Don't have time to answer everything posted here, but here's a few at least
Hey, I have a good suggestion for you guys, you should include Oblivion's weather system. With it we could finally have genuine unique weather for "Oblivion realm" mods and such, and we could expand on the weather types, so that we could add subtypes and such.
If you need an example on how it works, any of you with OB and the OB cs, just open it up and go to the world menu > weather.
Haven't looked at the OB weather system, but weather is one area where there's literally no end to improvements you could make. A nice thing about weather is that it's pretty much independent of everything else, so there's nothing that prevents you from doing whatever you want.
A: Most people, including T-brick, seem to disagree, and like your original logo. To each their own.
I think the current logo fits very nicely to the current web page. The new one is also very nice, and might be just as good for an ingame logo (if we're not using the original that is.)
Would it be possible to give us an indication of what will be new in v0.7?
The site is not providing information on that one.
I'll post something on the site when I'm more sure. Right now I'm looking into implementing NIF animation (which includes displaying creatures properly). Other than that I think 0.7 will be a bugfix release mostly.
can you enable more actors on screen, without the game lagging (right know the game crashes if i summon more than three creatures and is in battle with someone)
Well, it's just a matter of optimization. Most RTS games can handle a hundred fighting actors simultaneously, let's hope we can do better than three B)