» Tue May 17, 2011 8:04 am
I find a lot of things rewarding, depending on the quest.
In the Main Morrowind Quest, the twists and surprises in the story, combined with the lore, were huge rewards to me. Plus there were a number of mysteries that were posed with additional information slowly leaked, in the MQ and with the Dwemer for example. Pacing is really important for this, you need to build slowly, not in 2 back to back conversations for example.
In Building Up Uvirith Legacy, watching the town get built was a big reward. I was surprised at how much I enjoyed that.
Watching NPCs develop or change can be rewarding. But this also needs to happen slowly, and is a lot of work to mod.
In terms of items, uber-items are pointless. Either they're going to be tossed away, or they'd reduce the already rare challenges in the game. But, you could get away with it if you throw in a surprise, maybe with a moral choice. For example, the PC acquires the item, then a week later somebody comes to solicit the item (it was a family heirloom, or whatever). Or you could have a group of representatives from a faction (or several) request the item as a donation. Then the PC has to choose who to give to, or to keep it.
Services can be rewarding. One service that I'd pay 100k gold for (even if I had to collect it), or do a huge quest for is: an item sorter and/or seller. You're the head of a faction (or several). You have underlings. Why can't you just hand off all your junk and have them sell it or put it in the appropriate containers? Of course, the actual reason is that it's difficult to mod. But my character would go through a lot to be provided with an underling that takes miscellaneous items and sells them in the background, never to be seen again. It would be fine if I got back 20% of the value or even less..
Also, I don't know if others would agree, but if you're going to have a fort that can become a player's home, make the player put serious money down for it. Need to fix things up, add a wing, etc? Make the costs big, 10K, 20K, even more. For a little bit, BUUL motivated me to go out and get extra money because of a weekly 2500 gold upkeep cost. It turned out that wasn't very much, and it took no effort to cover the cost and still accumulate gold like crazy. And my character doesn't even bother to loot corpses anymore. Also, charge for servants , retainers, etc.