[REQ] Original concept art for architecture?

Post » Mon Oct 11, 2010 3:51 pm

I'm a modeller in search of inspiration. Anyone want to submit their 'original' concept art for architecture here? Interiors, castles, houses, city walls, bridges, etc.
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Angus Poole
 
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Post » Mon Oct 11, 2010 2:26 pm

I'm a modeller in search of inspiration. Anyone want to submit their 'original' concept art for architecture here? Interiors, castles, houses, city walls, bridges, etc.


Hah. Not a single reply. Please disregard. :snoring:
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Gemma Flanagan
 
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Post » Mon Oct 11, 2010 12:21 am

These forums have been incredibly slow for a while now. A day without a response shouldn't get you down, especially since artists seem even fewer than writers.
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Music Show
 
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Post » Mon Oct 11, 2010 12:39 pm

what sorta stuff are you looking for (medieval/gothic/roman/chinise/precolumbian/etc)? i need quite a bit for hammerfell, both in terms of single models and whole sets. unless you want something ridiculously specific, i'm sure we can find you something you'd like.
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Stu Clarke
 
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Post » Mon Oct 11, 2010 3:26 pm

what sorta stuff are you looking for (medieval/gothic/roman/chinise/precolumbian/etc)? i need quite a bit for hammerfell, both in terms of single models and whole sets. unless you want something ridiculously specific, i'm sure we can find you something you'd like.


Do you have a link?
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Adrian Powers
 
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Post » Mon Oct 11, 2010 2:23 pm

With Lady Nerevar suggesting something for Hammerfell, I drew you something just now Hel Borne. It's a business of some kind.

http://img576.imageshack.us/img576/815/hammerfellbusiness.jpg
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Kayla Bee
 
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Post » Mon Oct 11, 2010 6:57 am

thats actually good shades, didn't know you were an artist :)

for a smaller job, a http://img152.imageshack.us/img152/3568/tamrielcloselm2.jpg set like this would be fantastic (if you need more detail i'd be happy to provide). for a larger project, how a bout the https://www.dropbox.com/gallery/3383110/2/Hammerfell/Yoku%20Ruins?h=c6bd3c? we also really need interiors for an http://daryam.com/Hammerfell/Images/Gallery/Hammerfell/Taneth/Taneth01.jpg.
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remi lasisi
 
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Post » Mon Oct 11, 2010 3:29 pm

thats actually good shades, didn't know you were an artist :)
Only a little, in my day job, I'm an architect. That mostly means I can't draw people too well.
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Camden Unglesbee
 
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Post » Mon Oct 11, 2010 4:04 am

With Lady Nerevar suggesting something for Hammerfell, I drew you something just now Hel Borne. It's a business of some kind.

http://img576.imageshack.us/img576/815/hammerfellbusiness.jpg


Very nice inkwork. Nice design.

Only a little, in my day job, I'm an architect. That mostly means I can't draw people too well.


Sure would be nice if you had these concepts worked up in AutoCAD as 2D. Could convert *.dxf into splines to extrude out into 3D with greater speed

thats actually good shades, didn't know you were an artist :)

for a smaller job, a http://img152.imageshack.us/img152/3568/tamrielcloselm2.jpg set like this would be fantastic (if you need more detail i'd be happy to provide). for a larger project, how a bout the https://www.dropbox.com/gallery/3383110/2/Hammerfell/Yoku%20Ruins?h=c6bd3c? we also really need interiors for an http://daryam.com/Hammerfell/Images/Gallery/Hammerfell/Taneth/Taneth01.jpg.


My intent was to gather some concepts for my own project which is not for OB but possibly for TES V. OB's engine simply does not provide what I need (static shadows, occlusion, specular mapping, etc). Since it could easily take me a year to work up just a handful of models and textures it would probably be ill advised to rely on me for content for Hammerfell Project. Unless you are planning on a post TES V release.
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Invasion's
 
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Post » Mon Oct 11, 2010 11:45 am

Very nice inkwork. Nice design.

Sure would be nice if you had these concepts worked up in AutoCAD as 2D. Could convert *.dxf into splines to extrude out into 3D with greater speed
Thanks man.

Lunch break special. http://www.mediafire.com/?jmvydyynhqz http://www.mediafire.com/?0w4eggmywlt http://www.mediafire.com/?myytzh2nvlk
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Travis
 
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Post » Mon Oct 11, 2010 2:36 am

Thanks man.

Lunch break special. http://www.mediafire.com/?jmvydyynhqz http://www.mediafire.com/?0w4eggmywlt http://www.mediafire.com/?myytzh2nvlk


I'll have to take a look when I get home. Thanks.

An idea of what I would like to do is something like http://farm3.static.flickr.com/2401/2254014937_b3577987a0.jpg. Its Mardin, Turkey. As you can imagine its well beyond what the OB engine can handle and without shadows and 3D gridpathing it would be both plain/flat looking and unnavigable by NPCs.

And BTW - If you haven't seen it this is a building I posted some time back. http://www.tesnexus.com/imageshare/images/544857-1271730593.jpg. Its just an experiment but it should give an idea of what I can do (skillwise). But again the OB engine makes it less appealing ingame. Screenshot is from NIFscope.
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Hearts
 
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Post » Mon Oct 11, 2010 3:42 pm

I'll have to take a look when I get home. Thanks.

An idea of what I would like to do is something like http://farm3.static.flickr.com/2401/2254014937_b3577987a0.jpg. Its Mardin, Turkey. As you can imagine its well beyond what the OB engine can handle and without shadows and 3D gridpathing it would be both plain/flat looking and unnavigable by NPCs.

And BTW - If you haven't seen it this is a building I posted some time back. http://www.tesnexus.com/imageshare/images/544857-1271730593.jpg. Its just an experiment but it should give an idea of what I can do (skillwise). But again the OB engine makes it less appealing ingame. Screenshot is from NIFscope.
That's a good model, and quite an ambitious undertaking with Mardin there. So if I make you another one sometime, cad is the way to go? Can you work with a sketchup model? I can make those pretty fast at home as basic interpretations of cities.

http://anticlere.webs.com/leyawiin.htm
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Emily abigail Villarreal
 
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Post » Mon Oct 11, 2010 3:05 pm

That's a good model, and quite an ambitious undertaking with Mardin there. So if I make you another one sometime, cad is the way to go? Can you work with a sketchup model? I can make those pretty fast at home as basic interpretations of cities.

http://anticlere.webs.com/leyawiin.htm


Extremely cool. I haven't done anything with Sketchup personally but I do have a procedure somewhere that allows transport from Sketchup to Blender then I should be able to pipe it out to *obj/*dxf/*nif and ultimately into GMax (my tool). Prototyping in Sketchup is I'm sure faster than Blender or GMax but as far as I know (correct me) Sketchup doesn't support UVmapping and models can't be detailed (edges can't be chamferred, etc). This means a bit of post model reworking. Interesting if a production pipeline could be developed though. :)
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Kaley X
 
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Post » Mon Oct 11, 2010 6:30 am

Extremely cool. I haven't done anything with Sketchup personally but I do have a procedure somewhere that allows transport from Sketchup to Blender then I should be able to pipe it out to *obj/*dxf/*nif and ultimately into GMax (my tool). Prototyping in Sketchup is I'm sure faster than Blender or GMax but as far as I know (correct me) Sketchup doesn't support UVmapping and models can't be detailed (edges can't be chamferred, etc). This means a bit of post model reworking. Interesting if a production pipeline could be developed though. :)
I haven't looked into much of doing something more detailed than sketch-up, but you can export sketchup into .dae and .kmz files. Apparently with the .dae file, you can put sketchup right into 3d Max. I'll google some stuff this evening.
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Raymond J. Ramirez
 
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Post » Mon Oct 11, 2010 4:00 am

I haven't looked into much of doing something more detailed than sketch-up, but you can export sketchup into .dae and .kmz files. Apparently with the .dae file, you can put sketchup right into 3d Max. I'll google some stuff this evening.


This is the http://www.blendernation.com/from-sketchup-to-blender/. From Blender I can get things out to GMax in a portable form. Apparently there are plugins for Sketchup that solve a few concerns:

http://sketchuptips.blogspot.com/2008/06/new-plugin-round-corners.html
http://www.screencastcentral.com/public/yt2753.cfm

You may not need me at all. :)
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Kelsey Hall
 
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Post » Mon Oct 11, 2010 1:19 pm

I'll have to take a look when I get home. Thanks.

An idea of what I would like to do is something like http://farm3.static.flickr.com/2401/2254014937_b3577987a0.jpg. Its Mardin, Turkey. As you can imagine its well beyond what the OB engine can handle and without shadows and 3D gridpathing it would be both plain/flat looking and unnavigable by NPCs.

woah, gorgeous. so you need concepts of this specifically?
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Pixie
 
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Post » Mon Oct 11, 2010 3:11 pm

woah, gorgeous. so you need concepts of this specifically?


Link 'is' a concept (photo). Its just a sample of where my mind is heading. :wink_smile: Wouldn't Mardin be fun to run around in?
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pinar
 
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Post » Mon Oct 11, 2010 3:18 pm

its a bit too clean for my taste. http://ic2.pbase.com/o4/28/410728/1/55112027.Ortahisar_049.jpg is along the http://www.sccs.swarthmore.edu/users/06/adem/personal/turkiye/images/Uchisar%20by%20Harald%20Luder.jpg but more atmospheric, imo.
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Brittany Abner
 
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Post » Mon Oct 11, 2010 11:06 am

This is the http://www.blendernation.com/from-sketchup-to-blender/. From Blender I can get things out to GMax in a portable form. Apparently there are plugins for Sketchup that solve a few concerns:

http://sketchuptips.blogspot.com/2008/06/new-plugin-round-corners.html
http://www.screencastcentral.com/public/yt2753.cfm

You may not need me at all. :)
I'll look into that stuff, but it's most likely that I'd let you handle that. What do chamfered edges and the uv mapping help you with?

Link 'is' a concept (photo). Its just a sample of where my mind is heading. :wink_smile: Wouldn't Mardin be fun to run around in?
its a bit too clean for my taste. http://ic2.pbase.com/o4/28/410728/1/55112027.Ortahisar_049.jpg is along the http://www.sccs.swarthmore.edu/users/06/adem/personal/turkiye/images/Uchisar%20by%20Harald%20Luder.jpg but more atmospheric, imo.
There's a heck of a lot of ambition going around here. Nice.
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Krystal Wilson
 
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Post » Mon Oct 11, 2010 8:19 am

I'll look into that stuff, but it's most likely that I'd let you handle that. What do chamfered edges and the uv mapping help you with?

There's a heck of a lot of ambition going around here. Nice.


Corners/edges need to be broken (chamfered) in order to appear realistic. Sharp edges on a 3D model look obviously fake cause they are inifintitely sharp.

UVmapping is coordinate data stored in the geometry that control how a flat bitmap (texture) will deform when applied to the model.

On the ink drawing you posted (DXF you uploaded) what is the design above the 2nd story windows> Is it a flat pattern?: Square windows?
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OJY
 
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Post » Mon Oct 11, 2010 4:19 am

Corners/edges need to be broken (chamfered) in order to appear realistic. Sharp edges on a 3D model look obviously fake cause they are inifintitely sharp.

UVmapping is coordinate data stored in the geometry that control how a flat bitmap (texture) will deform when applied to the model.

On the ink drawing you posted (DXF you uploaded) what is the design above the 2nd story windows> Is it a flat pattern?: Square windows?
The squares would be windows with screens on them. High windows on one end of a building and low windows on the other side let the wind draw the heat out. The circley parts are just a design.
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Wayne W
 
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Post » Mon Oct 11, 2010 4:51 am

The squares would be windows with screens on them. High windows on one end of a building and low windows on the other side let the wind draw the heat out. The circley parts are just a design.


Got it. So I'm recessing them a bit.
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Jade MacSpade
 
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Post » Mon Oct 11, 2010 7:19 am

Got it. So I'm recessing them a bit.


Do you have a DXF for the sides, back, and what about the interior?
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Rinceoir
 
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Post » Mon Oct 11, 2010 12:45 am

Do you have a DXF for the sides, back, and what about the interior?

I didn't design any of that, just the front picture. I can tell you though, inside that front door the second floor doesn't connect. It would run right through the arch if it did.
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Alexx Peace
 
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Post » Mon Oct 11, 2010 3:54 pm

I didn't design any of that, just the front picture. I can tell you though, inside that front door the second floor doesn't connect. It would run right through the arch if it did.


And the production pipeline rattles to a halt. :bonk: j/k I finished modelling the facade based on your drawing and 2D work last night. I guess I'll set this work aside until later. Thanks for the contribution.
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Lillian Cawfield
 
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