Don't worry, this is being figured out in the mailing list. Though, if you have any suggestions...
Yes I do. The less textures used the less amount of file size used.
A normal map would be the best place to put an alpha channeled parallax. As they are related. two things on one texture.
A base textures can have one of three things on it's alpha channel.
1. anything that needs an black and white or a gradient alpha.
2. If no alpha of that type is needed. Then it can use a spectral on that channel.
3. If no spectral is needed then it can have a reflective map on the alpha channel.
That is a lot of opinions with only two textures need.