The problem with blood and gore is that it has become so commonplace in entertainment AND in real life, that when it happens - real or not - it's no big deal.
It's up to the game makers they either overdo it like Fallout 3 or come to a more reasonable approach.
From what I gathered from Todd's podcast there will be an appropriate amount of blood as would be expected in battle.
Fallout was shock and awe, Skyrim will probably be ouch that hurts.
It's up to the game makers they either overdo it like Fallout 3 or come to a more reasonable approach.
From what I gathered from Todd's podcast there will be an appropriate amount of blood as would be expected in battle.
Fallout was shock and awe, Skyrim will probably be ouch that hurts.
I have issues with excessive blood and gore, so I had some MAJOR problems with Fallout 3. My first mods were Gore_No_More and Less_Blood for Fallout 3 . . . which tone done the amount of blood and gore to a level that I can handle. Fallout New Vegas was not nearly as excessive, and I'm guessing that Skyrim will be similar to FONV in this respect.
Having a bunch of options are good . . . as long as they are done correctly. FONV's hardcoe mode is an example of an option that was done very poorly.