My opinion of BRINK

Post » Sun May 15, 2011 7:17 am

TLDR version: BRINK doesn't topple COD or Battlefield in terms of popularity (not going to argue gameplay, because that's subjective), but shows that, despite technical issues, different gameplay elements can appeal to a decently-sized audience.

Yes, there are things I wish they would have done differently. For example, the average casual gamer, I'm sure, has no idea what different match settings are. In fact, I'm sure the average casual gamer playing BRINK right now has no idea he/she can play the game online WITHOUT bots. Also, with such a strong emphasis on teamwork and a strong stance AGAINST lone wolves, they made it difficult to play with a clan or a group of friends. Those are a couple of things from a long list of things that SD could have done differently (or CAN do differently if there were to be a sequel).

However, I applaud SD for releasing a different game than what we've seen this past few years. With COD as the reigning FPS king (as for as popularity goes), many developers have done their best to make their game more like FPS. Even DICE has made Medal of Honor similar to COD, and even Bad Company 2 felt like it tried to appeal to the COD masses. Homefront also felt like a mix between BF and COD.

I know that shooters are shooters and that gameplay will be similar among all shooters, but you have to admit that these recent shooters seem to be almost copying the popular COD and BF series.

TLDR version 2: While SD didn't do anything new, they definitely did something DIFFERENT. They showed with BRINK that things can be done differently and people will generally like it. Other developers should take note and say "enough is ENOUGH!" No more COD-esque games, no more trying to TOPPLE COD. Be something that developers haven't been in a while -- CREATIVE! INNOVATIVE! And while Brink ITSELF isn't exactly revolutionary, it should be seen as a START of a revolution.
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matt white
 
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Post » Sun May 15, 2011 3:44 am

TLDR version: BRINK doesn't topple COD or Battlefield in terms of popularity (not going to argue gameplay, because that's SUBJECTIVE), but shows that, despite technical issues, different gameplay elements can appeal to a decently-sized audience.



Fix'd
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Stephani Silva
 
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Post » Sun May 15, 2011 4:25 pm

Fix'd


thanks, fixed.
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Jack Walker
 
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Post » Sun May 15, 2011 2:03 pm



TLDR version 2: While SD didn't do anything new, they definitely did something DIFFERENT. They showed with BRINK that things can be done differently and people will generally like it. Other developers should take note and say "enough is ENOUGH!" No more COD-esque games, no more trying to TOPPLE COD. Be something that developers haven't been in a while -- CREATIVE! INNOVATIVE! And while Brink ITSELF isn't exactly revolutionary, it should be seen as a START of a revolution.


This point right here for me is the most important factor. It's something different. And in this day and age when as you said, all other FPS games on the market try to emulate CoD, becoming cookie cutter games, Brink takes things another direction where while it doesn't innovate to greatly, offers some new elements that make you play the game different then the rest of the pack.
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Chris Duncan
 
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Post » Sun May 15, 2011 6:46 pm

This point right here for me is the most important factor. It's something different. And in this day and age when as you said, all other FPS games on the market try to emulate CoD, becoming cookie cutter games, Brink takes things another direction where while it doesn't innovate to greatly, offers some new elements that make you play the game different then the rest of the pack.


Exactly! I'm glad I'm not the only one who thinks that way.

In layman's terms, SD got balls and other developers should grow a pair themselves. If it fails, it fails. But please.. let's move the genre to a new direction.
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Darlene DIllow
 
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Post » Sun May 15, 2011 4:38 pm

TLDR version: BRINK doesn't topple COD or Battlefield in terms of popularity (not going to argue gameplay, because that's subjective), but shows that, despite technical issues, different gameplay elements can appeal to a decently-sized audience.

Yes, there are things I wish they would have done differently. For example, the average casual gamer, I'm sure, has no idea what different match settings are. In fact, I'm sure the average casual gamer playing BRINK right now has no idea he/she can play the game online WITHOUT bots. Also, with such a strong emphasis on teamwork and a strong stance AGAINST lone wolves, they made it difficult to play with a clan or a group of friends. Those are a couple of things from a long list of things that SD could have done differently (or CAN do differently if there were to be a sequel).

However, I applaud SD for releasing a different game than what we've seen this past few years. With COD as the reigning FPS king (as for as popularity goes), many developers have done their best to make their game more like FPS. Even DICE has made Medal of Honor similar to COD, and even Bad Company 2 felt like it tried to appeal to the COD masses. Homefront also felt like a mix between BF and COD.

I know that shooters are shooters and that gameplay will be similar among all shooters, but you have to admit that these recent shooters seem to be almost copying the popular COD and BF series.

TLDR version 2: While SD didn't do anything new, they definitely did something DIFFERENT. They showed with BRINK that things can be done differently and people will generally like it. Other developers should take note and say "enough is ENOUGH!" No more COD-esque games, no more trying to TOPPLE COD. Be something that developers haven't been in a while -- CREATIVE! INNOVATIVE! And while Brink ITSELF isn't exactly revolutionary, it should be seen as a START of a revolution.


You are my hero. I'm going on Minecraft right now and sacrificing a thousand pigs in your name.

Now if only more people thought like you, we wouldn't hear "I WANT TDM" and "THIS GAME svckS IM GOING BACK TO COD" all the time.


Yes, those exact words, right here, on this forum, not more than an hour ago.
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Jonathan Montero
 
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Post » Sun May 15, 2011 7:02 pm

You are my hero. I'm going on Minecraft right now and sacrificing a thousand pigs in your name.

Now if only more people thought like you, we wouldn't hear "I WANT TDM" and "THIS GAME svckS IM GOING BACK TO COD" all the time.


Yes, those exact words, right here, on this forum, not more than an hour ago.

Not more than an hour ago and everyday since last Tuesday. Let the weeds get pulled and in a month we'll know have our community without the CoD fans/haters.
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Charlotte Buckley
 
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Post » Sun May 15, 2011 7:51 am

Not more than an hour ago and everyday since last Tuesday. Let the weeds get pulled and in a month we'll know have our community without the CoD fans/haters.


And a very smooth-playing game
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Sammygirl
 
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Post » Sun May 15, 2011 6:54 pm

Not more than an hour ago and everyday since last Tuesday. Let the weeds get pulled and in a month we'll know have our community without the CoD fans/haters.


You hit it right on the nose, sir.
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Roisan Sweeney
 
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