Oscuro's Oblivion Overhaul SPOILERS

Post » Tue Dec 29, 2009 8:07 am

Edgar's Discount Spells in the Market District - you don't want the very best, you want cheap. And he's got cheap.

He has a very handy 17-damage touch shock spell that is Novice-level. My Thief character with the Mage birthsign uses it in lieu of meleeing


It's Apprentice in my game. I'll double-check (he was the first one I tried) - and check in TES4View. Weird.

EDIT: Yep, Shocking Touch is Apprentice in my game and it's only OOO that changes it according to TES4View.
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Farrah Barry
 
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Post » Tue Dec 29, 2009 2:38 pm

It's Apprentice in my game. I'll double-check (he was the first one I tried) - and check in TES4View. Weird.

EDIT: Yep, Shocking Touch is Apprentice in my game and it's only OOO that changes it according to TES4View.


Well that's very odd, I wonder if I missed something in my install <_<
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Spencey!
 
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Post » Tue Dec 29, 2009 7:11 am

It's Apprentice in my game. I'll double-check (he was the first one I tried) - and check in TES4View. Weird.

EDIT: Yep, Shocking Touch is Apprentice in my game and it's only OOO that changes it according to TES4View.

It's not the spell you need to check, it's the magic effect SHDG. Some other mod will be modifying the base cost of the effect, which changes the cost & skill level of the spell.

Eloise
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Paul Rice
 
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Post » Tue Dec 29, 2009 8:40 pm

It's not the spell you need to check, it's the magic effect SHDG. Some other mod will be modifying the base cost of the effect, which changes the cost & skill level of the spell.

Eloise


Thanks. OBSE-Storms & Sounds.esp changes the base cost back to vanilla, but that would still mean Novice AFAIK. But it also ups the projectile speed from 2 to 10 so that might be it. Must be pretty hard to dodge those ones (I've just added S&S so I have no experience of using them yet). I'll try with S&S unchecked.

EDIT: Yep, that was it. Guess S&S needs to change the effect for the its lightning strikes, but I'll keep it unchecked for now.

@Tamalak. The oddity was on my side. I didn't consider S&S at all.
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Naazhe Perezz
 
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Post » Tue Dec 29, 2009 2:59 pm

Hi, I'm trying to get into Varastal. I get a popup message telling me that I should wear the Dread Armor. The thing is, I am wearing all five pieces of the Dread Armor. Has anyone else run into this? How do I get in? Thanks!!

Never mind. I did not wait to get the quest update after putting on the armor before trying the door to Varastal. I'm in now.
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barbara belmonte
 
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Post » Tue Dec 29, 2009 8:21 am

I checked the Weapon location list in the http://devnull.sweetdanger.net/ooospoilers.html but it doesn't list where you can find the Rapiers, which where added by one of the merged mod, Rapiers by Cethegus.

I searched through the stores and haven't been able to find any, neither on any enemies from where I've looked. can anyone help?

And the Spoilers page needs a list of console codes for all the new items/nps/monsters that Oscuro Oblivion Overhaul adds.
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sas
 
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Post » Tue Dec 29, 2009 10:40 am

I checked the Weapon location list in the http://devnull.sweetdanger.net/ooospoilers.html but it doesn't list where you can find all the Rapiers, which where added by the merged mods, Rapiers by Cethegus.

I searched through the stores and haven't been able to find any, neither on any enemies from where I've looked. can anyone help?


They're mainly in leveled pirate loot lists so random finds, but check out http://www.uesp.net/wiki/Oblivion:Black_Rock_Cavern as well.
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HARDHEAD
 
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Post » Tue Dec 29, 2009 6:50 am

I was wondering if there was an accurate list somewhere of the extra weapons & armor added through OOO. The devnull page that originally took me here has some items that are either inaccurate, or are so ridiculously well-hidden I can't find them. Considering it's pretty hard to hide something too well in the uncluttered basemant of a house, I'm betting it's the former.

A couple things from that page I have *not* been able to find, supposing that maybe I am just wrong:
* Noble gauntlets (Francois Motierre's basemant in Chorrol)
* Blue Grass Shield (in waterfall by Charcoal Cave)
* Drakefired Cuirass (Cheydinhal DB -- I have found other special items there, but not this one...unless someone's wearing it, since I haven't wiped them out yet.)
* Daedric boots (cave to Pale Pass)

It's frustrating looking for things that seem not to exist. Most of these items have secondary locations listed, and so when I get around to exploring those places, I anticipate I'll find them there. Still, it'd be nice if the spoiler page were accurate. I hope someone can prove me wrong and my searching skills just stink.
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saxon
 
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Post » Tue Dec 29, 2009 6:44 am

I was wondering if there was an accurate list somewhere of the extra weapons & armor added through OOO. The devnull page that originally took me here has some items that are either inaccurate, or are so ridiculously well-hidden I can't find them. Considering it's pretty hard to hide something too well in the uncluttered basemant of a house, I'm betting it's the former.

A couple things from that page I have *not* been able to find, supposing that maybe I am just wrong:
* Noble gauntlets (Francois Motierre's basemant in Chorrol)
* Blue Grass Shield (in waterfall by Charcoal Cave)
* Drakefired Cuirass (Cheydinhal DB -- I have found other special items there, but not this one...unless someone's wearing it, since I haven't wiped them out yet.)
* Daedric boots (cave to Pale Pass)

It's frustrating looking for things that seem not to exist. Most of these items have secondary locations listed, and so when I get around to exploring those places, I anticipate I'll find them there. Still, it'd be nice if the spoiler page were accurate. I hope someone can prove me wrong and my searching skills just stink.


Yes, that list should be updated. There are no Daedric Boots in the cave to Pale Pass, for example. (The only handplaced ones are by the Winged Bow.) And no Drakefired Cuirass in Cheydinhal DB either. (Only one in Grave Ground Cave - there's a map pic on the page.) Not sure if some locations are dated, i.e. that some items were placed differently in early OOO releases.
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trisha punch
 
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Post » Tue Dec 29, 2009 11:57 am

probly a stupid question but i cant find nornalhorst? im try to do the vampire quest cause im interested in obtaining the light of dawn but i cant find the ruin on my map anywhere. is part of just the nornal ruin cause i went through that entire dungeon and didnt find a thing.
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Elizabeth Davis
 
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Post » Tue Dec 29, 2009 3:42 pm

So I accidentally did Molag Bal's quest before realising I wouldn't be able to do A Path of Iron if I did...

I want to do a Path of Iron, but I don't want to have to do it on a new character. Is there a way to start it through console commands? Regular setstage commands don't seem to work (e.g. setstage.000HeavenFuryClaymoreQuest 10).

Thanks
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cutiecute
 
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Post » Tue Dec 29, 2009 7:33 pm

probly a stupid question but i cant find nornalhorst? im try to do the vampire quest cause im interested in obtaining the light of dawn but i cant find the ruin on my map anywhere. is part of just the nornal ruin cause i went through that entire dungeon and didnt find a thing.


http://i28.photobucket.com/albums/c209/dev_akm/oblivion/OOO/OOOSpoilersMap.jpg

It's southeast of Skingrad.
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Leah
 
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Post » Tue Dec 29, 2009 4:44 pm

thx fallenwizard!!
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stephanie eastwood
 
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Post » Tue Dec 29, 2009 8:47 am

So I accidentally did Molag Bal's quest before realising I wouldn't be able to do A Path of Iron if I did...

I want to do a Path of Iron, but I don't want to have to do it on a new character. Is there a way to start it through console commands? Regular setstage commands don't seem to work (e.g. setstage.000HeavenFuryClaymoreQuest 10).

Thanks


Sorry, but I don't think you can. At least I have never seen a solution on how to do it. :(
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Karl harris
 
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Post » Tue Dec 29, 2009 5:38 am

I was wondering if there was an accurate list somewhere of the extra weapons & armor added through OOO. The devnull page that originally took me here has some items that are either inaccurate, or are so ridiculously well-hidden I can't find them. Considering it's pretty hard to hide something too well in the uncluttered basemant of a house, I'm betting it's the former.

A couple things from that page I have *not* been able to find, supposing that maybe I am just wrong:
* Noble gauntlets (Francois Motierre's basemant in Chorrol)
* Blue Grass Shield (in waterfall by Charcoal Cave)
* Drakefired Cuirass (Cheydinhal DB -- I have found other special items there, but not this one...unless someone's wearing it, since I haven't wiped them out yet.)
* Daedric boots (cave to Pale Pass)

It's frustrating looking for things that seem not to exist. Most of these items have secondary locations listed, and so when I get around to exploring those places, I anticipate I'll find them there. Still, it'd be nice if the spoiler page were accurate. I hope someone can prove me wrong and my searching skills just stink.

The blue glass shield is DEFINITLY at the bottom of that waterfall. 1st thing I do out of the sewers is go and get it! Also and elven cuttlass there too.
However, that page is very out of date in regards other stuff, like the alchemy equipment. Maybe hopefully after the long awaited update is released a new updated spoilers page could be done ;)
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Pumpkin
 
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Post » Tue Dec 29, 2009 8:50 am

[whine]

Am i the only one who thinks it's a bit of a problem how OOO turns Underpall Cave & Fort into a very high level area, while it's simultaneously used in KOTN (by possibly much lower level characters)? I'm playing KOTN right now on level 9, which seems to be perfectly fine for that, and here i am trying to survive a room full of spectral reavers to get my Sword of the Crusader. Of course i could put off KOTN for a while, if it weren't for the curse thingy that svcks 5 points of fatigue every second. I hate using tgm and kill, but oh well.

[/whine]
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Antony Holdsworth
 
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Post » Tue Dec 29, 2009 11:36 am

[whine]

Am i the only one who thinks it's a bit of a problem how OOO turns Underpall Cave & Fort into a very high level area, while it's simultaneously used in KOTN (by possibly much lower level characters)? I'm playing KOTN right now on level 9, which seems to be perfectly fine for that, and here i am trying to survive a room full of spectral reavers to get my Sword of the Crusader. Of course i could put off KOTN for a while, if it weren't for the curse thingy that svcks 5 points of fatigue every second. I hate using tgm and kill, but oh well.

[/whine]

Buy some invisibility potions, sneak your way up to Lord Vlindrel and face him. He's levelled so that should be OK. After he's dead, sneak your way out with invisibility. Or you can always use a teleport mod to get out.
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Etta Hargrave
 
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Post » Tue Dec 29, 2009 3:31 pm

Lord Volmyr - How I did it.

Well, first of all I'll give some basic character background. Originally built as a Paladin, with heavy armour, restoration, blade, block and destruction as majors. The first few levels, he relied completely on his companions, but as he progressed, and got some quests under his belt, he became much more powerful.

He finished the main quest at level 10, became leader of the Fighter's Guild at level 12. At ~level 15, he found Umbra (Mighty Umbra mod), and as he started to experiment with the sword, his mind became more and more corrupted. Even though he managed to get complete control of the sword, his mind was tarnished. Now dressed in Daedric equipment, he joined the Dark Brotherhood (I know, I know... but he got on well with the Orc.) and soon became Listener.

At level 20, he finally finished the Daedric Shrine quests, and for the blob guy, he decided to go through the Arena to gather the souls easily, so he became Grand Champion of that, too. The Book of Knowledge which was given to him not only allowed him to understand his own skills in Blade and Heavy Armour, it also showed him that, deep down, he was still a Holy Paladin, so very soon after, he began to want to atone for his sins. Umbra had corrupted his mind, but perhaps he could get some help from the Gods... so he did the KOTN questline and went back to his Paladin roots. (Yay!)

Now, I decided to do Nornalhorst at level 22. I was just starting up on the Shivering Isles, and I'd heard about 'Light of Dawn', and decided it was a good time to get the sword. I didn't want to take it too early, as I don't like dying, but I didn't want to leave it to the point that all I could do in the game with it was go dungeon crawling. So, here's how I prepared for the fight, what I took, and how I won.

Equipment:

http://i38.photobucket.com/albums/e112/Kite_Minase/ooo1.png I looked on, wondering what I should take. Of course, my set of Crusader armour would give a fantastic Restoration bonus (Taking me up to ~130 with Ely's uncapper.) but, I thought to myself, the healing spell I created for the job (100 healing over 3 seconds) should be enough without the bonus. What I should really take is spell reflection & damage reflection. Not only do I have to deal with Lord Volmyr, I also need to take on all his vampire minions. So, my character decided to take his ancient enchanted Daedric equipment and his mighty Umbra sword, as well as Spell Breaker and Goldbrand, two Daedric artefacts given to him by Daedric Princes. http://i38.photobucket.com/albums/e112/Kite_Minase/ooo2.png

Here's my level when I decided to take on Nornalhorst, and the skills I had at the time.

http://i38.photobucket.com/albums/e112/Kite_Minase/ooo3.png
http://i38.photobucket.com/albums/e112/Kite_Minase/ooo4.png

And here's the total reflection enchantments I had.

http://i38.photobucket.com/albums/e112/Kite_Minase/ooo5.png
http://i38.photobucket.com/albums/e112/Kite_Minase/ooo6.png

Strategy:

Sorry about the lack of screenshots. I was really busy, you know... running for my life. Volmyr is an annoying bastard. He kept going invisible, kept some annoying summoned creatures in my face the entire time, and he kept bloody paralysing me. My neighbour came over to see if everything was alright after I started shouting a large array of obscenities when he knocked me over for a stupidly long amount of time, causing me to gulp down potions like they were water.

I was inside the dungeon for a total of 40 minutes, and this includes looting time. (Those very hard locks can take a real bashing... but oh so worth it)

First of all, control the aggro. I was unlucky enough to be pushed into a room I hadn't seen before, and another 5 Patriarchs came rushing in to help their leader. Although I saw LoD on the altar, I decided to leave it till after the fight. Although it's a good sword (On par with Goldbrand, even without killing any Vampires), Umbra is better, at least until I start Vampire hunting.

Umbra was a real blessing here. The buffs you get from killing the enemies just keep coming, and they really help when you have 5 or 6 level 32 vampires on you at a time. I got some very lucky knock backs. Even though I could barely see him half the time, my companion managed to get a good amount of enchanted hits on him, causing his outline to appear in fire. I just kept backwards power attacking him, causing him to fly away. It gave me more precious time to take care of those heavily equipped Orc Vampires which were really, really annoying.

I have no idea where some of the Vampires came from, but they just kept coming. I'd run into a room to get some breathing space to get some heals and buffs in, and another 5 of them would jump out behind me! Even so, I managed to keep them back, by hiding behind walls and pillars, and just generally being a beastly tank. It was a long fight, I gained an entire level (Was half way to 23 when I entered, half way to 24 when I left) and over 70,000 gold in loot. The loot was amazing. Amazing. I'd just spent over 170,000 gold on my house, leaving me with just 20,000 before I left for the dungeon. Before I left, my armoury skill was still low, so I needed to spend around 11,000 just repairing Umbra.

Light of Dawn was well worth it, and Volmyr was wielding a piece of Ayleid Weaponry which I gave to my companion. Overall, that was one of the best bloody dungeons I've ever been in.

Things I would do differently:

If I did this again, I'd bloody well sneak around finding out where Volmyr is before running around killing Vampires. I ran into him way too early. It would have been easier to deal with the trash who were around the dungeon before aggroing the boss, although I did find the chaos which erupted when I ran into him exciting.

Hope this gives you an idea on how you can prepare for an amazing fight, and I hope you have luck when going for this beast of a sword.

Regards,
Robin
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Emily Graham
 
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Post » Tue Dec 29, 2009 1:48 pm

Thanks for the amazing tale about your paladin and his confrontation with Lord Volmyr.

My own strategy (improved with the time and experience) to confront Lord Volmy involve less collected "powerful" artifacts. What I do is to collect a complete set of ebony armor (orcish armor can do the job also), which is possible by level 20. Then I go to Imperial City and enchant 4 or 5 parts of this armor with +20 resistance magic (I can also add Ring or Amulets of resistance if needed). Then I confront the King of Vampires, ... usually he do nothing to me but roaming and running with his spells and summons around me ... until i finnish it by my sword.

Another strategy consist of attracting him to the deadly traps near the level entrance...
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Chloe Botham
 
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Post » Tue Dec 29, 2009 8:01 am

Ooh, that sounds quite useful actually. I only gained access to the Arcane University an hour or so ago, so I've been planning what kind of armour I should get. A full set of magic resistance could really help as I start raiding the vampire dungeons to level up my sixy new sword.
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Music Show
 
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Post » Tue Dec 29, 2009 8:03 am

What are the stats for Light of Dawn, from 0 kills to max kills?
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Lewis Morel
 
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Post » Tue Dec 29, 2009 3:29 pm

Lord Volmyr - How I did it.

Umbra was a real blessing here. The buffs you get from killing the enemies just keep coming, and they really help when you have 5 or 6 level 32 vampires on you at a time. I got some very lucky knock backs. Even though I could barely see him half the time, my companion managed to get a good amount of enchanted hits on him, causing his outline to appear in fire. I just kept backwards power attacking him, causing him to fly away. It gave me more precious time to take care of those heavily equipped Orc Vampires which were really, really annoying.


Regards,
Robin




Thanks RobinPerris for the very exciting..warning :foodndrink:
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josie treuberg
 
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Post » Tue Dec 29, 2009 6:51 am

I'm somewhat surprised: I get out of the tutorial sewers and when I first call up the F4 map, I *CAN* fast travel to say Leyawin, even to directly inside the city. But if I understand correctly, this should not be possible with OOO?

Caveat: I made a clean install and created a new PC in vanilla OB, did the tutorial and proceeded until just prior to opening the gate to step outside. At this poind saved the game, installed and activated OOO 1.33 and 1.34 beta as per below load list, made the NPC uplevel with Wrye Bash, restarted the game with that savegame and stepped through the gate. And I could fast travel... Am I missing something?

Thanks for clarifying. :wacko:

**********

Here's my mod list from Wrye Bash:

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
DLCShiveringIsles.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-WaterFish.esp
Knights.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
OOO-Respawn_Week.esp
Bashed Patch, 0.esp


So basically it's only vanilla OB plus expansions, plus OOO 1.34 Beta 5.
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Curveballs On Phoenix
 
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Post » Tue Dec 29, 2009 5:05 pm

I'm somewhat surprised: I get out of the tutorial sewers and when I first call up the F4 map, I *CAN* fast travel to say Leyawin, even to directly inside the city. But if I understand correctly, this should not be possible with OOO?

Caveat: I made a clean install and created a new PC in vanilla OB, did the tutorial and proceeded until just prior to opening the gate to step outside. At this poind saved the game, installed and activated OOO 1.33 and 1.34 beta as per below load list, made the NPC uplevel with Wrye Bash, restarted the game with that savegame and stepped through the gate. And I could fast travel... Am I missing something?

Thanks for clarifying. :wacko:

**********

Here's my mod list as per Wrye Bash:

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
DLCShiveringIsles.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-WaterFish.esp
Knights.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
OOO-Respawn_Week.esp
Bashed Patch, 0.esp


So it's only vanilla OB plus expansions, plus OOO.
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Matt Fletcher
 
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Post » Tue Dec 29, 2009 6:03 am

OOO doesn't disable fast traveling in the first place :P
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Anthony Santillan
 
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