Oscuro's Oblivion Overhaul SPOILERS, Thread #27

Post » Tue Feb 01, 2011 4:17 am

Lipsand Tarn has a high-level vampire boss (name starts with E, has a special eponymous Robe of Power and Visage hood). What's the story on her - any quest related? Or just a high-level dungeon boss?
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Nicholas
 
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Post » Mon Jan 31, 2011 8:59 pm

Yes, I've always found Lhotun's Wish set up a bit odd - but it's always been like that. Personally, I'm very hesitant about changing stuff in OOO as it is Sotobrastos vision/decisions, so I think OOO changes should deal with bugs, obvious tweaks, optimization etc. only. But I'll ask the OOO team what they think about it.

Ha! Lhotun's Wish should be then renamed Sotobrastos' wish now! :rofl:

I just wondered why Oscuro named it as "Lhotun's Wish" - wasn't Lhotun a regional prince in the Iliac Bay (as shown in Daggerfall) looking for a long-lost brother?
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josie treuberg
 
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Post » Mon Jan 31, 2011 7:55 pm

I would have thought with a title such as Hints, Spoilers, and Cheats for OOO this thread would have been moved to that forum a long time ago.
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Rex Help
 
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Post » Tue Feb 01, 2011 8:51 am

I would have thought with a title such as Hints, Spoilers, and Cheats for OOO this thread would have been moved to that forum a long time ago.

"That forum?" :unsure:
EDI: I guess you are talking about the oblivion cheats, hints, spoilers forum. No, this thread is for OOO, not Oblivion, so not appropriate.
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Alada Vaginah
 
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Post » Tue Feb 01, 2011 1:59 am

Lipsand Tarn has a high-level vampire boss (name starts with E, has a special eponymous Robe of Power and Visage hood). What's the story on her - any quest related? Or just a high-level dungeon boss?


Ederiath Vrastal. She's just a high-level boss, with the most powerful robe/hood in the game. All my unarmored chars go for the set ASAP.
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Justin
 
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Post » Mon Jan 31, 2011 11:47 pm

I have a half-serious question: Has anybody tried to get through OOO alone and actually survived? Let's assume with normal spawn rates and normal difficulty.

I've been with OOO "only" (except for essentially Realistic Levelling and Enhanced Economy). By now I've reached level 12 as a fighter char. I still get my a** wiped by Crazed and Mythical Imps, Flame Atronachs (they light me up like a candle despite some resist fire potion/spells whatever, they seem to have endless magicka pool), Clanfears... Even Hellhounds are a big pain. Hence I'm always employing one or two CM Partners because without them I'd be dying a thousand deaths. I'm gulping potions and use buff spells - but essentially I get kicked around badly. I can manage bandits and all sort of wolfes by now, some Skelletons. A Mountain Lion will shred me to pieces like this... [snap with fingers]... The tribal Goblins on the wayside cave near Skingrad were winning if the two of us were not assisted by two Imperial patrol Guards... Any Ayleid ruins are places of sure death for me still (spectral warriors)...

So really I'm wondering: Am I just a lousy fighter or is it just that hard? Hence my question, has anybody ever tried to tackle OOO without any partners? It seems like quite impossible for me unless you keep fighting lower class enemies until I-don't-know-what-level. So say at level 12, assuming you're a decent fighter, what are the enemies I should realistically look out for? Some places I could try and visit?
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Strawberry
 
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Post » Tue Feb 01, 2011 1:42 am

It's unlikely that you're really "bad", rather OOO was designed to keep you fully engaged and on the edge of survival all the way to at least lvl. 30. I can't really advise you where to go, but I would guess that at level twelve (with care) you might be able to put those bandit fighting skills to use in the arena, up to a point.
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Scott
 
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Post » Mon Jan 31, 2011 10:53 pm

I have a half-serious question: Has anybody tried to get through OOO alone and actually survived? Let's assume with normal spawn rates and normal difficulty.

I've been with OOO "only" (except for essentially Realistic Levelling and Enhanced Economy). By now I've reached level 12 as a fighter char. I still get my a** wiped by Crazed and Mythical Imps, Flame Atronachs (they light me up like a candle despite some resist fire potion/spells whatever, they seem to have endless magicka pool), Clanfears... Even Hellhounds are a big pain. Hence I'm always employing one or two CM Partners because without them I'd be dying a thousand deaths. I'm gulping potions and use buff spells - but essentially I get kicked around badly. I can manage bandits and all sort of wolfes by now, some Skelletons. A Mountain Lion will shred me to pieces like this... [snap with fingers]... The tribal Goblins on the wayside cave near Skingrad were winning if the two of us were not assisted by two Imperial patrol Guards... Any Ayleid ruins are places of sure death for me still (spectral warriors)...

So really I'm wondering: Am I just a lousy fighter or is it just that hard? Hence my question, has anybody ever tried to tackle OOO without any partners? It seems like quite impossible for me unless you keep fighting lower class enemies until I-don't-know-what-level. So say at level 12, assuming you're a decent fighter, what are the enemies I should realistically look out for? Some places I could try and visit?

I have managed to survive every time and I always play without partners. The thing is to really focus on your character. If you play a fighter you must have a high endurance and strength. Gear matters, but skills and attributes are more important. I cannot count how many times I died and I had to flee though. I would advice using a teleport mod. I also noticed that my fighters were starting to be efficient when my strength reach 70/75. Before that, I felt to be very weak and most of my blows were superficial. Spectral enemies are a pain, don't engage them until level 17, or if you do, make sure you have an Ayleid weapon dealing shock damage and shield potions.
I also played all my characters with deadly reflex, which on one hand makes combat more difficult, but on the other hand gives you the dodge and shieldbash abilities, which are, in my opinion, a must to avoid power attacks that are deadly at low level.
Also, try to stay close to the roads and explore dungeons carefully. At first you might only be able to clear 1 level or 2, but beyond that you get slaughtered. That's the nature of the beast. I like clearing dungeons, so I know how bugging it is to leave something unfinished, but by doing one level here, two levels there you will build the necessary skills and get the good loot. Don't be cheap, buy or brew potions, get some training even if it's expensive.
In my opinion, there are two phases in OOO. The first one is learning to survive (roughly until level 18) and the second one is kicking butts :D
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I love YOu
 
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Post » Tue Feb 01, 2011 7:31 am

Ok, thanks a lot, Dazu and TurboKnight! Well, I'm "relieved" then. It's just bloody hard then and the learning curve is still steep.... :)

Arena: Yes I've been dabbling in the Arena already with some success. I think I'm a bloodletter now. These fights are quite manageable alone because there is only one enemy (usually).

Dungeons: Yes I've learned that already. Beyond level 1 is usually just suicide at this point.

Roads: Yeah I usually stay on the roads or just close by. If worst comes to worst I just run until hopefully I run into a patrolling guardsman.

Alchemy: I'm doing this a lot and I know myself around with potions etc. Only during fights, I find you really have to be a keyboard virtuoso in order to hit all the buttons at the right time correctly... way to go there and not really sure if I'm really all that good at that. I'm using hotkey mods etc. but it's still hard to always remember where is what with an enemy in your face...

Ok, the conclusion is that while I'm doing pretty much what I can do at present, I'm still very much in the "growing" phase of my OOO experience, and must not get impatient.... :) Thanks again!
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Dezzeh
 
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Post » Tue Feb 01, 2011 2:02 am

@Tommy_H: i've found OOO difficulty depends on location. if your having a problem i say focus bandit caves. not the best loot, but everyone (minus the ringleader) is easy to kill.

another tip make a battlemage/nightblade type char. my first OOO char was a pure thief and he got face stomped almost everywhere he went. my next char was a nightblade (sneaking + magic) and the difference was amazing- he was doing all the stomping :). magic gives you a lot more versatility in combat. since i use OOO+MMM crowd control is a must and spells like command and calm are lifesavers!
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Genevieve
 
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Post » Mon Jan 31, 2011 10:38 pm

Sry for posting this here as it does not belong. I've spent the better side of half an hour trying to find the current OOO 1.34 thread. To no awail, It's always been hard to search here but this is getting dumb. Are all OOO relz treads too old or am I just completely off as far as searching goes. A link if it's still in here would be appreciated. Thanx.

--- Update ---

Finally found it. Why it is so hard to get hits on it is beyond me, this thread is easy enough to find. Grrr. :)
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Myles
 
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Post » Tue Feb 01, 2011 5:04 am

On the electrical trap attacks done by some chests: I've asked this before but never wrote it down -_-, what are the possible damage values for the attacks?
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Killer McCracken
 
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Post » Tue Feb 01, 2011 4:11 am

Sry for posting this here as it does not belong. I've spent the better side of half an hour trying to find the current OOO 1.34 thread. To no awail, It's always been hard to search here but this is getting dumb. Are all OOO relz treads too old or am I just completely off as far as searching goes. A link if it's still in here would be appreciated. Thanx.

[topic='1119240-relz-oscuros-oblivion-overhaul-133']Here it is[/topic]
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Multi Multi
 
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Post » Tue Feb 01, 2011 3:48 am

[topic='1119240-relz-oscuros-oblivion-overhaul-133']Here it is[/topic]

Thanks! Me too I find the search function most bizarre: A search for "oscuro" and search "In titles only" yields zero hits... :confused:

More on-topic: Coming back quickly on the issue when OOO will become more survivable me being at level 12. The point about the char's need for "strength" (about 70/75) is very valid. My base strength is only 60 at this point despite fighting very often. And in all fairness to the mod it does get a little easier at each level, but with a big emphasis on "a little bit".

Up until now I find anything Fire the most damaging/annoying enemy. So obviously in Oblivion gates I get grilled pretty frequently. However, I have also discovered that the generic magic Dwemer 2-handed Battle Axe of Cold (?) is a really useful item in Oblivion against Flame Atronach's, Hell Hounds, Clanfear Runts etc. It deals out about 15 regular damage (my Blunt is 42 and strength is 60 plus some buffing at times) plus 10 Frost damage. It has long reach and a large magicka tank. I hesitated to bring it along earlier because it's two-hand (so no shield) and really heavy, but I'm discovering this was a bit of a misconception. Chillrend would also be good but it's magicka charge use per strike is high, and I have no Azura Star yet. Plus I still svck at getting out the Soul Trap spell in a timely fashion...

Still learning..... :)
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matt oneil
 
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Post » Tue Feb 01, 2011 3:30 am

Does OOO change the stats of the Escutcheon of Chorrol? I believe it does: Endurance is a +4 and Damage reflect is 8% right now for me or my level 13 female Nord PC rather. The vanilla Escutcheon as per the UESP Wiki should be Endurance +7 and Damage reflect 20% for a level 13 char.

Although my real question is whether the Escu. (or any vanilla levelled item) will get stronger in the future as I gain levels? In OOO, does it make a difference in stats if I pick up say the Escu. at level 3 (provided I survive the Ogres) or 13? Or are the items always set at the same stats irrespective of when you pick them up first? I don't have a savegame old enough anymore where I could check back that.

And what are the levels in OOO where the levelled list change? I noted a yet unused sigil stone I got at level 12 was "Subadjecent" while now it has grown into a more powerful "Adjecent" I believe. I would have to check that again though. But it definitely jumped in strength from level 12 to 13.
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lucile davignon
 
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Post » Tue Feb 01, 2011 10:58 am

Does OOO change the stats of the Escutcheon of Chorrol? I believe it does: Endurance is a +4 and Damage reflect is 8% right now for me or my level 13 female Nord PC rather. The vanilla Escutcheon as per the UESP Wiki should be Endurance +7 and Damage reflect 20% for a level 13 char.

Yes, OOO modifies the enchantments on many vanilla items so that they aren't as powerful, so you can't get as god-like as you can in vanilla (at least, not as easily).

Although my real question is whether the Escu. (or any vanilla levelled item) will get stronger in the future as I gain levels? In OOO, does it make a difference in stats if I pick up say the Escu. at level 3 (provided I survive the Ogres) or 13? Or are the items always set at the same stats irrespective of when you pick them up first? I don't have a savegame old enough anymore where I could check back that.

No, OOO doesn't contain any kind of quest reward leveller.

And what are the levels in OOO where the levelled list change? I noted a yet unused sigil stone I got at level 12 was "Subadjecent" while now it has grown into a more powerful "Adjecent" I believe. I would have to check that again though. But it definitely jumped in strength from level 12 to 13.

I don't know the exact level spread, but yes, OOO changes the sigil stone lists so that the higher-power stones appear much later.

Eloise
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Mistress trades Melissa
 
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Post » Tue Feb 01, 2011 9:02 am

Thanks Eloise.
However I am still not sure whether OOO has different versions of an item depending on your level when you first obtain it (like vanilla has) or whether they are static in their basic stats. I have trouble understanding whether the base stats of Chillrend are the same when in OOO I complete the quest at level 1 or level 20? In Vanilla, I get a better/stronger Chillrend at level 20.

I do understand that I will deal more damage even with a static Chillrend at level 20, because by then my Blade and Strength is much better. But this is not the point I'm asking. Sorry if I seem overly complicated on this, and thanks for your patience!
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Courtney Foren
 
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Post » Tue Feb 01, 2011 5:31 am

Thanks Eloise.
However I am still not sure whether OOO has different versions of an item depending on your level when you first obtain it (like vanilla has) or whether they are static in their basic stats. I have trouble understanding whether the base stats of Chillrend are the same when in OOO I complete the quest at level 1 or level 20? In Vanilla, I get a better/stronger Chillrend at level 20.

I do understand that I will deal more damage even with a static Chillrend at level 20, because by then my Blade and Strength is much better. But this is not the point I'm asking. Sorry if I seem overly complicated on this, and thanks for your patience!


The quest items that are leveled in vanilla are leveled in OOO as well. The difference is that OOO also nerfs some enchantments on some of them, but they "level up" at the same levels as in vanilla. So http://www.uesp.net/wiki/Oblivion:Chillrend is leveled at the same levels in vanilla - but it also has the Weakness to Frost effect nerfed.

Sigil Stones are both nerfed in a couple of cases (read: Elemental Shields) and also "levels up" at different/later levels than in vanilla, so you get Transcendent stones much later than in vanilla etc. With OOO:

Lvl-9 for Subjacent Sigil Stone,
Lvl-15 for Latent Sigil Stone,
Lvl-21 for Ascendent Sigil Stone, and
Lvl-27 for Transcendent Sigil Stone.
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Jason White
 
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Post » Mon Jan 31, 2011 11:50 pm

Forgive me for still not understanding but suppose ...

1) I get Chillrend at lvl 3 (since OOO has "levelled" items like vanilla, I get the 1-5 lvl version of chillrend)
2) I keep chillrend in my inventory and level up to 13

... now does Chillrend remain in its 1-5 lvl version or does it "level up" with me into the 10-14 lvl OOO version??
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CORY
 
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Post » Mon Jan 31, 2011 11:47 pm

... now does Chillrend remain in its 1-5 lvl version or does it "level up" with me into the 10-14 lvl OOO version??

No, as I now (hopefully) understand, Chillrend will remain the weaker 1-5 level version. You pick it up at level X and it stays that way "forever after".
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Victor Oropeza
 
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Post » Tue Feb 01, 2011 5:07 am

Forgive me for still not understanding but suppose ...

1) I get Chillrend at lvl 3 (since OOO has "levelled" items like vanilla, I get the 1-5 lvl version of chillrend)
2) I keep chillrend in my inventory and level up to 13

... now does Chillrend remain in its 1-5 lvl version or does it "level up" with me into the 10-14 lvl OOO version??


No, as I now (hopefully) understand, Chillrend will remain the weaker 1-5 level version. You pick it up at level X and it stays that way "forever after".


Exactly. You need a Quest Award Leveler with OOO as it doesn't touch that (if you don't prefer the vanilla system of course). And QAL is compatible with OOO except that you can use QAL to override OOO's changed level requirements for Sigil Stones.
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BrEezy Baby
 
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Post » Tue Feb 01, 2011 6:34 am

Perfectly clarified :D Thanks both of you!
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Josh Dagreat
 
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Post » Tue Feb 01, 2011 3:53 am

...you can use QAL to override OOO's changed level requirements for Sigil Stones.

Are you referring to the in-game "Level Sigil Stones" feature of QAL? Well I had that ON, and it did level my sigil stone according to the quicker vanilla level stats - which I disliked. Now I've set it back to OFF but now I wonder how will my unused Sigil stone level up? I faintly seem to remember that normally (vanilla, without QAL mod) when you just let the stone be in a container or on the ground somewhere (your house for example), it will level up with you and will be stronger when you eventually pick it up for usage.

Is this correct? I could not find the answer in the UESP Wiki. I know this is not exactly strictly related to OOO but maybe somebody just knows off the top of his head?

Secondly, thank you Arkngt once again for clarifying this level up thing with items. I can definitely confirm that QAL is working with OOO: Surprisingly I did find an old savegame when I was still a level 5 rookie, and for example the stats of the Escutcheon of Chorrol shield were indeed lower back then, than what they are now that I'm level 14. I'll be curious again to re-check the stats upon reaching level 15 when some items should level up again.
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Marina Leigh
 
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Post » Tue Feb 01, 2011 4:52 am

Are you referring to the in-game "Level Sigil Stones" feature of QAL? Well I had that ON, and it did level my sigil stone according to the quicker vanilla level stats - which I disliked. Now I've set it back to OFF but now I wonder how will my unused Sigil stone level up? I faintly seem to remember that normally (vanilla, without QAL mod) when you just let the stone be in a container or on the ground somewhere (your house for example), it will level up with you and will be stronger when you eventually pick it up for usage.

Is this correct? I could not find the answer in the UESP Wiki. I know this is not exactly strictly related to OOO but maybe somebody just knows off the top of his head?


Yes, I meant the Sigil Stones leveler feature in QAL. I'm pretty sure obtained but unused Sigil Stones won't level with the PC but not 100%. For one thing, the QAL feature would be unnecessary if they did.
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[Bounty][Ben]
 
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Post » Tue Feb 01, 2011 8:48 am

I'm pretty sure obtained but unused Sigil Stones won't level with the PC but not 100%. For one thing, the QAL feature would be unnecessary if they did.

Your thought is perfectly rational. I can test my vague "theory" over the weekend. At level 14 I'm at a good point to test it. I'll close another gate at 14 and leave the stone "alone at home" until level 15 and see if it got stronger.
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Kate Schofield
 
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