[REL] Oscuro's Oblivion Overhaul 1.35a

Post » Wed Mar 11, 2015 12:52 am

Oscuro's Oblivion Overhaul
1.35a
http://www.gamesas.com/topic/1446306-relz-oscuros-oblivion-overhaul-135/
DOWNLOAD: http://www.nexusmods.com/oblivion/mods/44629/?
DOWNLOAD: http://tesalliance.org/forums/index.php?/files/file/1103-oscuros-oblivion-overhaul/
Many thanks to WalkerInShadows for the fixes in OOO 1.35a!
Name: Oscuro's Oblivion Overhaul
Version: 1.35a
Date: 18/01/2015
Category: Game Overhauls
Author: Sotobrastos/dev_akm/MadCat 221/MiSP/Team Alpha/WalkerInShadows
=================
Requirements:
=================
Oblivion 1.2.0416
=================
Changelog:
=================
* Fixed the model for the tarnished Imperial Legion helm so it shows up properly.
* Fixed the mesh for the perfect pearl (it was using the flawless pearl mesh).
* Fixed the missing textures for most of the meteoric arrows (the ones that needed it).
* Fixed the missing meshes/textures/icons for hellhound skin and mazken skin.
* Fixed the missing jaguar textures.
* Fixed the dead Dragonborn Knight outside Goblin Jim's Cave who was buried in the ground.
* Added the female mesh/ground model to the Heaven's Fury cuirass (they were present, just not assigned).
* Added the missing gem icons to the BSA.
* Added map markers for Grave Ground Cave and Deep Cover Cave.
* Grounded/adjusted various objects as necessary.
* Ran TES4Files on the BSA and removed lots of unused/duplicate files.
Oscuro's Oblivion Overhaul
Version 1.35
DOWNLOAD: http://tesalliance.org/forums/index.php?/files/file/1103-oscuros-oblivion-overhaul/
=================
Requirements:
=================
Oblivion 1.2.416
=================
=================
=================
Details:
=================
Listed are the major changes and additions that have been made since version 1.34 beta5.
We've included a couple of new surprises. Don't want to spoil anything, but you'll find them during the course of your adventures.
- A completely new quest by Shadowborn. Without giving away too much, the quest is designed for mid-level characters. It involves the Knights of the Dragonborn and the various Goblin Tribes.
?A large selection of unique rewards for killing Gargoyles. Finally some well-deserved rewards can be gained if you are brave enough to defeat these powerful monsters. Huge thanks to bg2408 for this.
?Additional in-game hints, clues, and lore related to the some of the unique static items you can find. This will be an ongoing effort. The first of these additions is created by Dazu and relates to SunChild.
?Massive corrections to the spelling and grammar in the books, notes, and other texts added by OOO. Huge thanks to Dazu for this.
?Support for Knights of the Nine. Adapted from FCOM_Knights, this optional plugin rebalances KotN with stronger enemies, OMOBS weapon stats, and resolves conflicts with the quest rewards.
?PyFFI mesh optimizations and BSA resources! Resources optimized and moved into BSA files! This involves a huge amount of work and testing to get the BSAs working properly, including fixes for texture paths, missing mipmaps, and various mesh properties. See separate change list below for details.
?Light of Dawn sword scripts now include better detection of player vampire status.
?Removed debug comments from LapDrunkScript.
?Additional improvements for Carla Du Vrey and Hindaril.
?Additional script fixes for AMIW.
?OMOBS fixes and tweaks by BFG99.
*Optional no_daedric item plug-in. Removes daedric items from the leveled lists as requested by some users. The original hand placed items remain unaltered, as do selected enemies that carry them.
Changes related to the BSA conversion include:
?BSA compressed and optimized.
?Changed mesh and texture paths to avoid overlaps with Martigen's Monster Mod for some creatures used in both mods.
?Added mipmaps to all "worn" armor textures.
?Fixed bad texture path in the "unfinished steel" cuirass meshes.
?Renamed the "unfinished steel" armor meshes to "cuirass.nif".
?Includes PyFFI mesh optimizations by HawkerT. Optimizations include: these mesh folders: architecture, clutter, dungeons, harvest, RD, Rocks, va, Weapons.
?Added mipmaps and removed unused alpha channels from defensive staffs; removed transparency settings from NIF properties on the staffs that don't use transparency.
?New ESM/ESP is included due to changes in "unfinished steel" armor mesh paths. Plus a cleanup of many armour models.
Thanks!
Team Alpha
dev_akm - Project Leader
Corepc - Help with everything
Showler and Shikishima - Improved scripts, bug fixes, beta testing, forum support.
Shadowborn - Improved scripts, bug fixes, new quest, LoD fix, beta testing and a whole lot more.
daemondarque - Beta tester, armour mesh improvements, forum support.
Sen-Chan – Massive assistance and support with armor meshes
Arkngt - Extensive beta testing, enormous support with the forum threads.
....and many others that have been involved over the years.
And of course a huge thanks to Sotobrastos (Oscuro) for his wonderful creation
=================
Installation:
=================
Due to the BSA format and it's overlap with other mods (most notably COBL and Mart's Monster Mod) it's essential that all previous versions and resource files of OOO are completely removed prior to the install of version 1.35
Failure to do so will result in many missing files and erroneous installation.
===============
Manual Install
===============
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul esm/esp file(s).
===============
OBMM Install
===============
Installing the Mod
1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]\Oblivion\OBMM\Mods\
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button
Activating the Mod
1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue
===============
BAIN Install
===============
1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommended to run BOSS first).
NOTES:
Harvest Flora version 3.01 is also included in the archive. http://boss-developers.github.io/ is recommended at all times to sort your load order, but ensure the file loads after the OOO esp to avoid the known crash issue with the harrada plant.
Living Economy - Consider using http://www.nexusmods.com/oblivion/mods/25078/? instead as Living Economy has some issues, for example the 65 K bug which means that sometimes when a merchant has little money left when you sell something to them, the merchant suddenly receives around 65000 gold to barter with, instead of 0. Enhanced Economy is issue free, has many more features, is compatible with mod added items and completely customizable. Requires http://obse.silverlock.org/.
Level Rates Modified - Skill level rates are c. 3x slower in OOO than in the original game on default, but users might want to consider using http://www.nexusmods.com/oblivion/mods/41005/? instead.
Updating your save to 1.35:
It's advised to wait out your game respawn (default 3 game days) away from all creatures and npc's. One way is to use the console "coc testinghall" then return using "coc Weye"
TRANSLATIONS:
Oscuro's Oblivion Overhaul 1.35a – French version
DOWNLOAD: http://www.confrerie-des-traducteurs.fr/oblivion/mods/gameplay/oscuros_oblivion_overhaul
GUIDES ETC.:
http://devnull.sweetdanger.net/OOO/
http://devnull.sweetdanger.net/OOO/OOO_Changelog_FAQ.html
http://www.gamesas.com/topic/1088301-beginners-tips-for-ooo/
http://www.uesp.net/wiki/Tes4Mod:FCOM#Compatible_Mods
http://www.gamesas.com/topic/1159607-oscuros-oblivion-overhaul-spoilers-thread-28/
http://devnull.sweetdanger.net/ooospoilers.html
=================
Un-Installation:
=================
===============
Manual Un-Install
===============
1. Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).
2. Delete the files/folders associated with the mod.
===============
OBMM Un-Install
===============
1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green
===============
BAIN Un-Install
===============
1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Edit
TES4Gecko
TES4Files
Nifskope
Pyffi
=================
Licensing/Legal:
=================
You must make contact and obtain written permissions before re-packaging, re-hosting or re-use of any part of this mod.
User avatar
Mark
 
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Post » Wed Mar 11, 2015 11:22 am

Nice, thanks for the update

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Reanan-Marie Olsen
 
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Post » Wed Mar 11, 2015 6:15 am

Great update! Any plans to add this?

http://www.nexusmods.com/oblivion/mods/45645/?

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Alessandra Botham
 
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Post » Wed Mar 11, 2015 10:06 am

Yes, many thanks to WalkerInShadows for these fixes! Hopefully and knock on wood - this might be the final final version of OOO. :)

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emily grieve
 
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Post » Wed Mar 11, 2015 10:30 am

Woah, trippy. Oh and fyi some of the links are broken, like the bugtracker

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Genevieve
 
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Post » Wed Mar 11, 2015 2:48 am

Is there any plans of expanding OOO changes into Shivering Isle territory?
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Everardo Montano
 
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Post » Tue Mar 10, 2015 9:28 pm

FYI, they're not.

No. Team Alpha is pretty much dissolved, so there will be no major updates of OOO unless some of them return and start working on it again.

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Marguerite Dabrin
 
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Post » Wed Mar 11, 2015 3:16 am

Didn't know about that one. I'll have to check it out.

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DeeD
 
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Post » Tue Mar 10, 2015 11:46 pm

Are you sure? The bugtracker one takes me to a plain bethesda page. Maybe its a bethesda forum thing idk. I didnt mean the FYI to be insulting btw, its just how i talk .

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Jesus Sanchez
 
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Post » Tue Mar 10, 2015 9:25 pm

And that gem fix just scales down a couple gems in the case that pop out and cause like visual artifacts

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Pants
 
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Post » Tue Mar 10, 2015 10:10 pm

But I removed the bug tracker link from the OP when I started a new thread. A bug tracker thread implies that someone is actually tracking it. Exactly which link are you talking about?

EDIT: Ah, sorry - the very last one. I'll remove it.

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Mason Nevitt
 
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Post » Wed Mar 11, 2015 6:47 am

Wow, this is great. I'll grab this right away. I think the only missing feature of OOO was the Entropic Order added by FCOM. But then again, I'm being picky :P

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Nauty
 
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Post » Tue Mar 10, 2015 7:53 pm

Thanks! Do you mean that you'd like an Entropic Order add-on for OOO? Guess you could use FCOM_OscurosOverhaul.esp and the preferred FCOM Entropic Order plugin with OOO?

Anyway, OOO 1.35a is available at TES Alliance as well now. :)

DOWNLOAD: http://tesalliance.org/forums/index.php?/files/file/1103-oscuros-oblivion-overhaul/

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CxvIII
 
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Post » Tue Mar 10, 2015 8:55 pm

I've compiled a list of mods that were designed for use with OOO - body replacers, patches, and tweak mods. I don't know which are still good - if anyone knows, chime in. I suspect a few, like the OOO Lock Fix, are deprecated. This is just from the Nexus; there are likely more I don't know about.

==Body replacers==
Exnem: http://www.nexusmods.com/oblivion/mods/13309/
EVE (HGEC): http://www.nexusmods.com/oblivion/mods/42574/

EVE patch: http://www.nexusmods.com/oblivion/mods/42574/?
HGEC More Revealing Armor: http://www.nexusmods.com/oblivion/mods/30623/
Robert's Female: http://www.nexusmods.com/oblivion/mods/26551/
Robert's Female Patch: http://www.nexusmods.com/oblivion/mods/45163/
Robert's Muscular Male: http://www.nexusmods.com/oblivion/mods/14984/
TGND: http://www.nexusmods.com/oblivion/mods/41928/


==Patches==
Alluring Potions + Wine Bottles: http://www.nexusmods.com/oblivion/mods/34219/
Blade Overhaul: http://www.nexusmods.com/oblivion/mods/11067/
CNRP Dark Brotherhood: http://www.nexusmods.com/oblivion/mods/29428/
Darnified Books for OOO: http://www.nexusmods.com/oblivion/mods/14276/ (Deprecated - included in WB bashed patch.)
Duke Patrick's Combat Archery: http://www.nexusmods.com/oblivion/mods/45308/
Fine Weapons and Rusty Items: http://www.nexusmods.com/oblivion/mods/13302/
Frostcrag Spire: http://www.nexusmods.com/oblivion/mods/34587/
Hentai Mania: http://www.nexusmods.com/oblivion/mods/33339/
KD Circlets: http://www.nexusmods.com/oblivion/mods/10670/
Knights of the White Stallion: http://www.nexusmods.com/oblivion/mods/25343/
Loading Screens Themed Replacer: http://www.nexusmods.com/oblivion/mods/15057/
Lynges Thieves' Highway: http://www.nexusmods.com/oblivion/mods/25383/
Mage Equipment: http://www.nexusmods.com/oblivion/mods/20728/
MAO (works for 1.33): http://www.nexusmods.com/oblivion/mods/27636/
Oblivion XP: http://www.nexusmods.com/oblivion/mods/23829/
OOO + Mighty Magicka Skill Fix: http://www.nexusmods.com/oblivion/mods/6617/
OOO Intelligence Overhaul BJ: http://www.nexusmods.com/oblivion/mods/17584/
Phinix Dark UI: http://www.nexusmods.com/oblivion/mods/10974/
The Bow of Blades: http://www.nexusmods.com/oblivion/mods/39339/
The Sentient Weapon: http://www.nexusmods.com/oblivion/mods/11875/
Tycho's Shield on Back OOO: http://www.nexusmods.com/oblivion/mods/15392/


==Misc==
Ayleid Weapon Balance Update (v1.32): http://www.nexusmods.com/oblivion/mods/10242/
Better Dire Creatures (texture replacer): http://www.nexusmods.com/oblivion/mods/17911/
Better Hunting for OOO: http://www.nexusmods.com/oblivion/mods/35223/
Creature Addons for OOO: http://www.nexusmods.com/oblivion/mods/45380/
Female Armor Pack for OOO: http://www.nexusmods.com/oblivion/mods/7709/
Frost Ring Enchantment Fix: http://www.nexusmods.com/oblivion/mods/40984/
Geomancy/Gem Dust OBSE: http://www.nexusmods.com/oblivion/mods/21102/
Hangover Remedy: http://www.nexusmods.com/oblivion/mods/12950/
L's Static NPCs for OOO: http://www.nexusmods.com/oblivion/mods/20032/
Light of Dawn - 1H version: http://oblivion.nexusmods.com/mods/19401
No Clutter Ownership for OOO: http://www.nexusmods.com/oblivion/mods/17722/
OOO Better Priced Clutter: http://www.nexusmods.com/oblivion/mods/29633/
OOO Cheap Wine Vanilla Effects: http://www.nexusmods.com/oblivion/mods/30090/
OOO Dread Armor Upgrade: http://www.nexusmods.com/oblivion/mods/11359/
OOO Harvest Containers Filter patch: http://www.nexusmods.com/oblivion/mods/35127/
OOO Horses: http://www.nexusmods.com/oblivion/mods/11836/
OOO Inebriation Remover: http://www.nexusmods.com/oblivion/mods/39713/
OOO LE Armor Fix (decreases prices of worn armor): http://www.nexusmods.com/oblivion/mods/18169/
OOO Lock Fix: http://www.nexusmods.com/oblivion/mods/12847/(I think this one's superfluous)
OOO Numbered Spells: http://www.nexusmods.com/oblivion/mods/12904/
OOO no Lock Bash: http://www.nexusmods.com/oblivion/mods/27424/
Shivering OOO: http://www.nexusmods.com/oblivion/mods/12061/
SI Hungers for OOO (1.32): http://www.nexusmods.com/oblivion/mods/10673/
Sigil Stone Selector: http://www.nexusmods.com/oblivion/mods/43811/
Visually Improved Staffs (texture replacer): http://www.nexusmods.com/oblivion/mods/41477/
Wearable GS and DS Armor: http://www.nexusmods.com/oblivion/mods/17647/
Xiamara's New Amulets (adds them to OOO/FCOM NPCs): http://www.nexusmods.com/oblivion/mods/24432/

User avatar
le GraiN
 
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Post » Wed Mar 11, 2015 12:00 am

Yes, I wish the Entropic Order were part of OOO.

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Beth Belcher
 
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Post » Tue Mar 10, 2015 10:55 pm

I know the eve needs a seperate patch on another page for modern Oscuros or some armors goes invisible

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Nicola
 
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Post » Wed Mar 11, 2015 8:04 am

Yes, http://www.nexusmods.com/oblivion/mods/42574/?.

Also, if using Wrye Bash there's no need for Darnified Books for OOO as WB comes with the feature and it works with all mod added books (IIRC).

As said, shouldn't it work if using FCOM_OscurosOverhaul.esp and the Entropic Order plugin (plus the FCOM bsa for the resources of course)? That way you'd get almost only that feature from FCOM w/o the need for MMM or the other FCOM overhauls.

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Kevin Jay
 
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Post » Wed Mar 11, 2015 3:45 am

I'll give it a go. Hopefully the space-time continuum won't explode :P

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Jodie Bardgett
 
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Post » Wed Mar 11, 2015 1:46 am


Good to know. I'll edit my post.

Edit: I just realized I had the wrong link for EVE - now fixed.

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Scotties Hottie
 
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Post » Wed Mar 11, 2015 3:05 am

Updated from 1.35 to 1.35a. I'm missing some spell-icons (bound spells mostly). I also got an invisible spell-effect icon when a ghost casted a duration spell on me. (only the timer showed up).

I have also had weird icons for my alchemy-ingredients and potions. They often show the wrong icons. (for example restore health show silence-icon). Some are also missing. But the most weird part is that they change when i close and open my inventory. Sometimes they are right, sometimes wrong and sometimes missing.

I did not have these problem prior to installing the latest version. I'm just wondering if anyone else have experienced this? I will test this issue further in a few days when i can get the time.

Edit:

I have now tried to start a new game to see if the problem was caused by the save having the old version. It looks like the same problems are appearing. I have also found a post by another one on the mod's nexus-site, who have the same problem. Seems like he updated 1.35 to 1.35a to.

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BEl J
 
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Post » Tue Mar 10, 2015 8:50 pm

I've noticed the missing icons too. I'll check it out this weekend.

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Sudah mati ini Keparat
 
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Post » Wed Mar 11, 2015 4:32 am

:brokencomputer:

PS:

Until WalkerinShaders does upload the corrected version of 1.35a OOO BSA, here are all the OOO 1.35a Icons in a 7z file.

Virus free, just drop into 'Bash Installers' of Wyre Bash and Install. Or unpack into Oblivion\Data.

The Icons are all extracted from OOO 1.35 BSA

http://www.filedropper.com/ooo135aicons

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courtnay
 
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Post » Wed Mar 11, 2015 8:26 am

Thank you so much! Testing it now. Everything seems to be working now.

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Matt Bigelow
 
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Post » Wed Mar 11, 2015 12:59 am

Thanks! If it's just a question of adding those icons to the bsa, I can do it myself and upload a fixed version. But it might be a good idea that WalkerInShadows takes a look at it first.

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.X chantelle .x Smith
 
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Post » Wed Mar 11, 2015 1:09 am

Go ahead, Arkngt. I can't DL them myself (stupid captcha), but I can see that several spells are missing icons.

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{Richies Mommy}
 
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