» Sat May 28, 2011 12:40 pm
Have you changed your load order recently? If you are under the effect of a piece of clothing or ingestible, and save, and then add or remove a mod that changes the stats of that effect, your stats will not return to normal when the effect wears off. For example, if unmodded orange mentats give a +5 perception boost, you take them, and save before they wear off, then add a mod that makes the perception boost +7, your perception will be lowered by 7 when the effect wears off, meaning it will always be 2 lower than what it should be. It can be fixed though.
If that is the problem, you can type "player.modav perception 2" in the console and it will go back to normal for all intents and purposes, except that if you type "player.getavinfo perception", the "temp" value will be -2, and the "permanent" value will be 2, rather than both being zero (i forget which heading those two values are placed under, modifiers or something, but they're easy to spot). You can also reverse it, I think, by doing the opposite of what caused the problem - take orange mentats, save, remove (or re-add) the offending mod, then things should go back to normal once the effect wears off, and you can save and put your load order back to normal (and getavinfo will return the right stats).