Now to fully make my point I need to reference another Bethesda published title (developed, of course, by Obsidian). Fallout: New Vegas, regardless of one's like or dislike for the series or its setting, had DEPTH and a feeling of interconnection and weight to player speech, choices, affiliations, and actions. Even without the over-hyped radiant AI BS almost every character in that game had lines and lines of dialogue. They each had a story. The quests they were a part of felt like they mattered to you as a player. You cared about them.
Skyrim feels sort of like one of those Walt Disney World rides with the animatronic people who have one or two poses and a couple of lines of speech. They feel like cardboard cutout people. They evoke no emotion whatsoever in the player. The quests they send you to complete are very linear, objective-based affairs that generally land you in a cave somewhere. It's getting a bit boring, actually. I'm doing the same thing over and over and over without much feedback from the story elements of the world.
I hate to say it and sound like a total jerk but I have sophisticated tastes in books, movies and yes, video games. I choose to play an RPG because I want to ROLEPLAY. I want to immerse myself in the stories, culture and events of the world I'm playing in by making CHOICES that ACTUALLY AFFECT THE GAMEWORLD.
I'm about 40 hours in and I've dabbled in several of the questlines but everything feels very cookie-cutter and repetitive. I feel like Skyrim is, while somewhat okay to look at and well-designed geographically as a gameworld, a step backward for the RPG genre. It's kind of like playing a linear Bioware action-RPG except I am allowed to complete the quests in any order and I'm allowed to walk in any direction. Also, there are woodland animals...
I'm not saying that I'm not having some fun and I'm certainly not saying that the game isn't above average in its intent or its design. I am saying, though, that the character development, the linear quest design, and the lack of CHOICE for the player in dialogue and in actions that relate to the characters is very shallow, linear, and repetitive and I think it takes a lot away from what would otherwise be one of the best games I've ever played.
I hope that the simplistic writing, the linear and option-less dialogue, and the cardboard quality of the NPCs in this world isn't indicative of what's coming in future Bethesda RPGs. I also hope that next time the marketing and promotion doesn't exceed what the game will actually deliver. There are not seemingly alive NPCs in this world. They are not “radiant.” They're still scripted and predictable (unless they're bugging out in which case they can become interesting).
I'm sorry to come on here busting on it so soon. I have a lot of good things to say about the game too, but so much praise is coming toward it from the industry that I felt the need to talk about this as a fan with a serious concern about the future of the RPG genre and future Bethesda titles. People buy Bioware if they want action-RPG. People used to buy Bethesda if they wanted some depth.
Please stop promising more and deeper features while trimming the game down to little more than Grand Theft Auto in a fantasy realm. You're sacrificing a quality franchise for more box sales and its a BAD move in the long run if you still care about being the premium provider for open-world RPGs.
Don't feel bad because of this feedback, please. Your company makes some of my favorite games. I just want it to stay that way by providing some constructive criticism for you.
Thanks
EDIT: for typo