Any progress on this mod?
Will joining the Ordinators affect the Blades/Ashlander quests?
Progress so far remains conceptual, but I get the feeling that spending this much time and effort jotting down ideas is going to save me a lot of trouble later on when I'll completely forget about an important part of lore or something and have to go back and rewrite half the story. Writing a story that is not only lore-accurate and compatible with the game, but involving, deep, and compelling is a much greater task than I had previously imagined. But I have yet to hit any
major roadblocks that would halt my progress, other than writer's block and a lack of ideas here or there. But now that finals are coming to a close, I think I'll have a bit more time to bounce some more ideas off the wall. :]
As of yet, save for an effect on Blades'/Ashlanders' dispositions and perhaps some altered greetings and dialogue, this mod will not affect the Blades
I didn't know someone was looking at doing this. I made a mod that does some of what this was going to do (it's my Indoril Armor mod, available now from PES for the low, low price of absolutely nuthin'). However, at the end of my little quest process, you don't join an Ordinator faction or anything, you can just walk around in Indoril armor without getting attacked by Ordinators. There are ways to fail the training, and there are rank pre-req's. With just two new quests (one of them is a two-stage process) and a tie into the pre-existing Vivec murder quest, it's much smaller in scale and conception as this. But if there is interest, there's something in the meantime at least. I suspect that this mod, when released, will coflict with mine, so maybe it'd be better to wait if you're interested in this mod specifically.
I'm still waiting for feedback and bug reports, but I've already found a few places where I'll be updating the dialog. I'm also considering adding a quest where Berel Sala would send the PC to collect the saint's items from the 'control the ordinators' quest. He doesn't seem to be a guy who would want the ordinators to be controlled, really. And I'll be making copies of the core of the mod that don't include the indoril greaves I made so people with other armor mods don't see two different types of indoril greaves.
It's refreshing to see someone else taking real efforts to bring the Ordinators to life!
I like your ideas, and look forward to playing your Ordinator mod as soon as I get the time. I, too, suspect that mine will conflict with yours, but by no means should you let that influence your decisions regarding your release/updates - as it stands now, my Ordinators still need a lot of work before they make their debut, and your mod looks quite promising in addressing the Ordinators as a faction. As I said, I'm very eager to play your mod and see what others (such as yourself) with congruent interests can create.
I like your ideas a lot, particularly the Berel Sala quest you mentioned. It shows a regard for Morrowind's already-existing lore and atmosphere.
I'm downloading your Indoril Armor mod now, and I'll play it as soon as I get the chance tomorrow.
Perhaps you might be interested in later on helping me with ideas for my own mod? But that is for the future...