Operative Overuse?

Post » Sat May 28, 2011 8:38 pm

Don't get me wrong, Brink is all I think about and can not wait for it! But I can't help to think, don't you think noobs will overuse the Operative disguise ability? I think it's a cool idea, but I think that when the game comes out, 50%-60% of the people who play it will be Operatives? Just wondering though....no flaming or hating and no offence to anyone!
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Roberta Obrien
 
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Post » Sat May 28, 2011 8:03 pm

i wanted to play that class but i thought i was going to be different from a lot of people..... UNTIL i saw like everyone wanting to be one. so now i just might go soldier. i'll end up playing all classes sooner or later though
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Sylvia Luciani
 
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Post » Sat May 28, 2011 10:34 am

It'll be less once people start playing and discovering the classes for themselves.
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Jennifer May
 
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Post » Sat May 28, 2011 8:22 am

I wouldn't be surprised to see a surge or operatives and a surge of lights when the game is released but I think in time both of those will even out - after their light operative gets blasted out of the sky a few time by heavy soldiers they'll consider expanding their horizons :)
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Kyra
 
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Post » Sat May 28, 2011 9:13 pm

the medic and engineer classes look really cool too. tbh ALL the classes seem cool. and since they said you can create like 16 dudes it'll be fun mixing and matching different classes and types to see what kind of neat combos you can come up with
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Stu Clarke
 
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Post » Sat May 28, 2011 3:17 pm

The thing is: An Operative is only fun to play, if there are many other classes in the field.

An Operative is easily countered by another Operative, disguises won't help you then because every Operative sees through them.
And Operatives get the most fun out of countering other classes, especially Engineers. But if there are no Engis, playing an Operative is less fun than playing a Soldier.
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Jack
 
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Post » Sat May 28, 2011 3:04 pm

So according to various threads Ops, Medics, and Engineers will all be over used, does this mean nobody will play as a soldier?
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James Shaw
 
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Post » Sat May 28, 2011 4:41 pm

the medic and engineer classes look really cool too. tbh ALL the classes seem cool. and since they said you can create like 16 dudes it'll be fun mixing and matching different classes and types to see what kind of neat combos you can come up with


Down to just 10 dudes. :/

I think their use will be perfect, considering the game will have just come out. Everyone's going to want to try what they thought would be cool, then they'll try out what else they think might be neat, then they'll get bored and try out everything else. After this, players will know what they enjoy most, what works best, all that, and will settle into a comfortable play style where each character they made has a role.

In the end, oppies will be used as much as it takes for those who won't like it, to figure out they don't like it. Then the community will start to balance out. Like dropping a stone in a pond, the splash turns to ripples that eventually leave the pond calm again. It's nature.
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Nancy RIP
 
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Post » Sat May 28, 2011 6:20 pm

https://spreadsheets.google.com/viewform?formkey=dDdWOGlGNG9VV1FrY0tRcTJhTmlEY2c6MQ

If ya take the poll then look at the results after the numbers are insane for Operative 50% wanna be Ops out of like 1000 people
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abi
 
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Post » Sat May 28, 2011 7:58 am

i dont think operative will be over used i think the light body type will be as people want to see what the smart system can do, and i think people are mixing in light and operative as if an operative must be a light body type,people will definitely spread out in time though. honestly i think it will be like tf2 in the way that the spy is really hard to play and only certain people can play it good, same with light operatives dodging bullets sneaking around having to not confront anyone directly and mostly avoiding fights. people will get sick of it, but there will also be some people who love this play style like me :) in the end it will all even out.
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 6:20 pm

https://spreadsheets.google.com/viewform?formkey=dDdWOGlGNG9VV1FrY0tRcTJhTmlEY2c6MQ

If ya take the poll then look at the results after the numbers are insane for Operative 50% wanna be Ops out of like 1000 people


Yeah, but the poll questions are very narrow in their meaning. "What will be your favorite class?" or whatever doesn't really mean "What will you play the most?" although certainly many will answer that way.

I'd rather be an Op or a Medic or an Engineer than a soldier, but it doesn't mean I won't be playing the soldier more.
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Breautiful
 
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Post » Sat May 28, 2011 4:55 pm

sorry but anyone that plays an OP for the disguise ability is a noob.. pretty much says you cant get kills without hiding
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Isaac Saetern
 
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Post » Sat May 28, 2011 7:52 am

Down to just 10 dudes. :/

Which combinations are cut out?

Heavy operative?
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Svenja Hedrich
 
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Post » Sat May 28, 2011 6:52 pm

The thing is: An Operative is only fun to play, if there are many other classes in the field.

An Operative is easily countered by another Operative, disguises won't help you then because every Operative sees through them.
And Operatives get the most fun out of countering other classes, especially Engineers. But if there are no Engis, playing an Operative is less fun than playing a Soldier.


Which worries me because I'm an Engy, all Ops are gonna do is hack my turrets to the point where I have to stare at it to make sure they don't. So hopefully there isn't that many Operatives who are going to hack me
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Phoenix Draven
 
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Post » Sat May 28, 2011 8:49 pm

In my experiences with various online shooters, it would seem that the slower reacting, less perceptive players tend to try and hide and (when the game has it) use disquises to try and scraqe by. Players like that usually look for the easiest ways to play instead of taking on challenges that could benefit everyone.

The Operative might be a little over-used at first, but once players start coming out of their shells and figuring out what works, I think we will start to see a good mix of classes. I'm assuming that for the first month of Brink the classes will rank in popularity like this:
1.Soldier
2.Operative
3.Medic
4.Engineer
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Kate Norris
 
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Post » Sat May 28, 2011 7:51 pm

In my experiences with various online shooters, it would seem that the slower reacting, less perceptive players tend to try and hide and (when the game has it) use disquises to try and scraqe by. Players like that usually look for the easiest ways to play instead of taking on challenges that could benefit everyone.

The Operative might be a little over-used at first, but once players start coming out of their shells and figuring out what works, I think we will start to see a good mix of classes. I'm assuming that for the first month of Brink the classes will rank in popularity like this:
1.Soldier
2.Operative
3.Medic
4.Engineer


Interesting observation that I agree with as far as "mainstreamers".

I find it similar to the childhood game choices of Tag vs. Hide'n'Seek. There were always players that wanted to play tag because they preferred having everything right in front of them in a fast paced run around, but then you had kids that couldn't win at tag that wanted to play H&S because they had a chance (the current division of mainstream FPS players fall into these two categories).

Then you had the kids that could often win at tag because they were physically capable, also win at H&S because they could think on the move, and eventually forced the group to start playing a more "Release" style of game that used both.

I like to play with disguises not because I need them to win, but rather because it gives me something else to do and work at.

I actually think Soldier is going to be near the bottom of the listings at first with medic at the top; people will like being able to heal themselves and will run that class until they realize the limitations.
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adame
 
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Post » Sat May 28, 2011 7:45 pm

sorry but anyone that plays an OP for the disguise ability is a noob.. pretty much says you cant get kills without hiding

If you play the Operative as a stealthy class, the disguise is your best friend. However, to use it effectively you must be really good at it.

I disagree with - what I think - you're trying to say, even though your wording technically aims into a direction that I agree with.
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Justin Hankins
 
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Post » Sat May 28, 2011 10:50 am

In my experiences with various online shooters, it would seem that the slower reacting, less perceptive players tend to try and hide and (when the game has it) use disquises to try and scraqe by. Players like that usually look for the easiest ways to play instead of taking on challenges that could benefit everyone.

The Operative might be a little over-used at first, but once players start coming out of their shells and figuring out what works, I think we will start to see a good mix of classes. I'm assuming that for the first month of Brink the classes will rank in popularity like this:
1.Soldier
2.Operative
3.Medic
4.Engineer


In my experience playing TF2 in pro-leagues, that really isn't the case. At all.
I can definitely see where you are coming from, but remember. A statement like that is subjective and generalized.
My clan had two of the best spies, one of them being Kai. He would use the disguise to not only try and run around the enemy,
but he also used it to get insane back-stabs.

As for the way my experience worked out with Global Agenda, the classes were up and down, but yes pretty much the same.
The Op argument definitely takes place here.
1. Recon (operative)
2. Assault (heavy soldier)
3. Medic
4. Engineer

The game was balanced in same areas, and very unbalanced in others.
Most players had adopted Recon for the fact that you could run a gillion miles an hour,
whilst firing your weapons at high rates of fire jumping all over the place like a Light on crack+speed.
In Brink however, you can have a Heavy operative. So I guess we shall see how it plays out.
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Sammykins
 
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Post » Sat May 28, 2011 4:44 pm

If they are over used people would learn how to fight against them quickly so then they would stop being as effective so its fine with me.
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gemma
 
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Post » Sat May 28, 2011 5:10 am

Don't get me wrong, Brink is all I think about and can not wait for it! But I can't help to think, don't you think noobs will overuse the Operative disguise ability? I think it's a cool idea, but I think that when the game comes out, 50%-60% of the people who play it will be Operatives? Just wondering though....no flaming or hating and no offence to anyone!


Yes we know. Welcome to the forums.


It'll be less once people start playing and discovering the classes for themselves.



I wouldn't be surprised to see a surge or operatives and a surge of lights when the game is released but I think in time both of those will even out - after their light operative gets blasted out of the sky a few time by heavy soldiers they'll consider expanding their horizons :)


Really both. Just because your fast doesn't make you invincible. Also if they keep getting blasted out of the air they are doing it wrong.

https://spreadsheets.google.com/viewform?formkey=dDdWOGlGNG9VV1FrY0tRcTJhTmlEY2c6MQ

If ya take the poll then look at the results after the numbers are insane for Operative 50% wanna be Ops out of like 1000 people


You know what myself and devil say about people.
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Cartoon
 
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Post » Sat May 28, 2011 10:47 am


You know what myself and devil say about people.

lol I Share the same viewpoint on people, trust me ive seen the bottom of the pool to that makes the others look better.
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Sarah Kim
 
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Post » Sat May 28, 2011 9:25 am

You know what myself and devil say about people.

If they don't they can check my profile

lol I Share the same viewpoint on people, trust me ive seen the bottom of the pool to that makes the others look better.

Theres an optimistic view for it.

on topic: I can see for the first month or two stubborn people who want to be operatvies with a few other classes. When half the ops find out they either svck as an op or need to do a different role, it will get better.
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Vivien
 
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Post » Sat May 28, 2011 8:43 am

I wouldn't be surprised to see a surge or operatives and a surge of lights when the game is released but I think in time both of those will even out - after their light operative gets blasted out of the sky a few time by heavy soldiers they'll consider expanding their horizons :)

I hold the exact same opinion.

Just because your fast doesn't make you invincible. Also if they keep getting blasted out of the air they are doing it wrong.

Being fast only makes you a harder target to aim at... unless you use fully automatic weapons (SMGs, etc) or explosives/AOE-damage weapons and/or a high look sensitivity (like me). As long as we can keep Lights in our crosshairs, I fully plan on puttin' 'em down, hard. I'll also be laughing when I outlast them in a straight-up gunfight as a health-buffed and weapon-buffed Medium.

You know what myself and devil say about people.

"They're suffering from jealousy of Wraith"?
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Karine laverre
 
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Post » Sat May 28, 2011 10:54 am

Hell, I only put "Operative" in my signature because that's the class that looks the most interesting and fun to play at the moment.

If I svck at it, though, I'm headed for Engi.

.... Come to think of it, that's how it happened with TF2.
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Marcin Tomkow
 
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Post » Sat May 28, 2011 12:43 pm

Just like with the other classes, Operatives will have objectives so if everyone is going OP then the other objectives will be ignored for the team to succeed, so basically 1 or 2 players will have to be on the front lines sooner or later or the team loses.
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lilmissparty
 
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