Optimizing Meshes with NIFopt

Post » Thu May 03, 2012 11:47 am

So I used NIFopt to optimize meshes in my game. I basically took every bsa file in the data folder and ran it through the program... now I have an issue though. I can walk through things like doors and walls to cities. I'm sure I wasn't supposed to do all of the bsa files... so what did I do wrong and which files do I really need to pass through the program?

Thanks!
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Rex Help
 
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Post » Thu May 03, 2012 8:20 am

I haven't messed with the nif optimization in quite a while but last I remembered you weren't supposed to optimize player meshes, creatures, armor, clothing, things like that. Basically anything with an associated .egm file should be skipped.

Go to tesnexus.com and search for pyffi and read up on the process there.
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Brooks Hardison
 
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Post » Thu May 03, 2012 9:50 am

I haven't messed with the nif optimization in quite a while but last I remembered you weren't supposed to optimize player meshes, creatures, armor, clothing, things like that. Basically anything with an associated .egm file should be skipped.

Go to tesnexus.com and search for pyffi and read up on the process there.

I looked it up but there's no real info on it... just a bunch of people confused like I am. I'm not sure that I see any egm files in the data folder either. I'll keep looking.

I'm guessing by the lack of responses... that it's not a very popular optimization. So it might not be worth even doing....
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Tom Flanagan
 
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