Optional Parser System

Post » Wed Mar 30, 2011 8:29 am

They can be great if done correctly - but as it is at the moment, I would prefer they only add such a thing if the system is vocal.


Ewwwww, that's even worse. Right up there with dragon-shouting into a microphone while climbing the 7,000 steps with Move or Kinect. :sick:
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Gwen
 
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Post » Wed Mar 30, 2011 12:38 am

Ewwwww, that's even worse. Right up there with dragon-shouting into a microphone. :sick:

Couldn't agree more.
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Natalie Taylor
 
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Post » Wed Mar 30, 2011 9:25 am

Yeah, I have a 360 (and a usp keyboard but thats not the point) but it wouldn't be bad for a couple situations, like answering riddles. just the joystick picking letters thing would work if it's just a couple times.


I DO think it would be a cool idea for solving riddles and things like that. But, people would end up just looking up the answer online, unlike the current system where they don't have the option to ask about something until their character discovers it in-game.
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Amber Ably
 
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Post » Wed Mar 30, 2011 9:19 am

Ewwwww, that's even worse. Right up there with dragon-shouting into a microphone while climbing the 7,000 steps with Move or Kinect. :sick:

I certainly don't advocate dragon-shouting into a microphone - and I can understand your view on the Move and Kinect.

The marketing for both has been completely wrong, making games solely for the kinect or move, and they end up being kiddy wii knockoffs.

But while the content for them has been sorely lacking, the technology behind them is encouraging - would you really want the gaming tech as it is to stagnate, just stay as it currently is for years on end?

The correct way to use the Kinect is to have a game that has optional Kinect functionality - incorperating the new features, rather than the game revolving around it. Can you imagine The Force Unleashed if you could use the Kinect to control it?

Similarly, the Voice/AI tech would make a great addition to any rpg - especially bioware games and bethesda games, imo. But I think you misunderstood my post, I'm not saying it should be in Skyrim - the tech simply isn't there yet. Would you really prefer the old dialogue system if you could just ask an npc a question?

Gaming as we know it is great, and I love the keyboard and controller ways of handling control - but technology marches on, the methods in the future for gaming input will probably be much superior to the ones we know today.
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Fiori Pra
 
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Post » Tue Mar 29, 2011 11:49 pm

That would solve the issue with answering riddles in RPG, with dialogue tree system you can just save and reload and try each answer. If you had to type the answer you'd have to use your brains a bit. I remember this being used in LoZ: Wind Waker for a password, you had to hear it in the game to get it right.
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roxxii lenaghan
 
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Post » Wed Mar 30, 2011 5:22 am

Gaming as we know it is great, and I love the keyboard and controller ways of handling control - but technology marches on, the methods in the future for gaming input will probably be much superior to the ones we know today.


If you want agreement from me, come up with one scenario in which playing a future TES-type game entirely on a Move/Kinect gimmick controller will be anything but a lengthy chore. I suspect it's possible, but I can't for the life of me imagine how. :shrug:
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SamanthaLove
 
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Post » Wed Mar 30, 2011 8:49 am

it would probably take up to much memory not to mention it might make it to complex for consoles
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Marlo Stanfield
 
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Post » Wed Mar 30, 2011 1:18 am

it would probably take up to much memory

I think if old floppy-disc DOS games had enough memory for it, then even with a much more advanced parser system, it wouldn't make a dent in the memory of current technology.
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Karine laverre
 
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Post » Tue Mar 29, 2011 10:57 pm

Ewwwww, that's even worse. Right up there with dragon-shouting into a microphone while climbing the 7,000 steps with Move or Kinect. :sick:


LMAO.

What if my voice isn't as deep as, say, a guy's voice? Then my dragon shouts would be freakin' useless . . .

~ Dani ~ :)
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SexyPimpAss
 
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Post » Wed Mar 30, 2011 9:36 am

Maybe if they can make it so NPCs can understand every word in the English language, and understand what you're saying through the way in which you arrange them in a sentence.. :/
So no, it couldn't happen. The closest we can probably get to that would be choosing sentences and responses from a list like in Fallout.
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Michael Korkia
 
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Post » Tue Mar 29, 2011 11:22 pm

I have dyslexia, that's not going to work for me.
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Kat Ives
 
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Post » Wed Mar 30, 2011 9:26 am

I think if old floppy-disc DOS games had enough memory for it, then even with a much more advanced parser system, it wouldn't make a dent in the memory of current technology.

oh thats right now i remember the system you are talking about it was in starship titanic right? awful game. awful system to wouldnt want it in skyrim
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Rob Davidson
 
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Post » Wed Mar 30, 2011 5:55 am

Maybe if they can make it so NPCs can understand every word in the English language, and understand what you're saying through the way in which you arrange them in a sentence.. :/
So no, it couldn't happen. The closest we can probably get to that would be choosing sentences and responses from a list like in Fallout.

that kind of technology is very real actually. look at http://www.youtube.com/watch?v=WFR3lOm_xhE

I have dyslexia, that's not going to work for me.

really? you don't really show it on these forums :D but i guess you got spell check.

that's one of the many many reasons i think it should be optional too... some people have a hard time spelling even simple words (even if they don't have dyslexia).
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Charlotte Buckley
 
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Post » Tue Mar 29, 2011 8:38 pm

Putting a riddle into the game would not be that hard. The player could given a wall or floor of letters to choose from. Using radiant AI, they could have a number of random questions, with different answers (it wouldn't be unlimited, of course).

If the player got the question wrong, they would plunge to their death. Apart from being a challenge, it would encourage people to learn to spell.

~ Dani ~ :)
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Siobhan Thompson
 
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Post » Tue Mar 29, 2011 9:44 pm

This wouldn't be any different than Morrowind's dialog system, only you have to type in the keywords not just selecting them.

In fact, with a parser system you could cheat by already knowing the keywords when you shouldn't ingame.
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Susan
 
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Post » Wed Mar 30, 2011 12:22 am


really? you don't really show it on these forums :D but i guess you got spell check.

that's one of the many many reasons i think it should be optional too... some people have a hard time spelling even simple words (even if they don't have dyslexia).


Yes, spell check is one of my best friends. :biggrin:
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Emma
 
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Post » Wed Mar 30, 2011 4:01 am

Putting a riddle into the game would not be that hard. The player could given a wall or floor of letters to choose from. Using radiant AI, they could have a number of random questions, with different answers (it wouldn't be unlimited, of course).

If the player got the question wrong, they would plunge to their death. Apart from being a challenge, it would encourage people to learn to spell.

~ Dani ~ :)

That would/could still be a parser system, if there is more than one exact way to answer the question. i guess that would fall under the "mandatory, only in a couple situations." answer.

however, if you meant a riddle with just exactly a one word answer, i don't think it's considered a parser system.

for instance, if the riddle is

A Bosmer was slain. The Altmer claims the Dunmer is guilty. The Dunmer says the Khajiit did it. The Orc swears he didnt' kill the Bosmer. The Khajiit says the Dunmer is lying. If only one of these speaks the truth, who killed the Bosmer?

the answer is: (backwards for you people who want to solve it, I'm not gonna do this for the next one though) cro eht
^There is really only one answer for this

However, if the riddle is

A man says, "If you lie to me I will slay you with my sword. If you tell me the truth, I will slay you with a spell." What must you say to stay alive?

The answer could be: You will slay me with your sword; You will kill me with your sword; You will use your sword to kill me; I will die by your sword; etc.
^this would be considered a parser system i believe. And this is just an example, they can be as simple as just synonyms for other words.

BTW These riddles are out of the http://elderscrolls.wikia.com/wiki/Yellow_Book_of_Riddles.
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Kahli St Dennis
 
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Post » Tue Mar 29, 2011 11:49 pm

yeah, that could be fun. Especially since bethesda hasn't been so great with the whole conversation/dialog tree thing in TESIII and TESIV. Battlespire was better with that, I think (I've only read the story on TIL, I've not played the game).
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willow
 
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Post » Wed Mar 30, 2011 3:55 am

You suggest a lot of stuff Liu but this is the lamest idea yet. I would never ever play a game like that,its silly as hell. I want to kill monsters and get loot not fuddle about with a clunky text response system. If I want zork I can play zork in Blops to boot. I despise dealing with npc emotional baggage its why I avoid JRPS like the plague. I almost feel offended you suggested this at all. :facepalm:
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T. tacks Rims
 
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Post » Wed Mar 30, 2011 7:28 am

You suggest a lot of stuff Liu but this is the lamest idea yet. I would never ever play a game like that,its silly as hell. I want to kill monsters and get loot not fuddle about with a clunky text response system. If I want zork I can play zork in Blops to boot. I despise dealing with npc emotional baggage its why I avoid JRPS like the plague. I almost feel offended you suggested this at all.

Well soooorrrrry, but i think http://www.gamesas.com/index.php?/topic/1170770-cigarscigarettes might be worse. I would like this, sorry you don't like the idea, and that i offended you. :blink:
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Myles
 
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Post » Wed Mar 30, 2011 9:56 am

Sounds like a great idea to me. Dialogue trees don't offer any challenge -- you are stuck with a few options, and often have to choose between a few snarky options that give you a personality that you may or may not approve. For the most part all you are doing is just picking the tree path that opens up some quest or reward. A well-done parser (with auto-grammar and auto-topic complete) might add some life to this lame system.

But, I agree this may prove a problem with console systems.
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YO MAma
 
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Post » Wed Mar 30, 2011 2:29 am

Sounds like a great idea to me. Dialogue trees don't offer any challenge -- you are stuck with a few options, and often have to choose between a few snarky options that give you a personality that you may or may not approve. For the most part all you are doing is just picking the tree path that opens up some quest or reward. A well-done parser (with auto-grammar and auto-topic complete) might add some life to this lame system.

Check http://alice.pandorabots.com/ out

it takes a while to load, but you don't need to download anything. you just type on the line.
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bonita mathews
 
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Post » Wed Mar 30, 2011 1:14 am

Well soooorrrrry, but i think http://www.gamesas.com/index.php?/topic/1170770-cigarscigarettes might be worse. I would like this, sorry you don't like the idea, and that i offended you. :blink:


Yeah, your cigarette idea was worse. :)

But this isn't a bad idea at all and I seem to recall something like this in Oblivion (can't put my finger on it). I recognize my original idea was a version of a parser system. Nothing wrong with that, is there?

Another option would be a set of tiles, like bricks on a sidewalk or tiles on a wall, and the player would have to answer a riddle and then press the right tiles to get open a door or whatever.

I really like the riddle idea. And, yes, it would be better than just another "slaughter me silly" dungeon.

~ Dani ~ :)
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Amber Hubbard
 
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Post » Tue Mar 29, 2011 9:22 pm

Yeah, your cigarette idea was worse. :)
...
Another option would be a set of tiles, like bricks on a sidewalk or tiles on a wall, and the player would have to answer a riddle and then press the right tiles to get open a door or whatever.

Good, at least I can gauge how bad my ideas are.

and i don't know why, but having tiles to press on just keeps reminding me of Banjo Kazooie for some reason... but yeah that would work in basically the same way.
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mike
 
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Post » Wed Mar 30, 2011 7:00 am

If you want agreement from me, come up with one scenario in which playing a future TES-type game entirely on a Move/Kinect gimmick controller will be anything but a lengthy chore. I suspect it's possible, but I can't for the life of me imagine how. :shrug:

An interesting challenge.

Before I dive into it -
First off, I would prefer a TES game THAT far into the future to be controlled by brain impulses - think the Matrix. This technology isn't is implausible as you might
think. I have a ThinkGear headset myself for my Ipad which feeds 8 types of brain waves into an algorithm that churns out Meditation and Attention levels. The app which came with the headset has a mode where by focusing, you can lift a metal sphere on the screen - if you lose focus, it begins to drop. Since we went from Super Mario Bros. to Halo in under ten years, I don't consider the aforementioned tech to be an impossibility in ten to twenty years time.

But I digress - back to the matter at hand. A future TES game entirely controlled by a Kinect - well, allow me to add another technology we have now. Two German game designers created a Sphere shaped, human sized enclosure specifically for gaming purposes. Inside, you don a VR headset - and if you walk forward, the ball moves to accomodate you. Similarly in all directions, it IS a sphere after all. Now, if you combined that with the kinect technology - any movements you make will be captured by the kinect, every word you speak as well.

This combination allows fully realized Virtual Reality - you move your character around cyrodile by virtue of your own legs, without ever worrying about bumping into walls, as primitive vr systems have encountered in the past. Your panoramic view completely filled with the beauty of an TES game.

Your sword swung by your own hand, magic from your own fingertips. Asking npc's where Sheogorath's Shrine is, with your own voice.

And yes, I'm both an idealist and a computer science major, but I personally would consider the above systems to be fantastic gaming tools. I doubt that is enough to garner your agreement, Alois, but be that as it may.
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Breanna Van Dijk
 
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