Oscuro's Oblivion Overhaul SPOILERS

Post » Tue Dec 29, 2009 9:44 am

I have killed both Sigil Guards over 10 times in the Great Gate, they didn't drop the Daedric Prince Gauntlets, Can someone give me the item id so i can additem it please.


Which version of OOO are you running? It's not like it's a random drop - they are equipped by one of them. They were added in OOO 1.32 IIRC.
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Gracie Dugdale
 
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Post » Tue Dec 29, 2009 3:47 pm

Vyka Helrst becomes unessential only if encountered in or beyond the Dragonclaw Rock area.
If you run into her before that try leading her there. The only other option is to reload a save before the encounter.
The reason she's made essential is MMM and Adonnays Classical Weaponry mod both have high level spawn points in the vicinity.
Often in previous versions she would already be dead and the body gone on arrival at the scene, thus making The Dragon's Skin she carries unobtainable.


Thanks for clarifying that Shikishima.

I had a most interesting encounter with Vyka and Adonnay's Raging Dead.

Was in Bruma when I kept getting the message "Vyka Helrst is unconcious". I had the betrayal letter from a Skyrim Bandit found at Hidden Camp, so I remembered that Vyka was somehow associated with that. Later, I was near DragonClaw Rock for a random walk, when I see one NPC and one ghost (black) duking it out. Thinking it was a hapless bandit, I got distracted by about 15 imps inan adjacent area, so decided to give them a taste of Armamentarium's Staff of Winter. Once finished, I returned to see that said NPC lying (presumed dead), and the ghost still venturing in circles. Suddenly, NPC wakes up and starts fighting ghost again.

I now think that the NPC is some essential friendly NPC, so I decide to help her. Using my staff of lighting (45 damage each shot), I give the ghost a few blasts from a safe distance. Ghost is too busy fighting NPC and gets stuck on DragonClaw Rock. It was difficult to avoid the NPC, and I think I accidentally hit her along with the ghost a few times. Suddenly, a message pops up that Vyka is dead. Adonnay's raging dead took about 20 more shots from 2 staffs before going down. Checking the loot, I am very happy - a new cape, a new heavy mace, and a new elven sword (Adonnay's). All from a safe distance... and no unwanted murders.

That was quite a serendipitious adventure.
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Poetic Vice
 
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Post » Tue Dec 29, 2009 5:15 pm

I'm not sure if this is added by OOO, sorry if it is not :(

I just found a pretty cool weapon called "Golden Claymore, The Claw" or something that was pretty close to that. It consists of two weapons on my back, one golden claymore, and another weapon that looks like a golden shortsword. As of now, I can only use the Claymore. What do I have to do to be able to use this shortsword as well?
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Melissa De Thomasis
 
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Post » Tue Dec 29, 2009 3:42 pm

I'm not sure if this is added by OOO, sorry if it is not :(

I just found a pretty cool weapon called "Golden Claymore, The Claw" or something that was pretty close to that. It consists of two weapons on my back, one golden claymore, and another weapon that looks like a golden shortsword. As of now, I can only use the Claymore. What do I have to do to be able to use this shortsword as well?


It's from Armamentarium Complete. The Claw is just a showcase.
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Oyuki Manson Lavey
 
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Post » Tue Dec 29, 2009 9:01 pm

It's from Armamentarium Complete. The Claw is just a showcase.


Thanks. A bit of a let down, still cool though.
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Lance Vannortwick
 
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Post » Tue Dec 29, 2009 6:05 pm

Which version of OOO are you running? It's not like it's a random drop - they are equipped by one of them. They were added in OOO 1.32 IIRC.



Running 1.33(shows in omod but im pretty sure i used the newest patch oh well)

I should also mention that i have all the other set pieces but the gauntlets.
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james kite
 
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Post » Tue Dec 29, 2009 4:50 pm

I explored Shadow's Rest Cavern today. Found the pretty little shrine at the end guarded by two gargoyles (wasn't too thrilled by that, but I survived). Then I tried picking up the Star of Azura, and nothing happened (so I thought).

A few moments later I looked at my health and started flipping out.

Then I saw the offering container, and then I died.


Soooo what goes in that offering bucket?
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Rob Davidson
 
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Post » Tue Dec 29, 2009 6:47 pm

Running 1.33(shows in omod but im pretty sure i used the newest patch oh well)

I should also mention that i have all the other set pieces but the gauntlets.


That's really weird. The http://www.tesnexus.com/downloads/file.php?id=14658 has the codes for all OOO item if you don't want to use the CS or TES4View.

I explored Shadow's Rest Cavern today. Found the pretty little shrine at the end guarded by two gargoyles (wasn't too thrilled by that, but I survived). Then I tried picking up the Star of Azura, and nothing happened (so I thought).

A few moments later I looked at my health and started flipping out.

Then I saw the offering container, and then I died.


Soooo what goes in that offering bucket?


That's not from OOO - it's from Armamentarium Artifacts. Haven't been there myself so no help on that - but it sounds intriguing.
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Megan Stabler
 
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Post » Tue Dec 29, 2009 5:12 pm

That's really weird. The http://www.tesnexus.com/downloads/file.php?id=14658 has the codes for all OOO item if you don't want to use the CS or TES4View.



That's not from OOO - it's from Armamentarium Artifacts. Haven't been there myself so no help on that - but it sounds intriguing.


Oh damn you're right! Good call.
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LuBiE LoU
 
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Post » Tue Dec 29, 2009 1:37 pm

So I closed the Oblivion Gate in Kvatch. I was at level 7 when I grabbed the sigil stone. The game would give me a Descendent level stone. Is that correct in OOO? As per UESP (vanilla game), I should already get the next better level stone at level 7. Just asking, as it is my first game with OOO.

And I faintly remember (I could be wrong thouhg) that in the vanilla game, if you left the stone somewhere (in a chest for example) until later when you have a higher level, say level 20, the sigil stone will have levelled also and when you then use it, it would be more powerful according to your higher level. Is this still so in OOO?

Thanks very much for a brief comment! :thumbsup:
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Jah Allen
 
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Post » Tue Dec 29, 2009 5:57 pm

And I faintly remember (I could be wrong thouhg) that in the vanilla game, if you left the stone somewhere (in a chest for example) until later when you have a higher level, say level 20, the sigil stone will have levelled also and when you then use it, it would be more powerful according to your higher level. Is this still so in OOO?


I don't think that's true even in the unmodded game . . . but you can use http://www.tesnexus.com/downloads/file.php?id=13536 to get that behavior if you want it (it's an option that can be enabled in Quest Award Leveler, but is not active by default).
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Cathrine Jack
 
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Post » Tue Dec 29, 2009 3:06 pm

I don't think that's true even in the unmodded game . . .
That is entirely possible, I could well be wrong.
but you can use http://www.tesnexus.com/downloads/file.php?id=13536 to get that
Thanks for that mention, I have now set it up that way.

If somebody could still kindly confirm if the Descendent level stone was correct at level 7 for OOO, I would be grateful.
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carrie roche
 
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Post » Tue Dec 29, 2009 2:57 pm

Something in FCOM DOES change the Sigil Stones. At level 20, I was getting Latent/Ascendent Stones, instead of the Transcendent ones. I too thought it was something that OOO changed, but I never bothered to look very hard.
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Cheville Thompson
 
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Post » Tue Dec 29, 2009 7:03 pm

If somebody could still kindly confirm if the Descendent level stone was correct at level 7 for OOO, I would be grateful.


That's correct. OOO requires:

Lvl-9 for Subjacent Sigil Stone,
Lvl-15 for Latent Sigil Stone,
Lvl-21 for Ascendent Sigil Stone, and
Lvl-27 for Transcendent Sigil Stone.

You can/will bypass the OOO settings with Quest Award Leveler BTW.
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Chloe :)
 
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Post » Tue Dec 29, 2009 8:39 pm

That's correct.

Thank you, Arkngt, I thought it would be so.
Well, that actually makes me think of making an OOO version of QAL. I haven't looked at the QAL how it is done but I will do so. I think it might be nice to have a QAL that orients itself along the levels from OOO. :)
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Hayley Bristow
 
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Post » Tue Dec 29, 2009 9:18 pm

Thank you, Arkngt, I thought it would be so.
Well, that actually makes me think of making an OOO version of QAL. I haven't looked at the QAL how it is done but I will do so. I think it might be nice to have a QAL that orients itself along the levels from OOO. :)


That would be nice. Personally, I'd like an esp switching the OOO settings back to vanilla. I briefly checked it out in the CS but couldn't figure out what to change. I'm using QAL to override OOO on this. While I understand the reasoning I never take chars over Lvl 25-30 - and as Transcendent Sigil Stones are the main thing making Oblivion planes worth it IMO, the OOO tweak just makes me skip them entirely.
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Stat Wrecker
 
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Post » Tue Dec 29, 2009 2:15 pm

Just finished my first Oblivion playthrough. Used OOO 1.33. Came here via http://devnull.sweetdanger.net/ooospoilers.html. Thought I'd note some additions/corrections I noticed, and generally ramble on about my opinions, though I doubt they'll ever be added...

If a Drakefired Cuirass exists in the Dark Brotherhood Sanctuary, it's hidden beyond my abilities to find.

The Drakefired Shield is in the Night Mother's tomb, only accessible once, at the end of the Dark Brotherhood questline. (It's made clear at the time that you only get one chance to search the tomb, but if you install OOO after finishing that questline, you won't have access to it).

The page lists Drakefired Gauntlets twice. I believe they appear in Shattered Scales Cave, while the Boots are found in Fort Flecia.

A Daedric Prince Shield can be found on Lord Fregor (I think it's spelt Fregor), who guards the "great" sigil stone you need to get for Martin. In addition, the Dremora Elite who guard that tower have special Dremora Elite Armor segments, though that might be part of vanilla Oblivion for all I know.

Xyval Vikyur (at the end of the main questline) wasn't wearing a Daedric Prince Helmet when I searched his body. Had the Greaves/Cuirass, though.

It seems some leaders of the new factions do not appear in the game world until you've beaten up their sub-ordinates. Went to Underpall cave to find it only guarded by reavers and little else of interest.

Ghostly weapons (obtainable by wearing the Dread Armor and killing spectral warriors/reavers, they deal additional shock damage to targets) are very hard to repair. Typically, each attempt will add 1% to them. Excellent for armory training, especially once you hit 75% skill - four such weapons spell 100 attempts at repairing. Alchemy is also a great way to boost intelligence, and allows you to convert cheap stolen goods into more valuable (and sellable!) merchandise. Restoration is probably the most useful school of magic, though it seems to gain very slowly compared to the other schools.

The two best weapons that I encountered over the course of the entire game were the Heaven's Fury Claymore and the fully upgraded Light of Dawn. The Light of Dawn requires you to kill 300 vampires to bring it up to full power. Both weapons are two-handed blades, and remain weightless quest items even when their questlines end (meaning you can't be disarmed while using them).

The Claymore damages weapons/armor 4pts, repels undead up to level 20, and dispels for 80pts on strike. It deals slightly more base damage then the LoD. Acquiring the Claymore will automatically end Molag Bal's questline (if you were on it at the time), in addition to ending the Path of Iron questline added by OOO. It's probably the better choice for using against the more powerful magic-using enemies.

The LoD lights the target for 20ft within 20ft for 1s and adds an additional 9pts fire damage to each strike. With the fire damage taken into account, it's total damage output slightly exceeds that of the Claymore. It also has the property "Destroy Vampire on Strike" that seems to do absolutely nothing at all. The Staff of Worms (acquired by clearing the Mage Guild questline) is a great way to achieve 300 vampiric kills in short order. The light affect is really more of an annoyance at times, as it doesn't last long enough to be useful, and sometimes just makes it hard to tell where your target is (they blend into the flash well, considering that the sword also sets them on fire... and often yourself, if the target has a reflection spell of some sort active). It's probably the better choice in your usual battles.

Lhotun's Wish was the best defensive item I came across. You can equip it with a two-handed weapon and still get all the benefits (enhanced block/str/magic, to memory. 10pts to the skill, 5pts to the stats. Perhaps some fatigue restoration as well).

The best forms of gem are "perfect". Black pearls grant a different geomancy spell entirely in contrast to perfect ones. The largest form of metal geomancy items are bars (copper, silver and gold). Never found a platinum bar, a large nugget was the biggest I came across.

Found two Noble Maces, one was in one of the basemants of Skingrad Castle, can't remember where the other was. Didn't see any other Noble weapons.

There is a LOT more types of "cool" heavy armor available then light. Drakefired/Blueglass is basically recoloured glass amor. Obscidion armor is the same, but it's classified as heavy. Found a few bits of "Elven Elder" armor, not sure if that's an OOO thing or not but it's one of the few sets I wasn't able to get anywhere near complete.

The richest vendor I found (+4k gold) was the orc chick hanging around the camp outside of Kvatch. She counts as a blacksmith-type trader.

Traps seem to get more powerful as you level. The "Shock" trap always outright killed me if it struck (even when I had something like +360hp), and it WILL strike you if you don't level Security (or just go get the Skellington Key....). If you manage to disarm a shock trap, the potion you'll obtain only deals 45 damage. There seems to be two other types of trap; one that hits you with over-time fire damage (shouldn't ever kill you if you had full health when it struck and have your restoration spells at the ready), and another that paralyses/silences you then deals frost damage over time (this one becomes more likely to kill you as your level goes up - eventually only potions or dispel abilities will be able to save you from it).

The potions gained from disarming such traps can be applied to your weapons (Freezing Grasp is quite a nice one to use on the tougher enemies). You can only really expect to disarm at the higher levels of Security. In the end it's far, far easier to just level Alteration - using a spell to unlock a chest will completely remove all traps, saving you from having to tap the save button every two minutes while looting. Note that if a chest is trapped, even using the correct key to open it won't save you.

The type of trap a given chest contains seems to be determined as soon as you attempt to open it. Reloading after being insta-killed by a shock trap, then trying to open the chest again, may result in a different (non-lethal) type hitting you instead. Cancelling the lock-pick attempt will not stop the trap hitting you. Can't remember seeing a trap in anything less then an average level locked chest.
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Robyn Lena
 
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Post » Tue Dec 29, 2009 5:42 pm

snip


Yes, the location part of the OOO Spoiler page really needs to be updated. Thanks for reporting stuff. OOO development is on a hold ATM so it might take a while until the site is updated.
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Queen Bitch
 
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Post » Tue Dec 29, 2009 8:14 am

That would be nice. Personally, I'd like an esp switching the OOO settings back to vanilla. I briefly checked it out in the CS but couldn't figure out what to change. I'm using QAL to override OOO on this. While I understand the reasoning I never take chars over Lvl 25-30 - and as Transcendent Sigil Stones are the main thing making Oblivion planes worth it IMO, the OOO tweak just makes me skip them entirely.

I'll second that motion. My character has reached level 20, is ready to recover the giant sigil stone for Martin, has done many miscellaneous quests, enough to have a fame of 86 and an infamy of 11. She'd like rewards fitting her achievements!

I still love OOO though. It makes Oblivion more like Morrowind or Fallout 3. There should be a section on Wikipedia fot it.
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Daniel Brown
 
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Post » Tue Dec 29, 2009 8:45 pm

I've played Oblivion with OOO (and MMM) today.

A couple of questions:

- how do I NOT DIE when trying to open chests that are trapped? All I do now is F5 before EVERY CHEST and take the hit, F9ing if I get one-shotted by lightning. If I get then just spam health pots and continue... surely there is another method of living through this?

- leveling is very very slow. 1 day playing, and only 40% to my first ding! fair nuff i guess. I read i should stick to dungeons around the IC. But so far, i'm finding these too hard. Maybe I've had some bad luck and chosen dungeons that are just hard, even though they're close to IC. Damn vampires etc, even in the sewers under IC!

- is there some OOO guide out there?
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Dona BlackHeart
 
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Post » Tue Dec 29, 2009 3:07 pm

There is a spoilers page, but no real walkthrough or anything of the sort.

For traps, stock up on Spell Absorption potions/spells ? Almost all my chars use the Atronach, so I haven't had a lot of trouble with this. Something I haven't tried is having a conjured creature in front of you when opening. Maybe it will take the hit. Not sure if it works, though. xD Would be nice, wouldn't it?

Until level 4-5, stick in and around the cities and roads. Use SaferRoads if you have problems, maybe join an Imperial patrol. You can farm the sewer goblins for a few levels (kill, wait outside for respawn, kill again), no need to go to the vampire places. Do the various make-work quests, stuff that doesn't involve lots of fighting or areas where you can get in trouble. I joined the fighter's guild and did their quests first thing out of prison, and I didn't think they were too hard. Mages Guild should be the same, as well as Thieves'Guild.
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Blackdrak
 
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Post » Tue Dec 29, 2009 9:36 am

There is a spoilers page, but no real walkthrough or anything of the sort.

For traps, stock up on Spell Absorption potions/spells ? Almost all my chars use the Atronach, so I haven't had a lot of trouble with this. Something I haven't tried is having a conjured creature in front of you when opening. Maybe it will take the hit. Not sure if it works, though. xD Would be nice, wouldn't it?

Until level 4-5, stick in and around the cities and roads. Use SaferRoads if you have problems, maybe join an Imperial patrol. You can farm the sewer goblins for a few levels (kill, wait outside for respawn, kill again), no need to go to the vampire places. Do the various make-work quests, stuff that doesn't involve lots of fighting or areas where you can get in trouble. I joined the fighter's guild and did their quests first thing out of prison, and I didn't think they were too hard. Mages Guild should be the same, as well as Thieves'Guild.


Many thanks. I'll try joining the guilds.

I'm not looking for a walkthrough I guess. Just a guide. I'm trying a sneaky-archer type. Any suggestions?
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Charlie Sarson
 
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Post » Tue Dec 29, 2009 2:04 pm

I've played Oblivion with OOO (and MMM) today.

A couple of questions:

- how do I NOT DIE when trying to open chests that are trapped? All I do now is F5 before EVERY CHEST and take the hit, F9ing if I get one-shotted by lightning. If I get then just spam health pots and continue... surely there is another method of living through this?

- leveling is very very slow. 1 day playing, and only 40% to my first ding! fair nuff i guess. I read i should stick to dungeons around the IC. But so far, i'm finding these too hard. Maybe I've had some bad luck and chosen dungeons that are just hard, even though they're close to IC. Damn vampires etc, even in the sewers under IC!

- is there some OOO guide out there?


- It's either saving before opening chests - or waiting until you have more health etc. so you can survive. Don't think there's another method.

- OOO slows down the leveling appr. X3 at default. It comes with optional esp's in the add on folder, though, from OOO-Level_Stock.esp, which gives vanilla rates IIRC - to the different Bofra ones in the Level_Rates_Modified folder. Might perhaps try X2? Another option is Progress, which gives total control over leveling speed. It requires OBSE, though.

- I always start out with Vilverin and Sideways Cave. The very last part of Vilverin is pretty much undoable with low level chars, though. Check out http://devnull.sweetdanger.net/ooospoilers.html and http://www.gamesas.com/bgsforums/index.php?showtopic=732734 for tips on how to build viable OOO chars, recommended dungeons for low level chars etc.
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Luna Lovegood
 
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Post » Tue Dec 29, 2009 1:25 pm

I've played Oblivion with OOO (and MMM) today.

A couple of questions:

- how do I NOT DIE when trying to open chests that are trapped? All I do now is F5 before EVERY CHEST and take the hit, F9ing if I get one-shotted by lightning. If I get then just spam health pots and continue... surely there is another method of living through this?

- leveling is very very slow. 1 day playing, and only 40% to my first ding! fair nuff i guess. I read i should stick to dungeons around the IC. But so far, i'm finding these too hard. Maybe I've had some bad luck and chosen dungeons that are just hard, even though they're close to IC. Damn vampires etc, even in the sewers under IC!

- is there some OOO guide out there?

not sure on the traps. as for leveling you may be able to reset to default, if you opted for a different setting when you load OOO. also, you can find skill books to advance your level somewhat. i spent a good deal of time hunting through the cities for the different books. depending on your major skills, you can spam them to up. buy a low cost conjuration spell, for example, if conjuration is one of your major skills. i'm sure other people will have better tips, but leveling will be slow no matter what, as self-preservation keeps you from confronting too many dangers, at least early on. i've not found any sort of comprehensive OOO guides out there, but this should help: http://devnull.sweetdanger.net/ooospoilers.html
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Marquis T
 
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Post » Tue Dec 29, 2009 5:33 pm

I've played Oblivion with OOO (and MMM) today.

A couple of questions:

- how do I NOT DIE when trying to open chests that are trapped? All I do now is F5 before EVERY CHEST and take the hit, F9ing if I get one-shotted by lightning. If I get then just spam health pots and continue... surely there is another method of living through this?

Buy Open spells from vendors. In the IC, you should find some for sale from Calindil, Edgar Vautrine, and Shady Sam.

- leveling is very very slow. 1 day playing, and only 40% to my first ding! fair nuff i guess. I read i should stick to dungeons around the IC. But so far, i'm finding these too hard. Maybe I've had some bad luck and chosen dungeons that are just hard, even though they're close to IC. Damn vampires etc, even in the sewers under IC!

This is the order in which I normally approach things:
- Explore outside and above ground around the IC.
- Arboretum sewers (I don't go into the 'Beneath the Bloodworks' section)
- Elven Gardens sewers
- Talos Plaza sewers
- Sinkhole Cave
- Market District sewers (I enter through the locked gate outside the IC)
- Fatback Cave

I also do the Bloated Float, Thoronir, and corrupt guard quests as and when I feel like it. I'm normally level 4 or 5 by the end, and ready to head for Chorrol. I leave Vilverin, Sideways Cave, Dzonot Cave, and the Beneath the Bloodworks sewer section until later (much later in some cases :ahhh: ).

- is there some OOO guide out there?

Yes. This is it. :hehe:

Eloise
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Spencey!
 
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