open world?

Post » Tue Mar 08, 2011 11:39 pm

im confused, wat kind of game is this? is it open world or is missions?
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Crystal Clear
 
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Post » Wed Mar 09, 2011 5:22 am

im confused, wat kind of game is this? is it open world or is missions?


Mission based.
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His Bella
 
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Post » Wed Mar 09, 2011 7:08 am

Mission based.

kk
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asako
 
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Post » Wed Mar 09, 2011 12:17 am

http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/

This should explain a bit.

Also, www.brinkthegame.com watch some videos about the gameplay, such as "the end of the genre as we know it."
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no_excuse
 
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Post » Wed Mar 09, 2011 5:07 am

i wish but no, its map based mission oriented.
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Euan
 
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Post » Wed Mar 09, 2011 12:17 am

i wish but no, its map based mission oriented.

How can you make an open world objective based fps in the first place?
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Michael Korkia
 
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Post » Wed Mar 09, 2011 6:05 am

How can you make an open world objective based fps in the first place?

I thin ABP is doing something like that.
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Elizabeth Davis
 
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Post » Wed Mar 09, 2011 1:11 am

Arma did it... Its not exactly "open world" but the landscape is so huge it mine as well be... Some slight conversions to make it more compatible and its easily conceivable. Besides, any "open world" game with any multi part mission, is "objective based"... be it to go get a key to open a door, the key is the objective and the door is the mission. On a more dramatic scale, perhaps your mission is to destroy a building, but first, as an objective, you need to destroy the powergrid to take down the defensive emplacements.

One could pickup any casual mission, such as the one above, and easily be led into several sub missions with their own objectives, for example, now you got into the base and destroyed the target, re-enforcement enemies arrive and now you gata hold out, and perhaps re-arm the defensive emplacements with a backup power supply. Again, on the way, you could meet resistance and be offered to either do another sub objective that might induce the player to either find a way around the problem or find another solution.

Mission structuring is pretty easy to be creative, its just finding a good way to pull it off. Trust me, its out there just not many have invested the time and creativity.
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Yvonne
 
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Post » Wed Mar 09, 2011 5:53 am

Arma did it... Its not exactly "open world" but the landscape is so huge it mine as well be... Some slight conversions to make it more compatible and its easily conceivable. Besides, any "open world" game with any multi part mission, is "objective based"... be it to go get a key to open a door, the key is the objective and the door is the mission. On a more dramatic scale, perhaps your mission is to destroy a building, but first, as an objective, you need to destroy the powergrid to take down the defensive emplacements.

One could pickup any casual mission, such as the one above, and easily be led into several sub missions with their own objectives, for example, now you got into the base and destroyed the target, re-enforcement enemies arrive and now you gata hold out, and perhaps re-arm the defensive emplacements with a backup power supply. Again, on the way, you could meet resistance and be offered to either do another sub objective that might induce the player to either find a way around the problem or find another solution.

Mission structuring is pretty easy to be creative, its just finding a good way to pull it off. Trust me, its out there just not many have invested the time and creativity.

I see where you're getting at, but this just seems the same as the mission based system that's already in place. You already have a main mission, with several submissions for every class/person. The only difference in an open world is that you can choose where to go and that you'll have to run towards that place. It might be possible, but I don't think it'll be succesfull. Open world is great if you want a singleplayer experience, but the teambased multiplayer doesn't allow that. On top of that it's "only" 8v8 so an open world would not be possible with this amount of players in a game.
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Stephanie Kemp
 
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Post » Tue Mar 08, 2011 10:50 pm

rofl...

"theres only 16 players in the entire world... 8 of which arnt your enemy... now GO FIND EM!" lol yeah that would svck, but not exactly what i meant.


I agree, it would be different, and would fail under the wrong circumstances. Yeah it would work better as a singeplayer (which i believe are far more fun since a good AI is a better teammate then 99% of real people...)

Planetside worked out pretty well tbh, then EA got ahold of it and it went to hell. Theres a few other who've run the same concept but the team player evoking methods SD uses is new and should be very successful...
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Chantel Hopkin
 
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Post » Wed Mar 09, 2011 12:21 am

its kinda like TF2 cept with a story line and missions.. Character customization and weapon customization
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Donatus Uwasomba
 
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Post » Wed Mar 09, 2011 5:44 am

its kinda like TF2 cept with a story line and missions.. Character customization and weapon customization

lmao thats a whole lotta excpetions
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matt oneil
 
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