Stop it. You're making want to hug a tree and I've got paper all over my desk...
Stop it. You're making want to hug a tree and I've got paper all over my desk...
Uh huh, but your willing to steer the Institute (Scientists involved with kidnapping, murder and human experimentation) into a new more ethical future.
Well at least no Synths will be 'killed' or 'exterminated' or any other loaded word you can use.......hey did anybody notice those humans dying in the Institute battle?
Aside from the fact that I do that primarily to avoid the genocide of the Institute's population, I didn't notice anyone offering me the position of Brotherhood Generalissimo.
I can't exactly remember what the Enclave was all about, but the way your opening quote describing the Brotherhood of Steel is quite accurate from my experience in playing Fallout 4. New leadership can shake up organizations, though.
With your rather strange obsession and priority for Gen-3 Synths over human life its probably a good thing........it would have terrible writing especially if the Brotherhood would have excepted such a leader. The core belief of the Brotherhood is to protect humanity not Synthetics.
Well.......
Just factually incorrect, since they do not eradicate robots on sight and if you want to call ordinary ghoul non-human then your also quite safe (hostiles are killed on sight, but that applies to everybody and every faction)..........The only non hostile non-humans killed by BOS in the entire game are the four Synths you can kill in the Battle of Bunker and if you didn't do it then it never happened. So on your pro-Synth playthrough the Brotherhood never killed a non-hostile Synth.
In your opinion, not in the opinion of the vast majority of the population of the Commonwealth (some of who are probably reprogrammed Synths) who quite rightly record them the same way they regard Ferals, Super Mutants, Raiders, Gunners etc......shoot on sight since they are always hostile.
Also as you have already said your quite willing to put aside the groups murder and human experimentation of humans to work with them to protect Synths, which doesn't sound remotely equal.
If they haven't met any who aren't hostile, then their only sin is ignorance if they aren't hunting down non-hostile synths. But I'm not basing policy decisions on the fears of the lowest common denominator.
There is no way for anyone but the Railroad and Institute to meet a non-hostile Synth, how exactly are they supposed to met them?
All the Synth you will meet in the game without joining the Institute or Railroad will be hostile.......actually I did meet one, he had been caught trying to murder the human he was replacing.
Your basing policy decisions on your own beliefs trumping the situation on the ground and ignoring the experiences of the population that disagrees with you.
Well they actually meet them all the time, they just don't realize it. Seems like every fourth NPC in-game is secretly a Synth.
Goodneighbor folks don't realize, for instance, that the sultry woman seeing them sweet tunes every night at the Third Rail is one o' them evil nasty Synths.
Well, "everyone in Diamond City" would be a start, because, you know, Nick.
Which is why I've been putting Gen-3 Synth down everytime, because I knew the one time I forgot Nick would be brought up........Nick is not trying to pass for human, has never replaced a human, is non-hostile and isn't hated by the population.
Gen-3 Synths are what the whole conflict is about, nobody cares about Gen -1&2 as everybody just treats them as another type of robot and they are always hostile on the surface (apart from Nick).
Can any of the Institute people clear this up for me.
I get why you make synths to look like actual people when it comes to infiltration and surface operations.
But what is the point of making them look like humans when all they're gonna do is clean your bathroom? Is this ever explained?
Is Nick a Gen-3 Synth....you know the ones, infiltrating and murdering the local population?
No he isn't and the misleading use of the term Synth to describe the situation is factually incorrect, nobody on any side considers Gen 1 & 2 as people, not even the Railroad.
Hell, Nick doesn't even consider himself a person.
Kind of proves my point there are no Gen-3 people can meet as Synths and develop a belief that Synths are people to.......its kind of a crack pot notion in the setting where every known Gen-3 Synth is a killer or an infiltrator pretending to be somebody else.
Well, unless you think that having skin makes you inherently a vicious killer, then Nick is proof that not all sapient synths are such.
In any case, Danse and Curie are both non-hostile synths you can meet without joining the Institute or the Railroad, so there's that.
You actually never see any Gen-3's doing general cleaning work around The Institute. Its all Gen-1's.
I mean The Institute sees them just as robots. So what they look like is sort of immaterial. Why do we, in real life, try and make robots that looks like humans as well? Because we can basically.
Also its probably just easier to keep one production line rather making making two separate ones for two types of robots.
True, which makes the Railroad misguided in their efforts.
However, I was more responding to the idea that the majority of the people in The Commonwealth want Synths all dead. I agree that most want the Watcher program to stop and for there to be less secrecy, but I'm pretty sure they'd take issue to exterminating all Synths if they realized just who that all entailed.
If they replaced a family member, sure. Death to the Synth. But what about a guy or gal you just got to know, became friends with, and perhaps even fell in love with? Such as Magnolia or any of the other free-Synths. I personally imagine they aren't going to be so happy to see The Brotherhood start taking these people away to be put in front of a firing squad.
To be technical, Curie is (was) a sapient AI (like Codsworth is) when you first meet her.
I do believe, as she develops emotions in her synth body, she gains personhood and sentience.
She's probably the leading example of why synths are people. You have a neutral, scientifically minded AI program confirming to you that, yes, they have feelings now. She was installed, for lack of a better term, on the wiped hard drive, missing all original programming. She was not, herself, programmed to have or handle emotions (and describes having difficulty with them), but in the end is able to adapt and make them part of her.
In the railroad storyline, when you meet with Z1 and Patriot, Z1 is standing near you raking the grass to seem inconspicuous, implying this is a mundane activity for him. (https://www.youtube.com/watch?v=h1BKT4VMP20 - start at the 6:20 mark)
You sir are factually correct. However (as I mentioned in my post) what I took away from just talking to the NPCs on the Prydwyn was an attitude and tone that I personally think was accurate in the OP's Quote. Maybe not all of it, but for the most part I agree with it.
Nick isn't a Gen-3 which is what you claiming the Brotherhood is persecuting or what the population is fearing.
Also I was addressing your claim that people at large shouldn't view Gen-3 Synths as vicious kidnapping, infiltrating murders. Who the player meets is largely irrelevant to the views of the wider population who quite rightly have a low opinion of Gen-3 Synths.
Danse again doesn't know he is a Synth, nobody meeting him knows he is a Synth so how would anybody meeting him develop the belief that Synths should be treated as people and not feared.
Curie is also again not meeting and greeting the population of the pro-Synth platform.
Is there any openly Gen-3 in the game that the general public can meet to foster a different view of Gen-3s......to answer my question, no there isn't they only image the Gen-3s have outside of the Railroad and Institute is a kidnappers, murders and infiltrators.