes Bethesda games stand out"?

Anyway, I'd love to hear an explanation from you about how, with ONLY loose objects/open looting (no container interfaces), I would store hundreds of items in my character's house, in a way that I could keep everything organized and find what I needed. (https://www.youtube.com/watch?v=oogzjlyKbMY)

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Tina Tupou
 
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