To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
* be a full featured reimplementation of Morrowind
* run natively on Windows, Linux and MacOS X
* support all existing content, including Tribunal, Bloodmoon and all user created mods
* allow much greater modability: change game rules, create new spell effects, etc through scripting.
* fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
* improve the interface and journal system
* improve graphics to use more modern hardware
* (possibly) improve game mechanics, physics, combat and AI
* (possibly) support multiplayer at some point
http://www.gamesas.com/bgsforums/index.php?showuser=468902
http://openmw.sourceforge.net/jaws/
http://openmw.sourceforge.net/jaws/index.php/photos/album/1
http://www.gamesas.com/bgsforums/index.php?showtopic=923338
http://groups.google.com/group/openmw
Faq:
Q: When will this come out?
A: Whenever it's done, don't expect it for a while though
Q: Will this be backwards compatible with all Morrowind mods?
A: That's the plan, though some mods that rely on weird scripts or third party programs might not be supported
Q: Wouldn't this be awesome, put in pleeease, it would make the game so much better!
A: The goal of this project is to support Morrowind with expansions and mod support, making the game better will have to wait until after the initial project is done
Q: Will my save game be compatible with this?
A: Probably. But until there's an actual, working way to port Morrowind save games over to OpenMW there's no way to be sure.
Q: Morrowind is ugly, how will the graphics be improved?
A: At the very least the rendering engine will be better, better lighting and distant land is already in and other shiny things should be forthcoming. However there is neither a plan nor a desire to improve textures, meshes, or animations.
Q: Will this work well with mods already created?
A: Most definitely yes! Not only should the game theoretically crash less, but mods should be easier to switch around, activate, deactivate, and ect.
Q: Will this allow new types of mods to be created?
A: Yes, with a new graphics engine, scripting language, and being fundamentally built on open source tools OpenMW should allow a wide new variety of mods to be created.
Q: Will this have a new construction set?
A: Possibly, the main goal however is to produce a running game
Q: I want to report a error, what do I do?
A: You can post about it here on the forums, or possibly here: http://bugs.snaptoad.com/?project=2
Lastly, if you have an idea for how to improve Morrowind, go ahead and post it. Also, if you think you can help with the project, please say so.