Swimming is faster whether using the sprint or not compare to FO3 and NV.
Swimming is faster whether using the sprint or not compare to FO3 and NV.
Reminds me of Watch Dogs' Chicago map.
Is that weird?
not just stay underwater longer. but be able to breath underwater thats what the perk does.
First rank lets you breath underwater second rank makes you undetectable (stealthed) under water.
Judging by the map I've seen they took care to frame the landmass for minimum water.
I honestly don't see any issue.
Ah man seriously?? This is gettin quite interesting!
Even than it wouldn't be around 40 %...
I agree - World map size is one thing, but what about all of the interior areas. Is total map size the summation of the two? I think I'd rather a smaller map size with larger varied interiors than the opposite.
i keep reading some other post outside the forum, and yeah they keep saying 40% bigger that Fallout 3
BlackDust said - "It's like going from the east coast of the US to the west coast. Everything in the middle is just hundreds of miles of flat, featureless land with no trees and no topography of any kind. It would be more fun if the middle part of country was cut out and the travel time between coasts was reduced to about twelve minutes."
Harry: "I expected the Rockies to be more rockier than this...
Lloyd: "I was thinking the same thing. That John Denver's full of [censored], man."
its about 2.5 times bigger than the fallout 3 map and the guy that ran across the map, yeah i watched it but it was more running down the left side, it wasn't corner to corner exactly, close but not a direct straight route from corner to corner, he missed the entire city
Oblivion has the same playable space as Fo3 and Skyrim. 14-16 square miles.
-Skyrim was 14 square miles
-Fallout 3 was 16
-Oblivion was 16ish, with the number vayring by a few .1s depending on who you ask. Its TOTAL area was 22 square miles, but that included all the land in the surrounding provinces Bethesda modeled even though you couldn't reach it, since you needed something to see when you hit the invisible wall.
you can look at the overlay, fallout 4 has 729 squares and fallout 3 is 289, do the math, i'm confident in the size, its about 37 sq miles, the map is about the same size of skyrim however 50% of skyrims map was unplayable area, the mountains took up a huge footprint, but we'll know for sure soon.
Its not about how big the map is, its about what makes up the map. You can have a big map with nothing much to to do in it and you can have a small map with a lot to do.
I would rather have a small map that contains a lot of stuff rather than a big map that contains a lot of empty space.
It's not just the density; playing in a small area delimited by invisible walls will make it feel like a Battlefield map, rather than an expansive world.