Oscape is a tool which extract to, and converts landscapes in .raw/.pgm/.stm-format into NIF-files and surface-textures (color-map, normal-map and height-map). These files can be extracted from existing ESPs via the built-in extractor, though you are free to produce the heightmaps with any other software and use high-quality source-material to produce the landscape-LODs as long as they are multiple of 1024.
Manual and references
Manual of the GUI-version:
http://obge.paradice-insight.us/wiki/Oscape_%28GUI%29
Manual of the non-GUI-version (with a bit of a technical explanation):
http://obge.paradice-insight.us/wiki/Oscape
Manual of the LLOD component of OBGE that utilizes additional LODs:
http://obge.paradice-insight.us/wiki/LLOD_%28Module%29
Thanks
To Warrudar, for making CBash open-source, and to sit with me over the code, and of course for being such a fine fella!
And to any of you who love and test and suggest and suffer and rage about OBGE. :intergalactic:
Notes
Doesn't require TESAnnwyn, it does the extraction by itself (via CBash).
Doesn't require TESqLOD, it does the calculation of normals by itself and distinct from the data in the plugins.
Doesn't require TES-CS, it will do the calculation of surface-color by itself.
Present
I hope you can give me a bit of feedback, crashes, wishes, suggestions for the GUI etc.
I also think it'd be nice to collect a few questions, I guess there may be a lot.
There are a few things in this WIP, I think it's not possible to abort the CBash-based extraction currently, just let it run. I also imagine running out of memory may rather crash spectacularly instead of terminating nicely. I did extract my entire load-order (all of UL, all of TWMP, and all the other stuff) with the 32bit version and 3GB memory used just fine though.
I don't plan on any new mayor features for REL, I only want to make it rock-stable currently, though of course I continue working on the colormaps.
Future
Write out the color-maps (in any resolution!). This does work already though I have to fix a few misalignments. I imagine this will be for 2.0.
CBash will support Skyrim, so will Oscape ( Skscape?, sound like a voice ).