You need killers, everyone is talking like it should be a secondary objective to kill. In almost every video I have seen some guy is laying down the death in a major way whoring up the kills moving up slowly. The is no way to escape this. What they do while whoring it up is also doing objectives. That is what drew me to the game, the intense action, hanging in there and getting the job done. I for one would love to know that I not only help the team win but went 5:1 doing it. Guess I am in the minority though. Also, hey whats up community.
Welcome to the forums, if you haven't recieved your free copy of the Brink Bible and complimentary turtle someone will be along shortly to hand them out.
I've been trying this argument for a month, some days it works, some days it falls on deaf ears. I for one will be out there fighting to make sure my teammates can do the objectives or doing the objectives so my teammates can fight, but I don't really care which I have to do.
@Daystar: Some people play medic to get XP faster and don't actually care about the team at all.
And while I agree that killing is a means to an end I disagree about the end. The objectives are also a means to an end. The end is victory. The resistance and security are fighting for something beyond the objectives in front of them and beyond the bodies they have to step over. Killing, healing, arming, disarming, interrogating, disguising, etc. are all objectives of equal worth in a fight to the end, the trick is getting players to do the ones other than the killing. That is why other objectives are worth more XP, not because killing isn't of equal importance.
I've been trying this argument for a month, some days it works, some days it falls on deaf ears. I for one will be out there fighting to make sure my teammates can do the objectives or doing the objectives so my teammates can fight, but I don't really care which I have to do.
@Daystar: Some people play medic to get XP faster and don't actually care about the team at all.
And while I agree that killing is a means to an end I disagree about the end. The objectives are also a means to an end. The end is victory. The resistance and security are fighting for something beyond the objectives in front of them and beyond the bodies they have to step over. Killing, healing, arming, disarming, interrogating, disguising, etc. are all objectives of equal worth in a fight to the end, the trick is getting players to do the ones other than the killing. That is why other objectives are worth more XP, not because killing isn't of equal importance.
Last few times I've been in this thread, I've been half asleep, or half asleep with a migraine.
I'm not going to say that the killing is the main focus of the game, but I'm not going to continue saying it's secondary to the main objectives. In a way, it's incorporated into every primary objective.
Have to protect someone? Kill the guys shooting him! Have to hack an objective? Kill the guys shooting your Operative! Have to prevent the enemy from hacking something? Kill their Operative!
It's not ALL about killing, but it's about killing the right people at the right time, and getting the job done.
I can appreciate people wanting KDR, I personally don't see the value in it for the way the game is set up - if you have someone who's brilliant at movement, and has great spatial awareness, but not the best aim, and a little slow to track the condition of multiple players, they'll be great as an objective-runner. They can see where people are, follow where they're going, anticipate enemy reactions, work with friendly movements to better position themselves, slip into the objective undetected while the defenders are occupied. Get a skilled runner who's also a good shot to stay with them, and you've got a 2-man team that can handle a lot. Add a Light Medic to the mix, and that's a solid Blitz group who can all go Light and tear through objectives before the enemy even knows they're coming. Soldier (or Soldier/Engineer hybrid), Medic, and mostly-universal multi-spec - operating behind enemy lines, and doing well.
Similar dynamics will be just as useful for small teams of any kind, including ones with varying body-type - it's all about taking advantage of your strengths, and minimising the impact of your weaknesses.
And killing anyone who stands in your way.
(Oh, also, the reason I said the "objective hunter" needs good situational awareness is the earlier example about a guy fighting the enemy's best, and knowing he needs some backup, in this situation, your teammate WILL back you up, even if all he does is draw some of the enemy's fire)