Oscuro's Oblivion Overhaul SPOILERS, Thread #27

Post » Tue Feb 01, 2011 6:58 am

hey all, i am wondering how you open the chest in Sideways Cave that needs a key.

i have played through with OOO several times and never found the key to open this chest. Didn't bother me until i cheated (used the console to open it) and found a really nice enchanted dwemer battlestaff in it. I want to use said staff on my next battlemage char and want to get it correctly without cheating. So, y'all have any advice where i should look?


EDIT: nvm, just noticed the answer is in the OOO spolier website :)
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Mon Jan 31, 2011 10:52 pm

Is it possible to start the Path of Iron quest if my Infamy is greater than zero? I'm at one right now because I entered the Thieves Guild.... :blush:
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Tue Feb 01, 2011 8:57 am

Hi, I was doing the TG mission where you have to reassign Heronimous Lex to Anvil. I noticed that OOO put a skill restriction on the lock for Darahill's desk (trying to get the Candidates list). Is there a key anywhere that I could pickpocket to open that lock sooner? Or any vendors that sell an Open Hard Lock scrolls, other than Shady Sam?
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Tue Feb 01, 2011 3:23 am

Hi, I was doing the TG mission where you have to reassign Heronimous Lex to Anvil. I noticed that OOO put a skill restriction on the lock for Darahill's desk (trying to get the Candidates list). Is there a key anywhere that I could pickpocket to open that lock sooner? Or any vendors that sell an Open Hard Lock scrolls, other than Shady Sam?


Don't know of any key but I've only done the TG once so not sure. Both Mystic Emporium and Edgar's Discount Spells in Imp City Market District can sell Open Hard/Very Hard Lock scrolls. It's random, though, so not assured that they have them when you try. Another option is the Tower Stone south of Waterfront, which gives a Open Hard Lock spell as a greater power.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue Feb 01, 2011 6:38 am

Don't know of any key but I've only done the TG once so not sure. Both Mystic Emporium and Edgar's Discount Spells in Imp City Market District can sell Open Hard/Very Hard Lock scrolls. It's random, though, so not assured that they have them when you try. Another option is the Tower Stone south of Waterfront, which gives a Open Hard Lock spell as a greater power.

That may indeed help. I was wondering if there was a way without having to run all the way back to the IC. If I do go back to the IC, I know Shady Sam usually has some good open lock scrolls. It's just a matter of if his inventory has been updated yet or not since the last batch of opens lock scrolls I bought off of him. I'll give the BS stone a try.

Edit: oh. I thought you meant the Anvil waterfront. :blush: Looks like I'll be paying Shady Sam a visit.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Tue Feb 01, 2011 1:31 am

So I went to Fort Urasek, and there's a Very Hard lock on a door there... and to my surprise, I could pick it! My lockpick skill is 5 :/ I checked a chest in Sideways cavern that's only Hard, and it gave me the correct "your skill is too low" message. I haven't tried any other doors or chests. Is it supposed to be like this?
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Tue Feb 01, 2011 12:32 pm

Doors Are treated differantly.. I don't recall whay yhread they were disscusing that in, could have been UOP...
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Tue Feb 01, 2011 5:47 am

Really? So I'm supposed to be able to open doors normally like in Vanilla?

edit: found this:

http://forums.starfoxweb.com/index.php?topic=404.30

...okay, I see. "set LapMinLock to 1" does the following: "to enable the lockpicking restrictions" and the result, "With a hard lock, you will not be able to pick it unless you have skill of 40." [Btw, this only applies to containers, not doors, which have been left alone.]

So i assume it's supposed to be that way?
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Tue Feb 01, 2011 5:46 am

So I went to Fort Urasek, and there's a Very Hard lock on a door there... and to my surprise, I could pick it! My lockpick skill is 5 :/ I checked a chest in Sideways cavern that's only Hard, and it gave me the correct "your skill is too low" message. I haven't tried any other doors or chests. Is it supposed to be like this?


Might be a door added by another mod perhaps? IIRC, the vanilla locked door in Urasek is only possible to open with a key - but perhaps I've forgotten some door there?
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Tue Feb 01, 2011 11:59 am

Yeah there's a Very Hard door not that far from the start of the fort.

edit: checked UESP wiki and it says that door (Old Wooden Door) is supposed to be opened by the Urasek Lockup Key? But in my game, it's just a Very Hard lock, not "needs a key" :/ What could the problem be?
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Tue Feb 01, 2011 3:32 pm

Yeah there's a Very Hard door not that far from the start of the fort.

edit: checked UESP wiki and it says that door (Old Wooden Door) is supposed to be opened by the Urasek Lockup Key? But in my game, it's just a Very Hard lock, not "needs a key" :/ What could the problem be?


Hm. You could try FormID Finder on the door and see which mod it is that affects it perhaps? Otherwise, post your load order - someone might know which mod it is.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Tue Feb 01, 2011 3:54 pm

Oblivion.esmAll Natural Base.esmOscuro's_Oblivion_Overhaul.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espAll Natural.espAll Natural - SI.espEnhanced Water v2.0 HD.espStorms & Sound.espAll Natural - Real Lights.espWindowLightingSystem.espBook Jackets Oblivion.espChaseCameraMod.espImprovedSigns.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espOscuro's_Oblivion_Overhaul.espOOO-No_Guild_Ownership.espOMOBS Optional Combat Settings.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espOblivion XP.espIDKRRR_C_race_closed_mouth_version.espChocolate Elves.espBashed Patch, 0.espSWalk.esp

User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Tue Feb 01, 2011 4:17 am

snip


I see nothing that should affect it AFAIK. Weird.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Tue Feb 01, 2011 1:27 pm

I see nothing that should affect it AFAIK. Weird.


Nope, and FormID Finder says it's from "Oblivion.esm". Are you sure it's supposed to say "you need a key to open this door", or is it simply a Very Hard locked door that ALSO has a key?
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Tue Feb 01, 2011 1:13 am

Nope, and FormID Finder says it's from "Oblivion.esm". Are you sure it's supposed to say "you need a key to open this door", or is it simply a Very Hard locked door that ALSO has a key?


I know it needs a key and I'm pretty sure those doors usually only can be opened with keys. But I'm not like 100% on that particular door. Not sure how to check in the CS either.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Tue Feb 01, 2011 12:26 am

I know it needs a key and I'm pretty sure those doors usually only can be opened with keys. But I'm not like 100% on that particular door. Not sure how to check in the CS either.


Seems like this door in particular is supposed to be openable with a lockpick as well:

http://www.uesp.net/wiki/Oblivion:Urasek_Lockup_Key#Urasek_Lockup_Key

It's not marked "kr", which would mean

KR (Lock property): The lock is not pickable with a lockpick. You will need the actual key to open this lock.

User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Tue Feb 01, 2011 2:13 am

Seems like this door in particular is supposed to be openable with a lockpick as well:

http://www.uesp.net/wiki/Oblivion:Urasek_Lockup_Key#Urasek_Lockup_Key

It's not marked "kr", which would mean

KR (Lock property): The lock is not pickable with a lockpick. You will need the actual key to open this lock.



Yeah, when I think about it I suppose you can either lockpick it or use the key. That's quite usual as well - as I tend to find the key after having lockpicked a door... Anyway, checked in the CS and it should have Hard lock at 80 both in vanilla and with OOO. So guess it's just that OOO's lockpick restrictions don't apply to doors. Didn't know that btw.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Tue Feb 01, 2011 6:02 am

Been browsing around trying to find a weakness for the Ancient Gargoyles and finding mada. Getting tired of just runnin away as they keep kickin me butt.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Tue Feb 01, 2011 3:03 am

Been browsing around trying to find a weakness for the Ancient Gargoyles and finding mada. Getting tired of just runnin away as they keep kickin me butt.


Ancient Gargoyles are actually from MMM. Like all Gargoyles they have a small weakness to magic and also weakness to frost, so frost spells are the most effective.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Tue Feb 01, 2011 9:25 am

The only thing that worries me about the OOO mod is the wonderful range of big Atronachs that are with Conjurers and Vampires. Is there a listing of the HP / weaknesses of the various Atronachs, please. Many thanks. I wish to see what weaponry upgrades I require for face to face slog outs.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Tue Feb 01, 2011 4:17 pm

The only thing that worries me about the OOO mod is the wonderful range of big Atronachs that are with Conjurers and Vampires. Is there a listing of the HP / weaknesses of the various Atronachs, please. Many thanks. I wish to see what weaponry upgrades I require for face to face slog outs.


There's no listing that I know of and, frankly, what's the fun in having a key to weaknesses? Better to learn that through experience IMO. Anyway, as a general rule OOO creatures are weak to the opposite of what they are "made" of, so try frost against Magma etc.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Tue Feb 01, 2011 6:26 am

Which unique light armors are added by OOO and any hints as to where to find them (general tips, leave some exploring to me ^^)? And what about bows?
This has been probably asked millions of times but what are good dungeons to explore on lower levels(2-7)?
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Tue Feb 01, 2011 4:22 am

Which unique light armors are added by OOO and any hints as to where to find them (general tips, leave some exploring to me ^^)? And what about bows?
This has been probably asked millions of times but what are good dungeons to explore on lower levels(2-7)?


There's a set of Blue Glass armor spread throughout Cyrodiil. Hard to give general tips on finding the pieces, though - keep your eyes peeled while dungeon crawling. The Drakefired set isn't unique, but there are very few pieces of it. Also glass and also hard to give general tips on finding the pieces.

The Winged Bow looks cool (part of the Pegasus/Winged set) and is on par with Daedric IIRC. You'll come near it when doing the Skyrim Bandits questline. Also, the Meteoric Iron bows are nice - handplaced around Cyrodiil as the rest of the set.

Focus on bandit and Goblin dungeons on the first couple of levels. Also, the further away from civilization the harder it gets generally - so stick close to towns in the beginning (there are some notable exceptions to the general rule that dungeons close to towns are easiest, though...). But it's fun to push it on lower levels as well - plus it pays off. Nagastani, between Imp City and Cheydinhal, is one of my favorite dungeons to try on low levels, for example. Think I've done it on Lvl 3.

Also, check out http://www.gamesas.com/index.php?/topic/1088301-beginners-tips-for-ooo/.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Tue Feb 01, 2011 9:35 am

There's a set of Blue Glass armor spread throughout Cyrodiil. Hard to give general tips on finding the pieces, though - keep your eyes peeled while dungeon crawling. The Drakefired set isn't unique, but there are very few pieces of it. Also glass and also hard to give general tips on finding the pieces.

The Winged Bow looks cool (part of the Pegasus/Winged set) and is on par with Daedric IIRC. You'll come near it when doing the Skyrim Bandits questline. Also, the Meteoric Iron bows are nice - handplaced around Cyrodiil as the rest of the set.

Focus on bandit and Goblin dungeons on the first couple of levels. Also, the further away from civilization the harder it gets generally - so stick close to towns in the beginning (there are some notable exceptions to the general rule that dungeons close to towns are easiest, though...). But it's fun to push it on lower levels as well - plus it pays off. Nagastani, between Imp City and Cheydinhal, is one of my favorite dungeons to try on low levels, for example. Think I've done it on Lvl 3.

Also, check out http://www.gamesas.com/index.php?/topic/1088301-beginners-tips-for-ooo/.

Thanks a bunch! Around what level is it safe to start Skyrim Bandits quest?
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Tue Feb 01, 2011 1:10 pm

Thanks a bunch! Around what level is it safe to start Skyrim Bandits quest?


Around 10 perhaps? It depends so much on the char build and other things.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

PreviousNext

Return to IV - Oblivion