Opinions on a new Op. ability?

Post » Wed Sep 01, 2010 1:27 pm

The Background

Now let me start off by explaining how i thought up my idea! I was mindlessly derpin' around in Reactor as an Operative, i disguised as a resistance medic like any good operative would do. But to my surprise the redeployment wave arrived moments after and the medic saw me just as i finished disguising as him.

The Idea

I was thinking of an ability, for operatives, that allows said operative to see the redeployment wave timer of the opposing team! Rather this ability could be an add-on to comm hacking so when you comm hack you can also see the timer's status or could be an entirely different ability that takes its place once you disguise.

Any thoughts/comments/questions/suggestions?
I thought it would be a good discussion topic, i mean it doesn't change the gameplay that much and it gives operatives a useless upper hand in strategically disguising into their victims.
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Big Homie
 
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Post » Wed Sep 01, 2010 5:49 pm

A nice idea...
This one is actually valid, it's not over-powered and it's decently thought out...

And yes that's true, I've disguised myself multiple times (For the xp ;D) and had myself killed by the incoming waves of enemies...
But then again, I guess it would make it too easy to determine when to use cloaking, making it easier on Ops... Then again Medics have easy xp for doing the right thing... Hmmmmm...

I don't know, all I can say that it's argumentative. But I agree that it's uses are... Useful ;D
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Alister Scott
 
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Post » Wed Sep 01, 2010 9:54 pm

It would be nice to see their respawn timer, but even if you knew it, it's still a guessing game depending on where you are, and the route the enemy takes to get to you...assuming they're coming your way. At the very least, though, it gives you prep time to get in position. It would actually be very handy intel, I believe.
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NAkeshIa BENNETT
 
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Post » Wed Sep 01, 2010 12:40 pm

It would be nice to see their respawn timer, but even if you knew it, it's still a guessing game depending on where you are, and the route the enemy takes to get to you...assuming they're coming your way. At the very least, though, it gives you prep time to get in position. It would actually be very handy intel, I believe.


Agreed, I believe only Ops should have it to make it an even balance, allowing them to communicate it to the team.
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Monika
 
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Post » Wed Sep 01, 2010 6:47 pm

Great idea, but I wouldn't get your hopes up about it actually being implemented.
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Maria Leon
 
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Post » Wed Sep 01, 2010 10:31 am

Great idea, but I wouldn't get your hopes up about it actually being implemented.


Oh, that i know, of course they wouldn't add it! But its neat to discuss such things
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Ashley Hill
 
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Post » Wed Sep 01, 2010 4:34 pm

I was thinking the other day about an ability for operative too. My idea was have a higher level rank ability, improved mix of disguise/homing beacon, where after you disguise yourself, a red outline automatically shows you the location of the person you disguised as. It would make you aware of their position, so you're not caught.
Just a thought though, I don't play much operative because I don't see much inventive too.
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Ray
 
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Post » Wed Sep 01, 2010 11:52 pm

Having it as an upgrade on Comms Hack/Disguise, yes. Has to be bought with a level credit like any otherability, and while Disguised, or for the duration of Comms Hack, you'd be able to see the enemy spawn timer. ONLY the Operative doing the hack though - don't give the whole team the timer.

Having it permanently on would make it OP though. It may seem like just a small thing, but it's actually pretty big.
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Chenae Butler
 
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Post » Wed Sep 01, 2010 11:05 am

I would like to see the Operative get a debuffing ability or something in that nature since every other class can self buff it would make them waste another supply pip to rebuff themselves just a thought.
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Sakura Haruno
 
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Post » Wed Sep 01, 2010 3:12 pm

I would like to see the Operative get a debuffing ability or something in that nature since every other class can self buff it would make them waste another supply pip to rebuff themselves just a thought.


This would be good too
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renee Duhamel
 
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Post » Wed Sep 01, 2010 2:51 pm

They have a lot to work on right now but maybe later it will be actual
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Ownie Zuliana
 
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Post » Wed Sep 01, 2010 1:42 pm

press start you can see when the deployment time is over... problem solved...
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marina
 
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Post » Wed Sep 01, 2010 11:43 pm

:gun: :gun: sorry bad writing skill. if you press start the redeploy timer is right there why would you want to waste a skill point on that? idk you tell me sir

keep on gunnin!!!!!!!!

:gun: :gun: :gun:
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Nick Swan
 
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Post » Wed Sep 01, 2010 3:12 pm

press start you can see when the deployment time is over... problem solved...



:gun: :gun: sorry bad writing skill. if you press start the redeploy timer is right there why would you want to waste a skill point on that? idk you tell me sir

keep on gunnin!!!!!!!!

:gun: :gun: :gun:


They're both the same question so i'll answer them together!

You can only see your team's redeployment timer, not the enemies when checking the scoreboard and to further prevent people's attempts to crush my ability making dream both teams don't have the same time on the clock for respawns.
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josh evans
 
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Post » Wed Sep 01, 2010 4:48 pm

I like the idea but how would the mechanics work. Would you see the respawn timer for the next spawn only then you would have to coms hack again to see it again or what. You couldn't exactly have it last for too long or it would make things unbalanced. Could be a nice add-on to Operatives and give them another tool what helps there team meaning they would of greater use to a team.
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Marcus Jordan
 
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Post » Wed Sep 01, 2010 3:31 pm

you do realise that they would beable to see your name on the map anyway and hunt you down? and they should have a buff that makes peoples footsteps completly silent.
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Fiori Pra
 
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Post » Wed Sep 01, 2010 11:19 pm

I think that operatives should be able to hack while still in disquise or they should have a non-removable hack box
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Ellie English
 
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Post » Wed Sep 01, 2010 10:30 am

I was thinking operative should have smoke grenades ,and another type of spot and mark device - basically he can throw this grenade like object into an area and it will mark all the enemies within a certain distance like 10m <
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Bones47
 
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Post » Wed Sep 01, 2010 10:24 pm

I can't believe how many people actually want this ability... you can count each wave by looking at the time already...

As for determining the location of enemies, homing beacon + disguise covers this, if you are diguising at a time that gets you killed, your not thinking your strategy through enough.

I think the recon aspects of Operative is already useful enough.

Decoys or a visual aid for strategic recon would be more practical for this class IMO....

Decoy: A tiny projector that can be thrown onto the ground, once deployed a stationary holographic 3d image of yourself is projected. However once shot the image begins to deteriate until finaly the holographic image no longer shows.
Would be useful for distracting enemies and flanking. The holographic image could lock onto the nearest target to give the appearance of being a real player, could also have the holograph appear to be shooting, also causing a red dot to appear on the radar. The only way to tell if this is a holograph is to either shoot it and see if flicker, or by noticing the device directly beneath it projecting the image. Great to use behind cover to avoid it being detected.

CCTV: Similar to the "COD" (please don't flame) deployable camera but more useful, however instead of being a tripod based camera that is easily detectable and cant be adjusted, it could be a remote controlable unit that can be attached to walls and other surfaces with a wide FOV as well as 180 degree movement to perfect its line of sight and to place homing beacons on targets that you spot while viewing your camera on your "Ipod" pda.. this sphere shaped camera can be hacked by other operatives to show false images of the area being clear. Visually it is similar to a land mine with a spehere in the middle kind of like a webcam.

Maybe even using the same sort of interface as the turret remote control view, if pda is too tricky.
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Myles
 
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Post » Wed Sep 01, 2010 12:39 pm

I was thinking that tactical deployment of a new temporary spawn would be great if it could be spotted by soldiers and removed by enemy operatives.
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teeny
 
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Post » Wed Sep 01, 2010 9:53 am

you do realise that they would beable to see your name on the map anyway and hunt you down? and they should have a buff that makes peoples footsteps completly silent.


That ability already exists, Silent Running! Rank 4, Universal ability tab
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Nick Jase Mason
 
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Post » Wed Sep 01, 2010 5:47 pm

Decent idea but it would definitely require some testing to makes sure it can't be overused. Maybe encourage operatives to actually decoy once and awhile? If anyone hasn't yet decoyed, run to an MG mid map and waited for the spawn wave then you should try it. Especially on Refuel if you can prevent the Resistance from planting that first bomb on the door.

Nice MG looking over the stairs and door itself.
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Jade
 
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Post » Wed Sep 01, 2010 2:58 pm

Decent idea but it would definitely require some testing to makes sure it can't be overused. Maybe encourage operatives to actually decoy once and awhile? If anyone hasn't yet decoyed, run to an MG mid map and waited for the spawn wave then you should try it. Especially on Refuel if you can prevent the Resistance from planting that first bomb on the door.

Nice MG looking over the stairs and door itself.


Can you explain decoying for me?
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Jordyn Youngman
 
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Post » Wed Sep 01, 2010 9:45 pm

This clip shows a demonstration of http://www.youtube.com/watch?v=48Ui_L9foOE&feature=related. Obviously the one here can be overused quite a bit, however a stationary decoy that actually needs to be setup would take more strategy to deploy. For this idea I imagine, that once the hologram is projected it acts like a turret tracking enemies and pretends to fire when enemies are in its view range, this will really grab the enemies attention. Think of it more like a ninja how they use a straw dummy to provoke an attack to draw out the enemy.
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Tai Scott
 
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