[Concept] Ordinator Diversity

Post » Thu May 03, 2012 4:04 pm

I've always wanted to make a little mod that adds different kinds of Indoril Armors from the Community to the game without breaking Immersion by finding it in a chest in Seyda Neen or something.
However, I need some help in deciding, what to do.
These are the Armors I have in mind.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2525

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=433

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9480

If you dont like one of them or have another ressouce in mind, tell me.
But now I need help to implement them into the game.

Who will wear them?
What are their names?
What are their stats?

I thought tthe first one could be the general uniform of Vivec City and should be named accourdingly. (Vivecian Armor? Vivec City Armor? Vivec Guard Armor?)
The second one could keep its name and be called Elite Indoril Armor and only be worn by unique, high level Ordinators.
The third one could be generally worn in and around the Ghosfence, since its not as heavy and more flexible (think of the harsh environment) it can also keep its name (Indoril Scout Armor or maybe Light Indoril Armor as an alternative)

So yeah, your thoughts please.

-moshingpanda
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Haley Cooper
 
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Post » Fri May 04, 2012 4:09 am

Here's my thinking:

The first one should apply to Ordinators who guard the city of Vivec. It should Medium, and should be called simply Indoril armor.

The second should apply to Ordinators who guard the Ministry of Truth, the city of Mournhold, and Ghostgate. It should be Heavy, and be called Indoril Elite armor.

The third one should apply to Ordinators who guard various places that aren't as important as the aforementioned. It should stay Light, and still be called Indoril Scout armor.

Each set should have its pros and cons, but not deviate too much when it comes to AR. Meaning even the Scout type should be superior quality armor. Make sure to attach the "Wear it and die in it" script to the new armors.
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Julie Serebrekoff
 
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Post » Thu May 03, 2012 4:57 pm

^ I like tonal's idea. I think it would break immersion to have a bunch of different colored ordinators running around in vivec (or mournhold, etc...), the uniformity works well with the game's setting. I really like those textures though, so good luck!
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Jason Wolf
 
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Post » Thu May 03, 2012 4:53 pm

Here's my thinking:

The first one should apply to Ordinators who guard the city of Vivec. It should Medium, and should be called simply Indoril armor.

The second should apply to Ordinators who guard the Ministry of Truth, the city of Mournhold, and Ghostgate. It should be Heavy, and be called Indoril Elite armor.

The third one should apply to Ordinators who guard various places that aren't as important as the aforementioned. It should stay Light, and still be called Indoril Scout armor.

Each set should have its pros and cons, but not deviate too much when it comes to AR. Meaning even the Scout type should be superior quality armor. Make sure to attach the "Wear it and die in it" script to the new armors.

I think I should have mentioned, that I do want to keep the Vanilla Indoril Armors intact.
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C.L.U.T.C.H
 
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Post » Thu May 03, 2012 6:47 pm

This would be cool. Kinda like the Ordinators in TR.
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Astargoth Rockin' Design
 
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Post » Thu May 03, 2012 1:35 pm

Hm yes some diversity would be nice.
But the black yellow combination of the first one doesnt really fit in my idea of variation on the original Indoril armor.
I think the variations should be more subtle like the scout armor does. It stays true to the original colour pattern but still it shows that the armor belongs to a different rank or class.
Maybe some diversity in the size, form or colour of the feather on the helmet. Smaller feathers for some? A more red colour to the helmet of important Indoril captains?
And of course the open helmets are a great way of showing diversity.

The scout armor should be given to some of those ordinators at the ghostgate and also a few in vivec, but I think overal most ordinators should wear the original armor (with here and there some small variations)
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ZANEY82
 
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Post » Thu May 03, 2012 9:07 pm

I'm all for mods that take all these wonderful armors and weapons and actually make them part of a game rather than just something you fins in a shop somewhere and never see anywhere else. I figure if I'm willing to add a store with new items, I'm willing to see those items in my game. Since you asked.... keeping them all called Indoril Armor (with some variation) would be my preference, but Vivecian armor? no, not if your intent is to add rather than change.

I believe there are female versions of ordinators with new helms in MCA, though they're already "in world" due to MCA, as opposed to just appearing in a shop, but it's worth mentioning.

This sounds like a great mod!
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Nitol Ahmed
 
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Post » Fri May 04, 2012 2:31 am

Sounds good to me, but remember: you'll have to ask the creators if you can put them into a compilation
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Anne marie
 
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Post » Fri May 04, 2012 1:43 am

I only ask that they're BB compatable.
Nothing annoys me more than downloading an awesome looking armor only for me to look like a genderless automaton.
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Monika Krzyzak
 
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Post » Thu May 03, 2012 10:44 pm

I have a good idea. I think. Ranks. The highest ranking Ordinator has the second armor. All in between has the first and all of the lowest ranking ones have the third one. Also make it so that the ones with the better armor have more skills and such but the ones with the lower have worse skills.
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Jack Moves
 
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Post » Thu May 03, 2012 9:43 pm

So:

Indoril Scout Armor
Vanilla Indoril
Tribunal Armor (name of the first armor in the mod)
Elite Indoril Armor

mhhh.. I dont know.
I dont want to make things tooo colourful I think I prefere to do it by region.
I was inspired by TRs Necrom Ordinators, so I think I'll stick to that concept.
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Mr.Broom30
 
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Post » Thu May 03, 2012 8:20 pm

I think you should scrap the Elite armor. It just doesn't fit, and stands out far too much from the others. It doesn't seem as traditional as other Dunmeri styles. Instead, use that Tribunal Armor and rename it as such. It's in the same style as the normal armor, but the addition of black parts is just enough to make it special. The design also connects it strongly with the Tribunal themselves, and high-ranking Ordinators in the game (Berel Sala, Tarer Braryn, Elam Andas, etc.) are in the service of the Tribunal rather than merely being Indoril infantry, so it suits. Use the closed helm (the face of Nerevar is an important part of the Ordinator's image), but the only place you'll need to use it is replacing the helm that lies on the table near Berel Sala, as it's probably his. And also to complete the set for those players willing to kill for the armor.

Also, don't forget that you've already got High Ordinators at your disposal. The concept of High Ordinators was handled in a rather silly way in Tribunal, where every Ordinator in Mournhold is a "High Ordinator" just for being there. I think you should replace existing High Ordinators with regular Ordinators, and replace Ordinators in the Ministry of Truth and the secret library with High Ordinators - they can be Ordinators with proven devotion to the Temple, thus trusted with guarding their darkest secrets. Rename Her Hand's Armor accordingly. This will add a deeper kind of hierarchy within the Ordinators.

Give Scout Armor to some (not all) Ordinators not stationed at a major settlements like Vivec or Molag Mar - temples, Ghostgate, etc. I'd just have them use the normal closed helm for the same reason I brought up before, but you might want to make it light.

You might choose to distinguish between the four orders of Ordinators, which NPCs describe as:

The Order of the Watch provides guards for temples and shrines.
The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.
The Order of Doctrine and Ordination are militant scholars.
The Order of the Inquisition identifies and suppresses heresy among priests and laymen.

The Order of the Watch are all those that serve as guards. The ones at Ald Daedroth are probably in the Order of War, and they wear expensive_robe_02. If I were you though, I wouldn't sort by the Orders, there aren't enough armors around. I would, however, see if I could implement those robes elsewhere, because as far as I know only the Ordinators at Ald Daedroth wear them and they could make for a neat alternative uniform.

Good luck with this, I'd really like to see this finished.

EDIT: Just realized I wrote a wall of text. Apologies, I don't mean to hijack your idea or whatever, just offering my input. :tongue:
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Jonathan Montero
 
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Post » Thu May 03, 2012 10:43 pm

Dont need to apologize at all.
I really love your ideas!
I want to create a believable mod and not just one that throws in everything there is in the game...

I am not sure about changing all the High Ordinators to Ordinators. Mournhold seems like a very important Place.
But on the other hand, so is Vivec.

I would love to give each place its own unique Armor (Vivec, Mournhold, Ghostgate)

We have 4 different armors available. (I think Ill scrap the black and silver armor, you are right, it looks rather Imperial)

I think Ill add this to many Ordinators outside of Vivec and Mournhold. I think Ill also add one Ordinator wearing this to every Dunmer Temple.

I am not sure about the Ghostgate. Afterall it is an important place and needs to be held at all costs. (Sure, the Game doesnt care about this at all, but it should be!)

PS: what exactly is the Order of the Doctrine?


How lore correct could this Armor be:

http://planetelderscrolls.gamespy.com/fms/Image.php?id=79917%22>http://planetelderscrolls.gamespy.com/fms/Image.php?id=79917

I think it looks very awesome, but I am not sure how the temple would feel about the moon and star on the shield.
However, if it was replaced with the Hand or some other Symbol, Id love it!
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Angela Woods
 
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Post » Thu May 03, 2012 7:21 pm

isn't that the armor of st nerevar. It's got its own quest.
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Sabrina garzotto
 
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Post » Fri May 04, 2012 4:53 am

Now that I've looked at it more closely, replacing the High Ordinators might not be such a simple task. They're quite well established - NPCs talk about them and stuff. Still, I do find the fact that Mournhold gets better Ordinators a little weird.

Not entirely sure what the Order of Doctrine and Ordination is, but they sound like crusader-types that are heavily involved in the more religious side of things.

The Armor of St. Nerevar could probably be renamed and implemented, I think, but you're right about the moon and star. If it was replaced with a more temple-friendly symbol, it could work.
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Shelby Huffman
 
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Post » Thu May 03, 2012 6:56 pm

The Armor of St. Nerevar could probably be renamed and implemented, I think, but you're right about the moon and star. If it was replaced with a more temple-friendly symbol, it could work.

This one's probably best left as a unique item for a quest.

My vote would be to leave the Mournhold ordinators alone. There's a difference between a mods adding more variety to ordinators in new locations, and a mod that totally rearranges everything.
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BRAD MONTGOMERY
 
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Post » Fri May 04, 2012 5:09 am

It looks more like an imperial armor. You could use the shield but I don't think it will match the other armors being silver and all.
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Pawel Platek
 
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