You're poll is biased, your making those who rather not such an implementation seem extreme in their views and unreasonable.
I don't really think it is. Its pretty much either you don't want it added in any way shape or form, or you're okay with it being in even if you won't use it.
The game shouldn't need to facilitate such sentimentality optional or not, TES series has for the most part been an open world where the fate of all protagonists in the series have been up for debate and open ended for the players themselves to decide. FO3's kill off the main character bit was exclusive to Fo3 only as far as Bethesda is concerned and wasn't really well recieved, you don't beat Elders scrolls, you play it, you experience the story and play it as you wish. thats why its a sandbox RPG and not a on rails or linear RPG. if you want to kill your character, then kill your character I don't see why you need cinimatics and some backdrop voice to reaffirm this, and yeah killing your character and getting a reload screen is no different from Fo3's ending, you get a reload screen and you start from an earlier save or start a new character, you need reinforcement for this?
I realize that this is an open world and not a linear game. The only way to beat the game is to have the most cappilars and all that, I really do understand that. Its my sentiments exactly, you should be able to rp as you wish. And a few of my characters possibly have a death wish, because of their pasts. Maybe saving the world was their way to amend for their past deeds, and now they're fine with their lives ending. I don't think the game would be tarnished in any way, shape, or form if it bends enough to allow this durring the main quest. Allowing the player to be fully absorbed into their character, and to allow the player to act as the character would is what an rpg should shoot for.
Spoiler
A dialoge option when talking to Martin, with the character telling him that he's going to go back out and hold off Dagon while he prepairs the amulet, Martin stating that the player will not survive if he goes out there, and the player getting one last dialoge option to say they'll go out to hold off Dagon or not wouldn't hurt the openness of the world. Not in my mind anyway.
Hell, you could make the sacrifice lead to a quest. Having the Champion of Cyrodill die in a fight with Dagon, with Martin becoming a golden dragon just after you die. Everything goes dark, untill suddenly a dim light apears in a small room with you sitting in a chair. After talking witha a strange guy for a while, the room explodes into butterflies and you find yourself in Shivering Esles. You're confused how your still alive, and you don't understand until you finish that expantions main quest and learn you're really the madgod. Or something else, like you find yourself in some strange land after dieing, and you can either complete the questline in that area and in doing so earn your life back, or just accept your death and stay there.
Hell, you could make the sacrifice lead to a quest. Having the Champion of Cyrodill die in a fight with Dagon, with Martin becoming a golden dragon just after you die. Everything goes dark, untill suddenly a dim light apears in a small room with you sitting in a chair. After talking witha a strange guy for a while, the room explodes into butterflies and you find yourself in Shivering Esles. You're confused how your still alive, and you don't understand until you finish that expantions main quest and learn you're really the madgod. Or something else, like you find yourself in some strange land after dieing, and you can either complete the questline in that area and in doing so earn your life back, or just accept your death and stay there.
no I'll pass. best of all everyone is happy and can do with and think of their character as THEY wish and not have the game decide for them, some people like to play through the MQ and then deal with side quests and other avenues of play, not get cut off and have some much undone and I rather not cook porkchops and collect toy pieces for timmy while Dragons are buring down my door step, but its ok because I know Ill die in the end I might as well play abbated and do as much as I can before starting the MQ. and Im tired of people using the word optional in an effort to make anyone who disagrees to look like an idgit, just because something can, doesn't mean something should that term is such a buzzword around here optional doesn't make it inherently good and all encompassing.
The thing is the game desiced a lot about our character. If you want to finish the main quest to the end, you will live unless you decide to kill yourself. You could jump into the lava in Morrowind, or go out and fight Dagon, while immagining the world moves on after our death and that Martin really did become a dragon to save the world, but the game won't regognize that. That's what the cutscene is for, to show that the world continued on. Sure, you're dead so there's no way you'd know this, but a nice little cinimatic to show that stuff anyway wouldnt' hurt anything. You do want to know what happened after you save the world, dead or not. If it needs to be explained, have it so that you watched on for a while as a spirit till the cutscene is over. I dont' want it to be manditory, it should be optional. Morality set aside so that good true blue hero type characters don't end up dieing.
I don't see how I'm trying to make you look like an idiot either. I see your points and I'm enjoying making counter arguements. You're the one who seems to think I'm someone who thinks I know everything and if you disagree you're stupid. I just want the option to be available for my character's to take. Its fine if you disagree, I can see why many people wouldn't like this idea. But there are a few other's like myself who would like an option like this. I'm trying to give ways in which both sides should get what they want. Being optional in itself isn't perfect, it needs to be well done like anything else. But that doesn't meen if its hard to do it shouldn't be done.