Opinion about the map

Post » Wed Dec 02, 2015 3:31 pm

Yeah the definitly will be. The guy just ran so fast that spawns are behind him and out of view. That along with TGM, i could run across skyrim like that and you would probaly not notice much ambient life. Also, maybe bethesda's anti-piracy thing is a empty gameworld devoid of life, would be a realy funny way to get pirates to still have to wait for day 1 patch.

User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Wed Dec 02, 2015 7:21 pm

I hope random encounters are still in the game, would svck to have that massive world and remove one of the few things that gave the world the action and longevity it needs.

User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Dec 02, 2015 6:15 pm

I'm really looking forward to that radsorms. IIRC, there will be enemies that move within them.

If they are the mobile equivalent of the quarry in NV, it could get pretty interesting.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Wed Dec 02, 2015 9:44 am


Agreed. I'm not sure why they haven't mentioned random encounters yet... It isn't a spolier if they generally say there are. I hope they have them to help the game feel alive. The city in witcher 3 felt very real, Bethesda cities tend to be a tad on the smaller side and static.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Wed Dec 02, 2015 6:22 am

yeah they always hanve random encounters but he was probably on easy mode and running fast without stopping so thats why nothing happened he didn't stop for anything

User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Wed Dec 02, 2015 7:21 am

Nnot only easy mode. The guy was invulnerable. He took no rads from swimming and briefly engaged in combAt but took no damage
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Wed Dec 02, 2015 7:06 pm

Yes indeed. Just came in to check if pre-loading is ready yet (ever hopeful).

Giggling at all this map envy going on though - so long as it's a decent size and is used well, it'll all be okay :hugs:

User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Wed Dec 02, 2015 10:15 am

i agree, i loved skyrim it was huge and had tons of good dungeons, to me it was their best game up to that point, bethesda said fallout 4 will have twice the assets as skyrim did so its gonna give us a lot of bang for the buck

User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Wed Dec 02, 2015 5:54 pm

I still can't decide if I like fallout more or TES more.. We are so blessed to have both series and I hope Bethesda never stops making them!

I still wonder about verticality in the map. In dying light we had parkour and a grappling hook. In fallout 4 i guess we have the jetpack... I have no idea how it works or what it runs off of... I am assuming fuel similar to the flamethrower.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Wed Dec 02, 2015 6:55 am

todd howard said there will be some verticality as far as inside the buildings

User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Wed Dec 02, 2015 6:23 am


Yes elevators and stairs I assume. I'm wondering about outside of buildings... Like when enemies are firing from a few stories up at us and we are at ground level. (Outside on the exterior not interior)
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Wed Dec 02, 2015 11:47 am

For all of those who hope that were was some Kind of water Exploration: The map explicitly ended where the ocean began, so it seems the ocean in F4 Shares certain similiarities with the mountains of the left of new Vegas' map...seriously I wonder what they were doing withing 7 years....

User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Wed Dec 02, 2015 12:01 pm

yeah i think snipers need to be in the game on top of buildings or inside looking out windows

User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Wed Dec 02, 2015 6:08 pm

The reasons I'm annoyed about the leaked run across the Boston Wasteland are:

  • The fact of the leak itself (no I haven't watched it).
  • Any genuine attempt to assess distance would not include sprinting, which is not continuous and so cannot be methodically compared.
  • By sprinting, the attempt is made to make Fallout 4 appear small.
  • There are games commentators saying it takes 2 hrs to cross Skyrim (doh)

So.

I ran (sprinting where I could, with a vanilla Stamina build) from Windhelm to Rorikstead. It took me 11 minutes.

I tried various other distances but it's hard to go anywhere in a straight line because of mountains, gorges, etc (Markarth to Windhelm took 16 minutes)

So here is a size comparison using the 11 minute run as a consistent scale.

As you can see the claim 'about the same size as Skyrim' is a perfectly fair claim to make.

Whilst on my Skyrim run I was nibbled by bears, tigers and had my ass singed by a dragon, the content en route was not as dense as I suspect Fallout 4 will be.

Comparative maps (spoiler of the official map from the published Pip-Boy App),

https://dl.dropboxusercontent.com/u/87106516/skyrim_fallout4_compared.png

User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Wed Dec 02, 2015 6:10 pm

thats about right as far as your test, although i think his sprinting was overall still faster than the sprinting in skyrim and its very difficult to go in a straight line in skyrim for that long and skyrims map is bordered by mountains IE next to markarth, falkreath, riften etc and it also has ocean and the middle areas of the map like next to riverwood etc have mountains in between and all around that take up half the space of the game so the skyrim map is deceptive, its spread out but not as much playable area as FO4, skyrim has about 15 sq miles of playable area and fallout 4 is closer to 30 and probably a bit more at that, FO4 has very little unplayable area even with the water it has a good deal more playable area than skyrim and 2.5 tims larger than fallout 3 which is also about 15 sq miles and a lot of that is rubble near the city areas, so fallout 4 is their most massive game ever and its a big map its not small and it won't feel small, its way bigger then FO3 was with way more to do. but i agree with your assemants and its well thought out and we're saying the same thing basically...also the guy who did the speed run apparently was in God mode on a pc and he didn't take any damage when shot by enemies and also didn't get irradiated when in the water so for whatever thats worth. he also didn't run from corner to corner more from the left corner down at a slight angle

User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Wed Dec 02, 2015 10:47 am

That's an awful lots of water.

I'm sure hoping something (warship, floating base, etc...) will come from the sea during the game.

User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Wed Dec 02, 2015 4:39 pm

Well, I wish the map had Cape Cod, but i'm biased, LOL

User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Wed Dec 02, 2015 7:24 am

If you saw the trailers, there are settlements on water, which look really cool.

User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Wed Dec 02, 2015 7:32 am

I don't know whether this has been done before, but comparing the pip-boy map to Google Maps, it gives a diagonal distance of about 48km, making the axes 34km each, or 21 miles. each way

User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Dec 02, 2015 9:26 pm

i did that calculation also, its a lot of square miles in real life then factor in a 1:3 scale aprox

User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Wed Dec 02, 2015 7:18 am

Indeed, however the scaling is drastically reduced.

3:1 real life in the city, but probably nearer 10:1 further out.

Assuming the 'sprinter' can cover the ground at third faster than 'normal' Bethesda jogging,

then an 11 minute sprint is equivalent to a 15 minute jog.

Jogging in Fallout 3 was around 5.7 metres/second

So a 15 minute jog is around 5km, not the 34km you quote.

I'd like to do some more calculations when Fallout 4 is released, because the leaked sprint has very little useful data,

But I reckon the map sizes are as follows: *

Skyrim was around 23km2

Fallout 3 was around 10km2

I reckon Fallout 4 will be around 20km2 of playable space, about double the size of Fallout 3 and a little smaller than Skyrim but more dense.

https://dl.dropboxusercontent.com/u/87106516/3compared.png.

- - - - - - - - - -

Map size calculations *:

Skyrim:

  1. Measure a https://dl.dropboxusercontent.com/u/87106516/skyrim_small.png relative to the height of a guard (1.8m including boots/helmet).
  2. Sample distance covered running (no sprinting) in 10 seconds. Outside Honningbrew Meadery.
  3. Ratio of length covered to guard height is 28:1.
  4. 28 x 1.8m = 50.4 metres in 10 seconds = 5 m/s jogging speed
  5. Longer sample https://dl.dropboxusercontent.com/u/87106516/skyrim_big.png measured (Honningbrew Meadery to Western Watchtower) and run in 1m 34s (470m)
  6. Compare ratio of that distance on the map to Markarth to Riften 13:1, gives 6.1km E-W
  7. Compare ratio of that distance on the map to Castle Volkihar Jetty to Falkreath 8:1, gives 3.8km N-S
  8. Skyrim is therefore 6.1km x 3.8km, or 23.2 km2

Fallout 3

  1. Measure a https://dl.dropboxusercontent.com/u/87106516/fallout3_small.png relative to the height of a guard (1.8m including boots/helmet).
  2. Sample distance covered running (no sprinting) in 6.8 seconds. Outside Rivet City.
  3. Ratio of length covered to guard height is 21.4:1.
  4. 21.4 x 1.8m = 38.5 metres in 6.8 seconds = 5.7 m/s jogging speed
  5. Longer sample https://dl.dropboxusercontent.com/u/87106516/fallou_big.png measured (Temple of the Union to Grisly Diner) and run in 52s (296m)
  6. Compare ratio of that distance on the map to Raven Rock to Twopenny Tower 10.8:1, gives 3.2 km N-S (and it's a square map)
  7. DC Wasteland is therefore 3.2km x 3.2km or 10.2 km2

So Skyrim is between 2-2.5x the size of the DC Wasteland.

Here's the guess:

Fallout 4

  1. Based on an 11 minute sprint in 'god mode'
  2. Assuming a slower jog of 15 minutes
  3. Assuming 5.35m/s jogging speed (average of Sykrim and Fallout)
  4. That's a 4.8km square, or 23km2
  5. Depending on what's happening in the water, the Boston Wasteland is probably a little smaller than Skyrim's area
    But with greater density and still around double Fallout 3.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Wed Dec 02, 2015 12:58 pm

i did a lot of the same calculations and i agree with your assesment also, FO4 is about 2.5 times the size of FO3 and a lot of the falllout 3 city area is rubble, but the big difference in comparing fallout 4 to skyrim is over half the area in skyrim is off limits and unplayable, the entire border areas, below falkreath, west of markarth, east and north of riften, the map borders is all mountains and also the middle areas of skyrim, next to riverwood etc, all in between the holds, its not all playable space for the most part, its deceptive, skyrim prob has only about 15 sq miles of playable area so the map is big but its largely off limits and you're basically funneled around the mountains, and so the physical size of skyrim may be a bit bigger the playable area is less than half, all of the fallout 4 map is traversable, even with the water type areas in fallout 4, there's a lot of docks and some islands and its just more playable area, its about 30 sq miles at least and a lot of people aren't thinking about all this stuff you pointed out.

User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Wed Dec 02, 2015 1:05 pm

It looks a bit small, but I'd be willing to wager there are more sections of the map that aren't exactly represented on the map. In FO3, a lot of the inner city was kind of on a separate map all together, as well as the subways. Plus, isn't FO4 supposed to have more cities? Or am I just making that up?

User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Wed Dec 02, 2015 9:32 pm

yep, makes perfect sense.

The latest trailer also showed that the water contained, at least in some parts, many ships and boats...

There are some hi-rise buildings

and there's Boston's 'T' metro system.

The '11 minute sprinter' did the game a disservice.

User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Wed Dec 02, 2015 6:23 pm

its 2.5 times larger than fallout 3 with about twice the land area and even the ocean area has islands, harbors, dock's etc....the guy sprinted most of the time and was moving fairly fast, faster than you move in fallout 3 by about twice the speed, and in fallout 3 at that speed you could cover ground fast and travel across the map if it was fairly flat and with no obstacles in even less time...all of these maps if you're sprinting fast and don't stop no obstacles you can cover a lot of ground, also the guy didn't travel corner to corner, he also was in God mode and took no damage when hit with gunfire and he also took no radiation when in the water so thats worth noting.

User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

PreviousNext

Return to Fallout 4