My opinions about this game

Post » Sun May 24, 2009 4:33 am

First of all, this is MY opinions about this game. snip

This game is okay. But no more than that. After the 'shiny new game' feeling ended, there wasn't really anything else to this game.

1. The start.

To say it short: The start of the game is boring as ...
You start off by sitting and talking to a doctor for 5-10 minutes. Then, when you finally leave that hole, you go shooting bottles and weak geckos. Then you go collect sweet flowers so you can make the crappiest thing ever made in a Fallout game, called Healing Powder. There is no action at all.

Try to compare that to Fallout 3. In Fallout 3, you had to shoot your way out of the vault. And you had to make choices. And you actually felt like you had accomplished something when you left the vault, unlike in New Vegas.

2. The atmosphere.

I HATE the "wild" western theme in New Vegas. It's stupid. Fallout 3's atmosphere was perfect.

3. Weapons.

New Vegas has a lot more weapons, so it's clearly a winner..... No wait, i'm an energy weapons guy.
Because It's a western theme, guns are ofcourse the main weaponry. Well, too bad for the energy weapon players. The first time that you actually get something better than the Laser Pistol, is when you reach Silver Rush. Wow, aint that nice.

4. Difficulty.

I haven't died a single time in my New Vegas playthroughs. There is absolutely no encounters in the desert. And all of the encounters are the same place all the time, so i know where they are anyways.
And when you reach New Vegas, the challenge of the game is OVER. If i threw all of my weapons out, i could complete the game from there.

5. Quests.

Maybe there's more quests than in Fallout 3, but they sure are the worst and most stupid quests ever. Ever heard of quality over quantity? Wow, now I'm guarding the silver rush. Cool. Oh look, a costumer is on the way over here! Exciting.
Else, most of the quests are like this "Go talk to this guy. Then talk to that guy. Then tell the guy that you just talked to, to go talk to that guy. Then talk to the guy that you just told him to go talk to. Then ask him for some money. Then return and deliver the money that you just got. Then get some money for doing that."

6. Factions.

Only thing that i actually like about New Vegas. But i don't understand why they don't just get rid of karma. It does absolutely nothing.

7. Radio and music.

:flamethrower: Mr. New Vegas
:flamethrower: Radio New Vegas

The radios in New Vegas is awful. Boring radio hosts (Black Mountain Radio excluded), annoying songs, too repeptive.

8. Location

They just chose Mojave because they're lazy. It's just desert, so they have an excuse for making pointless locations, invisible walls and blocking off 35% of the map.

9. Ending

The battle at Hoover Dam wasn't epic at all. Trough the whole game they hyped it up to be such a big battle, and ohh... But there wasn't even 30 people there. It's sad.
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Syaza Ramali
 
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Post » Sat May 23, 2009 10:14 pm

I will skip most of your points and ask you: So having less action and "assplushn" makes it a worse game?
I'v noticed that most people blatantly ignore the epilogue to see how they impacted the Wastes and the only thing that interests them is the final Call of Duty Boss fight scene.

The rest of course, is subjective. But honestly, arguments like "I liked weapons. No wait I play only with XY, therefore everything else SUXXORZ and the game too" made me lol a bit. I na good way. :biggrin:

As for the difficulty, try going on Nightmare againts a Deathclaw with nothing but a Varmint rifle.
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Scarlet Devil
 
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Post » Sat May 23, 2009 11:04 pm

I know that these are your opinions but I'm still gonna comment on it. :)

1. The start felt more normal to me, instead of just shooting everything while running out of a vault you get a small quest to ease you into the world, feels more normal.

2. Fallout 3's problem was placing the game 200 years after the bombs dropped while it looked like they dropped 5 years ago. If you could overlook the enormous amounts of illogical moments then I guess good for you, but I think S.T.A.L.K.E.R is more up your alley.

3. True, EW svck, but they are also not suppose to litter the wastes either.

4. Yup, the difficulty dropped several points due to the world being far too static. But if you change to Very Hard hardcoe Mode and only use mid-tier weapons while wearing clothing or low DT armor the game becomes more challenging again. But we still shouldn't have to nerf ourselves.

5. Another problem with FO3 was that all quest had to be "EPIC!!", just made the world feel like a theme park to me, no realism.

6. I agree, karma is not really needed anymore since the game isn't black and white. If the design follows two sides then a meter of those two sides can be implemented to keep score, but since New Vegas is about us making up our own mind about what is good or bad a meter can't show the true nature of our actions. It's pointless. I'd rather they change the meter to several meters like Pacifist - Murdering Lunatic, Diplomat - Soldier, Greed - Goodwill.

7. I don't care about music. :shrug:

8. Actually they chose it for it's story, the invisible walls are annoying but it was part of their game design, Obsidian isn't Bethesda, so they don't really need to follow the "go whereever you want to" design. And dude, for crying out loud the map isn't blocked off, there is nothing there, Bethesda did just the same thing with Oblivion and Morrowind (IIRC).

9. You can blame Gamebryo for that. If they tried to make it bigger then it would've lagged like crazy, hell, Arizona Killer lagged like hell for me on the 360.
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LijLuva
 
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Post » Sat May 23, 2009 8:04 pm

I found a Laser and Plasma pistol, Laser RCW, Laser Rifle and am Incinerator and i'm only at Primm. You just need to know where to look, and a bit of luck (not the SPECIAL stat :D).

Some quests are indeed stupid with the running around talking to people, if the wasteland wasn't empty atleast it would provide a distraction, but no :shrug:

And the Legion version of the final battle is a bit more intense than the other two versions.
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Amie Mccubbing
 
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Post » Sun May 24, 2009 3:20 am

snip

Anyway, I agreed on point 3, 4 and 6 so I'm not saying New Vegas is some kinda holy relic, it also has it's flawed moments.
But I gotta ask this, have you played the older games?
Cause if you haven't then go try them out, might give you a better and/or different perspective on New Vegas.

beep
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stacy hamilton
 
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Post » Sat May 23, 2009 5:15 pm


To say it short: The start of the game is boring as ...
You start off by sitting and talking to a doctor for 5-10 minutes. Then, when you finally leave that hole, you go shooting bottles and weak geckos. Then you go collect sweet flowers so you can make the crappiest thing ever made in a Fallout game, called Healing Powder. There is no action at all.

Try to compare that to Fallout 3. In Fallout 3, you had to shoot your way out of the vault. And you had to make choices. And you actually felt like you had accomplished something when you left the vault, unlike in New Vegas.



Absolutely. This character creation business needs to be totally ditched from Fallout. And that optional tutorial quest - what's that about? There was far more action being a baby and attending your birthday party. It had a robot messing up cutting a cake and everything. And at least you had to make choices - like shooting your way out of the vault or staying there forever. You'd totally accomplished something if you chose the former - you'd shot your way out of the vault. How awesome was that?
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Wayland Neace
 
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Post » Sat May 23, 2009 8:33 pm

I miss the metro.

Also, can we get some new armor please? This raider happened to combine the same junk into clothing as this raider that some vault dweller shot in the face 20 years ago?
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Juliet
 
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Post » Sun May 24, 2009 2:17 am

I miss the metro.

Also, can we get some new armor please? This raider happened to combine the same junk into clothing as this raider that some vault dweller shot in the face 20 years ago?

I don't miss the metro, it was a missed opportunity I say.

I guess they forgo new design to save time for game development.
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Sam Parker
 
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Post » Sun May 24, 2009 7:52 am

First of all, this is MY opinions about this game. I don't care if you disagree with me. So troll me all you want, I don't give a ****.

This game is okay. But no more than that. After the 'shiny new game' feeling ended, there wasn't really anything else to this game.



I also prefer F3, its one of the most enjoyable gaming experiences that I've ever had. But I like FNV very much as well. Despite being part of the same franchise, on the same software engine, with the same Pip-Boy interface, they are very different games. Both games were created by different development teams, with different goals in mind. Its natural to compare the two as like for like, but I think that is missing the point.

1) The start of the game is merely a device to get you up and running. Although the F3 has more action and sets the scene nicely, its also very long. The FNV start is much shorter and achieves the same thing. FNV creates more of a blank canvas to determine your own path whereas F3 gives you a backstory and already defined path to take. Neither is better then the other, its just a means of setting up your skills and attributes.

2) I also prefer F3's urban DC setting. Seeing the broken buildings and rubble piled up in the metro tunnels really creates a post-war atmosphere that is really immersive. New Vegas is a lot more civilised, with casinos, non-irradiated water, electricity in every home etc. Its a much less threatening environment. I am also not a fan of the Wild West theme in general. But its a different game, in a different location.

3) No complaints about weapons - FNV has significantly more of them, with mods and extra ammo types. Although I miss the Chinese Assault Rifle a lot. A clear winner, even if energy weapons really look out of place in Wild West cowboy setting. At least to me they do.

4) Difficulty levels can be changed, and with a little self-imposed restriction you can make the game much more challenging. Ok, maybe it shouldn't be necessary to do this, and maybe you're right, but its possible in any case. hardcoe mode is a must, and upping the difficulty thusly --> 0-10 Normal, 11-20 Hard and 21-30 Very Hard is an approach that works for me. FNV is not about the combat, its about the story and RPG elements. Lack of random encounters and the relative safety of the main highway paths until you reach New Vegas itself does allow quite a sedate tour of the map, I admit.

5) Quests. This is the big one and I completely know where you're coming from. I feel exactly the same way. A lot of the NCR faction quests really consist of little more than ping-ponging (I've decided to use it as a verb) your way from location to location passing on messages. It can get quite tiring after a while, especially when there are many loading screens along the way. The King's Gambit quest, where you have to keep reporting back to Ambassador Crocker at the Embassy was particularly bad, since it takes an extra three loading screens just to traverse your way to the other end of the Strip each time. Return to Sender was also not a quest that I remember fondly. But again, the whole game runs on faction reputation rather than combat/exploration, its not necessarily better or worse, just different.

6) Factions are a great addition. One of the drawbacks to F3 was its linear main quest. There's no option to side with the Enclave, or Talon Company or Raiders, or Outcasts (how cool would that have been?) in a rival bid for Project Purity. I think that FNV got this right and I hope that the faction addition will be retained for Fallout 4.

7) Radio New Vegas is still on a four song loop for me, even after the patch. I actually know the words to Johnny Guitar now, and I wish that I didn't. :ahhh:

8) Location. I'm not sure about choosing the Mojave due to laziness. True, there isn't much to look at, but we are back to the story vs exploration issue again. F3 created a huge detailed world for us to explore in whatever way we liked at the expense of a very linear main quest. FNV gave us a setting in which we can develop the story and shape New Vegas in our own image, at the expense of a much less detailed map. Like you, I prefer the F3 approach, but I see a lot of what is good in FNV as well, even though I dislike anything related to the Wild West in general. Give me a high-tech automatic rifle over a rusty old shotgun any day.

9) I haven't done the ending yet. :)
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electro_fantics
 
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Post » Sun May 24, 2009 2:20 am

Yes, you could play on hardcoe Mode and Very Hard, but the difficulty isn't there. It only gets REALLY, REALLY annoying.

hardcoe Mode: Sleep, eat and drink or else you die. Great. When playing on hardcoe Mode, i want to kill myself. It's not hard. It's just annoying and a pain in the ***. And you shouldn't have to enable an optional feature for the game to be challenging. Which it even fails to be.

Very Hard Difficulty: I have 6 geckos following me. I'm a level 4 character, i have a 9mm pistol and 40 shots. Every gecko needs 12 shots to the head to die. And i need 5 hits to die. Fun.
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megan gleeson
 
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Post » Sat May 23, 2009 11:46 pm

Honestly, about the only thing I agreed with you on was the world theme. Outside Vegas, it was to Wild West, I prefered the retro-futuristic Americana feel in Fallout 3. But beyond that, I can't say I agreed.
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Catherine N
 
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Post » Sun May 24, 2009 5:54 am

Were you introduced to Fallout 3 in the series, if so you are bound to think NV svcks ass. But go play the originals, see how related it is to the original minds behind the series, notice Fallout 3 has not reason to ever be included in the series. BUT...

Notice how damn good games they both are.

However I agree with you on points 1 - 9, excluding weapons because the weapons in NV were badass, they had camos and some even had stories behind them. Weapon mods were badass.

On the factions note, they were cool, especially the NCR and desert rangers, but I felt bad for the BoS (Why? Look at my profile, BoS supporter here :toughninja: ) They sure killed the western BoS, which I know were already in bad shape.
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Blessed DIVA
 
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Post » Sun May 24, 2009 1:27 am

Yes, you could play on hardcoe Mode and Very Hard, but the difficulty isn't there. It only gets REALLY, REALLY annoying.


True but the inability to insta-heal alone does make combat more challenging.

hardcoe Mode: Sleep, eat and drink or else you die. Great. When playing on hardcoe Mode, i want to kill myself. It's not hard. It's just annoying and a pain in the ***. And you shouldn't have to enable an optional feature for the game to be challenging. Which it even fails to be.


It's really not that much work.

Very Hard Difficulty: I have 6 geckos following me. I'm a level 4 character, i have a 9mm pistol and 40 shots. Every gecko needs 12 shots to the head to die. And i need 5 hits to die. Fun.


So Very Hard is too tough and everything else is way too easy? Don't know what to say about this. I found the game eminently beatable on very hard. What's your character gun skill?
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Kira! :)))
 
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Post » Sun May 24, 2009 8:49 am

Yes, you could play on hardcoe Mode and Very Hard, but the difficulty isn't there. It only gets REALLY, REALLY annoying.


Exactly. Increased hitpoints does not equal increased difficulty, unfotunately that's how Bethesda does the difficulty slider :shrug:

I disagree with hardcoe mode though, i used a mod to add it to Fallout 3 before i even heard it would be in New Vegas :D It's not "hardcoe" enough though.
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Madeleine Rose Walsh
 
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Post » Sun May 24, 2009 8:43 am

i totally agree with u dopedk especially the thing about the quest mostly being someones mailman but am sort of impressed that FO3 and FNV are 2 entirely different games they have almost nothing in common
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maria Dwyer
 
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Post » Sun May 24, 2009 6:54 am

I've deleted a couple posts that had nothing to do with any form of constructive debate.

To the OP: anyone here understands that what you post is your opinion. If you're so set on only wanting to tell your opinion and not wanting to discuss it with your likeminded forum collegae, you maybe shouldn't post. There's no need to add little flame baits that you don't care what other people have to say and insinuate that if they do disagree with you that they are trolls. Such comments are not appreciated around here.

Carry on then. :)
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Ezekiel Macallister
 
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