Orcs should have remained unplayable

Post » Fri May 13, 2011 2:51 pm

Too bad, because Gortwog was quite the man. He likely died while making vigorous love to his wives.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Fri May 13, 2011 8:19 am

And concubines of the finest stock, hailing from all over.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Fri May 13, 2011 6:41 pm


Next thing you know, we might be hearing about how some do not want women fighters, just preferring them to be in the towns weaving baskets or making dinner. You know, like real life *cough - Tomoe Gozen, Queen Bodicea, Quan-Lin, Granuaile, Elizabeth I, Nanny of the Maroon peoples, Gormlaith, Cleopatra, countless others, cough *.


Actually, I always felt a twinge whenever I see a female Imperial Guardsman, or fighter's guild member. Obviously, there are exceptions. Unfortunately, all the women you've named above were leaders, and therefore had to fill more masculine roles to maintain power. 99.9 percent of every army in the history of the world were men.

On the flip side, since women were barred from more official forms of masculine employment, the type of woman who looked for that life was more likely to end up as a spy, or assassin, or bandit.

And while I was upset about the small number of women weaving and cooking, I was also upset at the small number of men farming and fishing and so forth, menial labor in general.

Anyways, the issue at hand. I DON'T think Orcs should be unplayable. But there SHOULD be unplayable races, even intelligent ones who can't be talked to and traded with.

BUT I do think Orcs should be more unique. Now, some people are saying they don't want Tolkien typical Orcs Are Violent Orcs. Well, that ship has sailed, the lore is written. I do like that they are being integrated into "society" but I think you should be able to see the transformation. People should say "Oh wow, an Orc serving as town steward? Never thought I'd see the day." There should still be Orcs who refuse to do any labor other than the violent nomadic life they are used to. whether that is serving the Legion or forming bandit gangs in the hills.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Fri May 13, 2011 7:56 am

To be honest, I liked it how the orcs had some asian influences in their culture (as StoneFrog pointed out), coupled with being tribal.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Fri May 13, 2011 1:01 pm

The propaganda part, or the sophisticated part?

Both. The way people view them forces them to be less sophisticated. Would you hire an Orc to be a bartender in a world racist against Orcs? No, they would drive away customers. Would you let an Orc join your magic based guild if you where a racist head? No, they're too inferior. the list goes on. I'm fine with Orcs being more or less as sophistcated as everyone else, it jut shouldn't happen overnight.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 13, 2011 12:37 pm

I just want to say there is nothing wrong with races acting "unlike" how you would expect. Ive seen Stealth Nords or heavy armour high elves, even orc mages, and that's cool, it even gives a unique feel that makes you know you have the power to make choices in the game. And look up the races of TES on wikipedia there are much more like "deep elves", chimmer, water elves, Sloads (slug ppl). The possibilities are endless, most races in the lore arent even in the game because they live in far off lands even outside of tamriel, or they have a reason not to be there. (example) snow elves were natives to skyrim untill nords settles and drove them out and to perhaps extinction. In game i am a Breton and i enjoy stereotypes, makes me feel unique
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Fri May 13, 2011 10:21 am

Orcs should always have that ostracised feeling to them. Was great in Morrowind when you'd run up to Malacath's statue and he'd say something different to your orc character than he'd say to others. Already know where his statue is in Oblivion and I'm planning an orc character now that I've beaten the MQ with my "hero" character.

Gortwog.. dead? Sad. Oh well, take one of his kids and put 'em on the throne. The empire already had a dark elf empress once, didn't it? Or did they change the lore for that, too?
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Fri May 13, 2011 6:13 pm

Oh and i find that stereotypes in-game can add realism, like fear of a race, or hate, or love. I like what the dark elf in prison w/ u in the beggining of oblivion says, because thats a start, to show lore through unique-ness of race. Though it can be offensive if someone loves playing a race and someone disses them for it, so leave the stereotypes for INSIDE the game, for the sake of it being an RP. and to get this out of my system: Imerials are weak mortals, Kajits are theiving criminals, orcs are ugly brutes, dunmer are [censored]s and evil, high elves are slave driving pompus witches, wood elves are annoying midget pedos, argonians are swamp dwelling scum, Redguards.....k nevermind, Nords are stupid brutes, Bretons are filthy half-bloods, and i think thats it, u guys happy? but no i love all the races in TES
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Fri May 13, 2011 6:30 am

Edit: Nevermind, someone else already said it.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Fri May 13, 2011 8:33 pm

some people seem to forget a little game called Daggerfall... wasnt Orsinium established at the end? Therefore definining Orismer as a people?
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Fri May 13, 2011 1:59 pm

1) Both. The way people view them forces them to be less sophisticated.

2) Would you hire an Orc to be a bartender in a world racist against Orcs? No, they would drive away customers. Would you let an Orc join your magic based guild if you where a racist head? No, they're too inferior. the list goes on. I'm fine with Orcs being more or less as sophistcated as everyone else, it jut shouldn't happen overnight.

1) So is it Orcish mentality again to take it lying down?
2) And the spread is pretty good concerning Orcs and their positions, given the 40 years.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Fri May 13, 2011 3:28 pm

Half sentient creatures/races make the world a little more interesting. Goblins have that role now in Tamriel (A race of creatures i would like to see more depth to in TES5)

I was introduced to the Orcs when i played Morrowind, so i've always known them as intelligent, but i liked how they were more barbarian and warrior orientated.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Fri May 13, 2011 11:58 am

Gortwog.. dead? Sad. Oh well, take one of his kids and put 'em on the throne. The empire already had a dark elf empress once, didn't it? Or did they change the lore for that, too?

No, it's in the lore. It's Pelly the Mad's wife, and she ran the empire into its most prosperous years. However, the circumstance for her death is quite shady. The only other emperors that were around her level were Tiber Septim, and probably Uriel V (though he really botched his invasion to Akavir)
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Fri May 13, 2011 3:28 pm

1) So is it Orcish mentality again to take it lying down?
2) And the spread is pretty good concerning Orcs and their positions, given the 40 years.

And 40 years is a long time to forgive the mass slaughter of Orcs and the Orc's trying to take land for thier own? No. This isn't like our slavery, this lasted thousands of years (I believe)
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Fri May 13, 2011 12:56 pm

All for stereotypes. Characters should play to their racial strenghts, with the odd exception (Treyvond the Redguard)
This is set on a whole different, entirely fictional planet for peats sake! Please dont bring real-world problems into it like someone posted "close minded individuals". Whatevers good for the game imo, and rascism and hate would make it much more interesting, wouldnt it be nice to see the odd racially motivated murder in the streets of bravil? Imo, this would make the game ssem much more immersive as people actually do things instead of just walking around. It could be like the goblin fights you occasionally bear witness unto. And I love a good goblin fight!
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Fri May 13, 2011 4:22 pm

If that is the case (about playing a race's strength), there needs to be a helluva lot more orsimer smiths, other than ONE who deals with blunt weapons. In addition, there were hardly any orsimer who lived off the lay of the land, as we should expect. Yeah, we got ONE body guard and ONE smith, but that's about it. Lord Rugdumph gro-Shurgak was a good exception, but everyone else were pretty much green-nords-who-were-more-like-Imperials.

In Morrowind, we had plenty of orcs who were barbarians, comprised a good amount of members in the Fighter's Guild (instead of just ONE orc), had a whole town of orc guards in an neutral controlled area near a frontier, more orsimer smiths (one of whom has excellent knowledge on materials used for armor), and of course a few exception sprinkled around (like Sharn gra-Muzgob - Balmora mages guild)
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Fri May 13, 2011 12:44 pm

And 40 years is a long time to forgive the mass slaughter of Orcs and the Orc's trying to take land for thier own? No. This isn't like our slavery, this lasted thousands of years (I believe)

I'm not quite sure what you are getting at there.

40 years since Orcs went from tribal to organized, barbaric to civilized. Sure there is racism. But the paces the Orcs have reached in the numbers that we can see makes sense from a shorter lived race. Lets say half the newborn Orcs agree with equally racist eldars, and half of those become bandits and the other half stay home, then another half of the Orcs see the old feuds and want to move on. Most of them build up home, and a good number still travel around Tamriel looking for work and end up as a Smith or Legionnaire. And yeah the racism might still exist but it is not so petty as denying work or becoming a bandit. Its the sort of racism that turns Lord Rugdumph into a laughable fool by all those with real power.
Sneaky types ..
* One assassin (in the DB)
* One pirate (on the Serpent's Wake)
* Three rogues
* Three thieves
* One savant
* Two Dark Brotherhood enforcers
... for a total of eleven of them.

"Noble" types ...
* Two semi-independant (Rugdumph and his daughter)
* Two in castle duty (Skingrad and Anvil)
* One priest in Chorrol
... for a total of five.

There are only two mage-type Orcs, a nightblade (Mor gra-Gamorn) and a warlock (Magub gro-Orum).

Aside from that, there are three traders, two owners of a tavern, and nine farmers and the like.

Now, there are the following fighters ...
* Five barbarians
* One crusader
* Seven warriors + one trainer
* Two smiths
* One arena chamption
... for a total of 17 of them.

Now, keep in mind that most of the adventurers, all of the marauders and all of the arena fighters are heavy-armour fighters. So you have not only a good portion of the named (thus, already unusual and atypical) Orcs being your "stereotypical" fighter/armourer type, but also nearly everyone of the unnamed ones.

For 40 years I think this is a good spread. And I do not think MW was to ridiculous either.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Fri May 13, 2011 2:01 pm

40 years

I may be wrong, but it took far longer for black people to end slavery and get the same rights as everyone else in our world. Imagine something to the scale of Orcs?
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Fri May 13, 2011 7:12 am

I may be wrong, but it took far longer for black people to end slavery and get the same rights as everyone else in our world. Imagine something to the scale of Orcs?


I may be wrong, but all it took for anyone - even barbarians - to become citizens with the same rights as everyone else in the world of the Roman Empire (which the Tamrielic Empire is modelled on) was to finish one 20-year voluntary assignment in the Legions. Why shouldn't the same apply to the Orsimer in Tamriel?
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 13, 2011 8:55 pm

personally, i think that the orcs, or at least the majority of orcs, should stay civilised. However, on toop of this, they should also be made uglier, even just look more gruesome, as a sign that they have bee cursed. Just because they are ugly, though, does not mean that they are automatically evil.

I for one would like the game to be darker, more sinister, like how you would IMAGINE early medieval life to be.

That said, i would also like if most races were made to look more sinister, like the beast races, and the dunmer, in particular.

This would all make for a more interesting game, even if the natures of the races stayed exactly the same. I would, for one, love to play as an ugly orc whose looks scared two bells out of almost everyone he met!!


I don't, however, like the sound of "un-playable races," as it would much lessen the experience of a game that many wnjoy playing as all the various races.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Fri May 13, 2011 8:49 am

I may be wrong, but all it took for anyone - even barbarians - to become citizens with the same rights as everyone else in the world of the Roman Empire (which the Tamrielic Empire is modelled on) was to finish one 20-year voluntary assignment in the Legions. Why shouldn't the same apply to the Orsimer in Tamriel?

Did the romans mass kill these Barbarians? Throughout Daggefall, Orcs where CONSTANTLY killed. The player always killed Orcs whenever he met them, and it had been going on for years prior to the game. This kind of hatred doesn't fade overnight.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri May 13, 2011 4:14 pm

Did the romans mass kill these Barbarians?


Yes. Yes, they did.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Fri May 13, 2011 1:27 pm

Roman auxilia were sent to other fronts than where they came from, so they didn't have to fight their own.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Fri May 13, 2011 12:27 pm

Yes. Yes, they did.

I really doubt to the scale of Orcs in TES. And where they a different race? Racism makes it take longer for hate to pass.

Even so, if it would had stupidly been 20 years for the Orcs to be complete citizens, I never felt that change. I just played morrowind, and all of a sudden, they where best friends with the rest of the empire. Taken from UESP:

In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions.

Note the word "Slowly". I should have seen this happen in game, I don't want massive important aspects of the world to change so suddenly with every new game.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Fri May 13, 2011 4:53 pm

I really doubt to the scale of Orcs in TES.


Julius Caesar's http://en.wikipedia.org/wiki/Gallic_Wars killed over 250 thousand Helvetii (where Swiss is today) alone - 70% of the total population. How's that for mass murder?

And where they a different race? Racism makes it take longer for hate to pass.


"Racism" as we understand the term today didn't exist in the time of the Roman Empire. As such, that's not comparable.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

PreviousNext

Return to The Elder Scrolls Series Discussion