I know that some action RPG games use such accumulative HP progression on level up, But such games have only small number of character that player should track and manage their level progression and they clearly shows current numerical HP value of the character or enemies in question.
Is such accumulative HP system applicable to this non-RPG game (construction/management/ simulation/tycoon genre) of game with many dwellers and no numerical HP display?
We cannot tell HP value of individual dweller. And it is near impossible to track all individual dweller and their level up history and HP.
All we see is current level and value of SPECIAL. So I think that it is reasonable that either current max HP value of dwellers is displayed numerically or HP is not accumulative but proportional to current value of displayed level and Endurance or whatever attribute.
Using accumulative HP progression on level up system and not displaying its current HP value is example of very contradictory and bad game design. It is hiding essential game information from player , driving player intentionally to wander in the dark, vast wasteland without provisioning weapon, outfit and without food, water and compass. IMHO, it is very bad game design that should be abolished.
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