Orcs should have remained unplayable

Post » Fri May 13, 2011 5:25 am

I reject pointless sterotyping. If the Orcs from say Daggerfall include shamans and have weapons and armour made from metals - Orcs have both magic and some kind of sophisticated economy which faciliates the distribution of such weapons. Not only this, the higher quality weapons end up on the higher ranked officers. Thusly, we can understand the Orcs, even in protoform, to have some kind of economy, including a service economy (buyers and sellers), and a related social hierarchy. It includes magic users.

Trapping this beautiful green race as a pack of barbarians is a mistake. They are free and intelligent let them buy and sell if they wish to buy and sell.
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~Amy~
 
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Post » Fri May 13, 2011 3:00 pm

Julius Caesar's http://en.wikipedia.org/wiki/Gallic_Wars killed over 250 thousand Helvetii (where Swiss is today) alone - 70% of the total population. How's that for mass murder?



"Racism" as we understand the term today didn't exist in the time of the Roman Empire. As such, that's not comparable.

Julius Caesar had a lot of baldness to overcompensate for, making him a special case. Another Roman mass murderer was Quinctillius Varus, who crucified around 2000 Jews and Syrians. Then again, you had your diplomatic Romans too.

Race was first determined by physical appearance when the British Empire invented "black" "white" "hindu" and so on. Before then, race was always determined by the language you spoke. The Greeks invented the word Barbarian to describe anyone who can't speak Greek. Literally, a barbarian is someone who just goes, "bar, bar, bar," whenever he opens his mouth to talk.

The Romans really had two races: Roman and non-Roman. The censor of the senate would decide what your race is. So, you could be born in Britannia and be considered a Roman if you know the right people. Same as today. If you truly wanted to change your race to black or asian, regardless of your background, you really just have to know the right people in charge of the census. All race has ever been is just a checkbox on a census form.
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Marion Geneste
 
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Post » Fri May 13, 2011 7:37 am

Julius Caesar's http://en.wikipedia.org/wiki/Gallic_Wars killed over 250 thousand Helvetii (where Swiss is today) alone - 70% of the total population. How's that for mass murder?



"Racism" as we understand the term today didn't exist in the time of the Roman Empire. As such, that's not comparable.



Completely different. This is of your standard empire-expanding mass murders throughout history. Ceasar did not kill them because he hated them, he wanted the land and of the remaining army he captured (in that link you sent, you didnt read it did you?) he let live for political and economic reasons.
Orcs were slaughtered for funsies
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kyle pinchen
 
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Post » Fri May 13, 2011 8:16 pm

Completely different. This is of your standard empire-expanding mass murders throughout history. Ceasar did not kill them because he hated them, he wanted the land and of the remaining army he captured (in that link you sent, you didnt read it did you?) he let live for political and economic reasons.
Orcs were slaughtered for funsies


Really? Orcs were slaughtered in masses for fun and games? Got a quote from the http://www.imperial-library.info/ or the http://www.uesp.net/wiki/Main_Page about it?
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Killah Bee
 
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Post » Fri May 13, 2011 2:55 pm

I dont know! whatever the other dudes point was. thats why they were killed I never had morrowind/arena/daggerfall but i think they were killed because they were a persecuted people seen as barbarians and shoild be killed
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Carys
 
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Post » Fri May 13, 2011 11:52 am

Note the word "Slowly"

Over a lifetime perhaps?

[edit] and for the bit about comparing it to slavery, it did take a decent sized push that lasted about 30 years for things to change according to official status.
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carly mcdonough
 
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Post » Fri May 13, 2011 6:26 am

Orc's were hated because they were 'cursed'. Although other races may add more justifcations, in a world of magic being cursed is reason enough to be avoided.
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Nomee
 
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Post » Fri May 13, 2011 6:57 pm

Orcs are just poo.

I'd feel uncomfortable selling my finery and wares to poo too.
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I love YOu
 
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Post » Fri May 13, 2011 11:23 am

The line about Orcs living short lives was something about Nords living to be six years old, then passing it off to Orcs. Orcs have been known to live past their sixth birthday, so we can call bs on bad lore. Not to mention, it was only on the nearby Orcs in Skyrim. There's no legitimate reason to assume other Orcs live short lives.

I don't care for the idea that everyone patched things up with the orcs because they got ahold of a piece of a robot. Screw that, it's bad writing. If the numidium was given directly to Gortwog, that might have happened because he would have taken out the other bay powers. Don't get too excited about Orcs being accepted because the zord says so, it is lore that Imperial Legions can defeat the Numidium.

Even if they're accepted enough to not be killed on sight like they were in the past, why would an orc use this limited freedom to become a book seller in Leyawiin? It's not exactly a newsflash that Orcs have their own language and that very few of them speak Tam. Fewer still can read, but don't let that set heavily. Most of the gameworld shouldn't be able to read.

If Orcs are part of the legions, the Emperor would keep them as a separate unit to discourage racial violence between troops, and probably never station them as guards. If someone is racist enough to kill an Orc, who may be part of the legion somewhere, the legion knows it has to violently crack down on the murder of it's troops. They could work as shock infantry (don't make me use the Orcs on you!) as a quick means of ending battles by playing on the enemy's fear.

It isn't so much playing stereotypes as it is injecting reasonability. If an Orc is out of his country and is enduring persecution, what will he be doing? Probably not getting a two year nursing degree.
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James Hate
 
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Post » Fri May 13, 2011 8:43 pm

I dont know! whatever the other dudes point was. thats why they were killed I never had morrowind/arena/daggerfall but i think they were killed because they were a persecuted people seen as barbarians and shoild be killed

People probably used to kill them because they used to hide in dungeons, snorting and attacking people.

EDIT: Oh and a lot of town guards and soldiers and officers in Roman times were ex-barbarian POWs and the like. So, I would expect to see an orc guard now and then.
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J.P loves
 
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Post » Fri May 13, 2011 8:54 am

No. It's not in lore that the Imperial Legions can defeat the Numidium, only the Numidium can defeat the Numidium (and I'm not being silly). This is why when it did get destroyed, it was because a part of it destroyed it (Zurin Arctus) and when the Warp of the Wets occurred and there were multiple Numidiums that eventually destroyed each other. Hell, the altmer are actually STILL fighting the Numidium in different time periods.

Also, TES is a world were myths are true, so the story of Orkay (in actuality, Arkay) tricking the nords and shortening their life and then having the curse stuck on the nearest inhabitants is probably true, as the period during the merithic era was VERY screwy.
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Lizs
 
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Post » Fri May 13, 2011 12:57 pm

No. It's not in lore that the Imperial Legions can defeat the Numidium, only the Numidium can defeat the Numidium (and I'm not being silly). This is why when it did get destroyed, it was because a part of it destroyed it (Zurin Arctus) and when the Warp of the Wets occurred and there were multiple Numidiums that eventually destroyed each other.

Hell, the altmer are actually STILL fighting the Numidium in different time periods.

If the player activates the Mantella himself while in possession of the Totem (the controlling device of the Numidium), the Numidium will slay the player, go out of control, and be destroyed by Imperial forces.

Also, TES is a world were myths are true, so the story of Orkay (in actuality, Arkay) tricking the nords and shortening their life and then having the curse stuck on the nearest inhabitants is probably true, as the period during the merithic era was VERY screwy.
Even if the goofball story is true, it said nearby orcs. Not all orcs or most orcs. It's not good storytelling to have all myths be true.
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Nauty
 
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Post » Fri May 13, 2011 11:30 am

Retconned, it's now the Warp of the West, in which it's the Numidiums that killed it each other. You should know this.
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Campbell
 
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Post » Fri May 13, 2011 8:12 am

Retconned, it's now the Warp of the West, in which it's the Numidiums that killed it each other. You should know this.

They don't kill each other, they cancel each other out in that myth. They don't really explain how the player character walks into Aetherius and creates several Numidiums with one mantella.
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Emma
 
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Post » Fri May 13, 2011 3:01 pm

Same difference
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Lexy Corpsey
 
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Post » Fri May 13, 2011 6:56 pm

Same difference
If the difference was the same, you wouldn't have brought it up.
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Cameron Garrod
 
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Post » Fri May 13, 2011 3:17 pm

But, now the reader understands both differences. :goodjob:
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Maya Maya
 
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Post » Fri May 13, 2011 7:40 am

The Numidiums end up being scrap again, it all becomes semantics if you use "canceled out" or "smashed each other"

Also, when there's a running theme that when a race gets curse, it afflicts the whole race.
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Darren Chandler
 
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Post » Fri May 13, 2011 8:07 am

The Numidiums end up being scrap again, it all becomes semantics if you use "canceled out" or "smashed each other"
Not really. The Numidium was scrap before this happened. Now it is many Numidiums into scraps with many mantellas.

Also, when there's a running theme that when a race gets curse, it afflicts the whole race.
Nothing defines the race until after the curse. That's crap.
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Taylah Haines
 
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Post » Fri May 13, 2011 8:14 pm

Like I said, the Merithic Era was extremely screwy. Plus, from what I understood, the orsimer curse was first, then Orkay's curse that was tossed on them.

Also, your Numidium bit...what's the difference in what I said earlier, other than not mentioning the Mantella?
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Trey Johnson
 
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Post » Fri May 13, 2011 6:01 am

Like I said, the Merithic Era was extremely screwy. Plus, from what I understood, the orsimer curse was first, then Orkay's curse that was tossed on them.

Also, your Numidium bit...what's the difference in what I said earlier?

So you know of any orcs older than six years?

Nothing was destroyed or resolved with any mantellas left. Do you know the story of how the agent of Daggerfall crawled into Aetherius?
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Kahli St Dennis
 
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Post » Fri May 13, 2011 7:07 pm

Here's what the text says from http://imperial-library.info/content/oblivion-five-songs-king-wulfharth-1
The third song of King Wulfharth tells of his death. Orkey, an enemy god, had always tried to ruin the Nords, even in Atmora where he stole their years away. Seeing the strength of King Wulfharth, Orkey summoned the ghost of Alduin Time-Eater again. Nearly every Nord was eaten down to six years old. Boy Wulfharth pleaded to Shor, the dead Chieftain of the Gods, to help his people. Shor's own ghost then fought the Time-Eater on the spirit plane, as he did at the beginning of time, and he won, and Orkey's folk, the Orcs, were ruined.


And yes I do
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jessica breen
 
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Post » Fri May 13, 2011 4:51 am

Here's what the text says from http://imperial-library.info/content/oblivion-five-songs-king-wulfharth-1
Yes, that's one account of the story. When there are two accounts, what is done? Take the word of the anonymous fanman who says his king eats the weather? Yay. Bring up what else it says about Orkey, and show me his ties to the Elves.

It doesn't matter much, Orcs skill live past six years old. That proves myths can be wrong.

And yes I do
Good! Then tell me in detail how Akatosh was saddled and ridden.
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Farrah Barry
 
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Post » Fri May 13, 2011 4:50 pm

It's funny really.

The concept of the Dragon Break was created because different people playing Daggerfall could create different endings. The Dragon Broke is nothing but the result different entities controlling the events for themselves. It can be observed in the Dawn with multiple gods walking the Mundus, with Warp in the West and it's Numidia.

Yet for some reason, the jump to connect this concept with that of the many different people playing Daggerfall never gets noticed.

You don't even have to break the fourth wall. The only way in which Mundus allows seven versions of the Numidium to exists is through a Dragon Break where different entities control the events time in a different fashion. As such the mysterious agent of Daggerfall was a god-walker.
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Tiffany Carter
 
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Post » Fri May 13, 2011 5:05 pm

It's funny really.

The concept of the Dragon Break was created because different people playing Daggerfall could create different endings. The Dragon Broke is nothing but the result different entities controlling the events for themselves. It can be observed in the Dawn with multiple gods walking the Mundus, with Warp in the West and it's Numidia.

Yet for some reason, the jump to connect this concept with that of the many different people playing Daggerfall never gets noticed.

You don't even have to break the fourth wall. The only way in which Mundus allows seven versions of the Numidium to exists is through a Dragon Break where different entities control the events time in a different fashion. As such the mysterious agent of Daggerfall was a god-walker.


Thank you for finally explaining to me what the hell the Dragon Break is. I love me some lore, but I just can't trudge through the books relating to the subject.
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Channing
 
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