Oscuro's Oblivion Overhaul SPOILERS, Thread #27

Post » Mon Jan 31, 2011 5:16 am

And are custom enchantments still superior, or has OOO added some powerhouse defaults?


I like that Light of Dawn and Heaven's Fury have infinite charges. Personally, I tend to skip using enchanted swords as I can't be bothered managing recharging them, so I definitely prefer how they are set up.

Weapons from Ayleid Meteoric Iron Weaponry of course have their Aetherial Magicka Flow.

Also, Ederiath Vrastal's robe and hood have really powerful enchantments - and some other ones are nice as well.

On the whole, though, I'd say that custom enchantments are more powerful.
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Liii BLATES
 
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Post » Mon Jan 31, 2011 12:42 pm

A little faster? Let's see now... The first upgrade of LoD will do 3 points of fire damage and 10 points of 'anti-vampire' damage. The final upgrade will do 9 points of fire damage and 40 points of 'anti-vampire' damage. When you add the base damage (which increases with each upgrade) and a decent Blade skill, you should be doing something in the region of 3x the damage of the first upgrade with the final one. Of course, the 'anti-vampire' damage only works against vampires, so against anything else it's not going to be as good as something like Goldbrand, especially if you're sneak-attacking. :ninja:

Eloise


Thanx for the reply. I am of course only referring to LOD's vampire-killing abilites. My Char has 100 percent (Master) blade skill, still I'll claim that using LOD against Vampires is a waste of time - better just use Goldbrand. It'll "one-shot" kill those so called "deadly vampires" if used in a sneak attack. Even a Patriarch will hurt seriously from a sneak attack - a few fast good slashes on follow-up and those ones are dead too, without being able to alert it's kins if care is taken.

Seems strange to me, maybe I should check that my LOD stats are O.K.
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Breanna Van Dijk
 
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Post » Mon Jan 31, 2011 11:45 am

Weapons from Ayleid Meteoric Iron Weaponry of course have their Aetherial Magicka Flow.


What, what? Am I missing something? I've been using Arce Lango, Arce Quinga and Arce Macil for the majority of my game - I havent noticed anything special about them... Other than that they are really nice ;) What is this Aetherial Magicka Flow thing you are mentioning? Yes - as you can see from the weapon names I am still on 1.33.

Oh for that bow question someone was asking - I think Arce Quinga is a really nice bow due to it's enchantment.... espescially for killing daedric foes. I have the winged bow, but have never used it - I think it is unenchanted so that provides for a good enchantment possibility. Don't remember the base damage but since Arkngt suggested it it's probably strong. Btw Arkngt - I thought I was lazy - you think charging swords is a chore? Damn man :D With Azuras Star and soul-trapping your own conjured beings it's really not that much bother ;)
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Kay O'Hara
 
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Post » Mon Jan 31, 2011 10:14 am

What, what? Am I missing something? I've been using Arce Lango, Arce Quinga and Arce Macil for the majority of my game - I havent noticed anything special about them... Other than that they are really nice ;) What is this Aetherial Magicka Flow thing you are mentioning? Yes - as you can see from the weapon names I am still on 1.33.


It's turned on at night, tuned off at dawn. Gives a nice boost to the Magicka regeneration, based on Willpower IIRC.

EDIT: Why don't you update to 1.34 Beta 5? Can't see any reason not to, frankly. It's the most stable OOO release and also has lots of nice fixes etc.

For example: "Updated meshes and textures for Ayleid Meteoric Iron Weapons and boosted restore magicka effect to make them more helpful."

Oh for that bow question someone was asking - I think Arce Quinga is a really nice bow due to it's enchantment.... espescially for killing daedric foes. I have the winged bow, but have never used it - I think it is unenchanted so that provides for a good enchantment possibility. Don't remember the base damage but since Arkngt suggested it it's probably strong. Btw Arkngt - I thought I was lazy - you think charging swords is a chore? Damn man :D With Azuras Star and soul-trapping your own conjured beings it's really not that much bother ;)


Yes, I would have recommended some Meteoric bows, but realized that I'm not sure on which is where and what they do as I seldom use bows. The Winged Bow just looks awesome IMO - it's my favorite item from the Pegasus set. It also has the highest base damage of all bows IIRC, better than Daedric.

Heh. Once upon a time my chars hunted multipliers by killing mud crabs by hand, planning training sessions on each level to boost particular multipliers - and they were also focused on making the strongest possible swords with enchanting, often carrying different ones for different enemies (i.e. Shock for Dremora, Daedra, Spectrals, Fire for Undead etc.) and used Azura's Star etc. continuously.

After 10000 hours (just kidding, but after playing a long time), I suddenly realized that it was No Fun to micromanage multiplers. And more than that - it was unnecessary. If anything, my issue with the game is that chars tend to become more or less god-like after say Level 15 or something, so why would I want to speed this process by perfecting my chars? Since then I've never bothered at all with player leveling - I simply do what I think is fun and let them level as they will (either with the vanilla system or with nGCD).

The same for swords. My chars always have an enchanted sword with Shock Damage and a short duration Soul Trap and they use it once in a while, but overall I can't be bothered with maintaining enchanted swords because, as above, 1. it's slightly boring and 2. they aren't necessary - an unenchanted sword will do the job as well, perhaps it takes a hit more or so - but hitting stuff is fun so that's almost a plus.
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MARLON JOHNSON
 
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Post » Mon Jan 31, 2011 7:40 am

How do I finnish the slavers and smuglers quest?

I have already killed all 3 argonian leaders but the dunmer slavers won't sell me anything D:

If there is a console command to finnish it please tell me
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sharon
 
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Post » Mon Jan 31, 2011 11:50 am

I agree... Most of my characters tend to be either Paladins or disinterested in collecting souls. I use the http://www.tesnexus.com/downloads/file.php?id=9544 mod to enable enchanted weapons to gradually recharge on their own, like in Morrowind.

The same for swords. My chars always have an enchanted sword with Shock Damage and a short duration Soul Trap and they use it once in a while, but overall I can't be bothered with maintaining enchanted swords because, as above, 1. it's slightly boring and 2. they aren't necessary - an unenchanted sword will do the job as well, perhaps it takes a hit more or so - but hitting stuff is fun so that's almost a plus.

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Susan Elizabeth
 
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Post » Mon Jan 31, 2011 5:33 am

What are the costs supposed to be on the various merchant enchanted items (say, Dondoron's Juggernaut)?

And are custom enchantments still superior, or has OOO added some powerhouse defaults?

Some of the OOO equipment has far better enchantment than you can make yourself, especiall some of the armour.

However, you could try using http://www.tesnexus.com/downloads/file.php?id=9412 mod. This add special items into levelled lists which convey preset multiple enchantments for weapons and/or armour. However, some of them are a little overpowered, so I'd recommend using it in conjuction with the FCOM_Runeskulls plugin. This will require Bash (to delevel / relevel the lists) and to download the whole of the http://www.tesnexus.com/downloads/file.php?id=12249 file (128 mb - ouch!)
But well worth it. Dev/Akm himself confirmed the FCOM plugin is suited to OOO (as it actually makes it less overpowered in some instances)
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Cartoon
 
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Post » Mon Jan 31, 2011 1:16 pm

I have a question about the ayleid ruins "Nagastani." In the 2nd level Nagastani Sedorsel there is a gas trap chamber area where if you walk into the middle the walls close in around you and you are gassed for a few seconds until the walls fall again. In this area, there is a skeleton on the ground and a chest right next to it which says that it requires a key. I looked all over Nagastani for a key of some sort for this chest and am unable to find it.

I believe this chest was added by OOO, as I don't remember this in vanilla Oblivion. Does anyone know where the key is for this chest?

Thanks
-J
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Sarah Bishop
 
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Post » Mon Jan 31, 2011 1:13 am

I have a question about the ayleid ruins "Nagastani." In the 2nd level Nagastani Sedorsel there is a gas trap chamber area where if you walk into the middle the walls close in around you and you are gassed for a few seconds until the walls fall again. In this area, there is a skeleton on the ground and a chest right next to it which says that it requires a key. I looked all over Nagastani for a key of some sort for this chest and am unable to find it.

I believe this chest was added by OOO, as I don't remember this in vanilla Oblivion. Does anyone know where the key is for this chest?

Thanks
-J


I don't think this chest is added by OOO. I've done Nagastani a lot of times with OOO and I've never had a chest that requires a key. I checked it now as well and there's no chest next to the skeleton, so unless I've misunderstood your description I doubt it is added by OOO. You can use RefScope or FormID Finder to check which mod it is that adds it.
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CxvIII
 
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Post » Mon Jan 31, 2011 10:26 am

I knew about the conflict between Molag Bal's quest and the path of Iron before I started and I chose the Path of Iron.
But now I find that the master Conjuration trainer (Olyn Seran) is a disciple of Molag Bal and he will not even speak to me.
This seems like a double penalty not intended by the quest. Is there a way to get Olyn to warm up to me at this point?
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Causon-Chambers
 
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Post » Mon Jan 31, 2011 7:09 am

Edit: Woops, just found the release thread, I will ask my question there. Sorry! :)
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Wayne W
 
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Post » Mon Jan 31, 2011 3:48 pm

how to get into Frost Glade? I assume that's from OOO..
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suzan
 
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Post » Mon Jan 31, 2011 2:33 am

If you meant "Frostfire Glade", it's not: http://www.uesp.net/wiki/Oblivion:Tears_of_the_Savior
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Mike Plumley
 
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Post » Mon Jan 31, 2011 8:32 am

Where in Fingerbowl Cave is the gauntlets for the Path of Iron quest)

thanks :)
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Nicole Coucopoulos
 
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Post » Mon Jan 31, 2011 4:34 pm

Where in Fingerbowl Cave is the gauntlets for the Path of Iron quest)

thanks :)


In an alcove in the wall in the Lord Crypt section.
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Jessie Rae Brouillette
 
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Post » Mon Jan 31, 2011 1:08 am

thanks Arkngt! I was a bit surprised that thus far the armor pieces have been in plain view, not in chests or anything. I think I probably walked past the helmet about 10 times in search of big fancy chests it might be in.
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Lisha Boo
 
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Post » Mon Jan 31, 2011 11:43 am

I seem to have misplaced my Winged Bow - anyone that knows it's RefId so I can "Player.moveto" it?

Secondly: I thought a Noble Shield was supposed to be in Lipsand Tarn - but I've been through that ruin so many times now (I used it as a grinding-site for LOD) and I can't find it. IS there really a noble shield there and if so - where? Furthermore on that subject; there is supposed to be a pair of greaves in "Dostares Ruins" but I can't find them... and I have really travelled the map now... Maybe too much :D (Forest and trees and so forth)...

Thanx for any helpful reply.
---
Update - I found Dostares, hell I found a lot of places... how a bout that :D
---
Yet another update - I can not find any Noble Greaves in Dostares, any pointers? Did find a lot of other nice stuff - but I want them greaves... :'( A first for me were "two handed glass mace" don't think I've encountered them before.
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Bethany Watkin
 
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Post » Mon Jan 31, 2011 6:07 am

Hey guys,

just gonna write down what just happened :)
So I wanted to kill Ri'zakar and I'm a level 9 Battlemage. After clearing the Blackwood Company Hall with some luck, of course I failed miserably fighting him directly. So here's what I did: I thought to myself, well, the fighters' guild guys must be good, so I ran over to the guild with him on my tail. Thought wrong, after 5 seconds everybody was dead except S'kasha. I ran out, but somehow Ri'zakar got stuck in the fighters' guild and didn't follow me. So I ran down to the castle, alerted all the guards I could find as well as the count's bodyguards and followed them back to the guild. The most hilarious fight arose: About 10 guards surrounded Ri'zakar, disarmed him after 5 seconds and killed him after another 5 seconds. Never laughed so much in Oblivion before and it's all thanks to OOO for making him much more difficult :D

Regards!
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Andrew Lang
 
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Post » Mon Jan 31, 2011 5:09 pm

I seem to have misplaced my Winged Bow - anyone that knows it's RefId so I can "Player.moveto" it?

Secondly: I thought a Noble Shield was supposed to be in Lipsand Tarn - but I've been through that ruin so many times now (I used it as a grinding-site for LOD) and I can't find it. IS there really a noble shield there and if so - where? Furthermore on that subject; there is supposed to be a pair of greaves in "Dostares Ruins" but I can't find them... and I have really travelled the map now... Maybe too much :D (Forest and trees and so forth)...

Thanx for any helpful reply.
---
Update - I found Dostares, hell I found a lot of places... how a bout that :D
---
Yet another update - I can not find any Noble Greaves in Dostares, any pointers? Did find a lot of other nice stuff - but I want them greaves... :'( A first for me were "two handed glass mace" don't think I've encountered them before.


Sorry for being late to this. The OOO Spoilers page is wrong on those two (and some others as well). The Noble Shield is in Skingrad Castle Lord's Manor (as the page also says). The Noble Greaves are worn by a couple of NPC's. One way to get them is to wait until Captain Dion sleeps in the guard house in Skingrad - and then pickpocket them (he removes the armor while sleeping).

Winged Bow: player.additem XX026C5F 1 (swap XX to the load order of Oscuro's_Oblivion_Overhaul.esm, easiest checked with OBMM or Wrye Bash).

Where is Dostares BTW? Can't recall I ever stumbled upon it.

@apollo_440, cool story, but how do you alert guards to follow you?
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John N
 
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Post » Mon Jan 31, 2011 2:38 am

Sorry for being late to this. The OOO Spoilers page is wrong on those two (and some others as well). The Noble Shield is in Skingrad Castle Lord's Manor (as the page also says). The Noble Greaves are worn by a couple of NPC's. One way to get them is to wait until Captain Dion sleeps in the guard house in Skingrad - and then pickpocket them (he removes the armor while sleeping).

Winged Bow: player.additem XX026C5F 1 (swap XX to the load order of Oscuro's_Oblivion_Overhaul.esm, easiest checked with OBMM or Wrye Bash).

Where is Dostares BTW? Can't recall I ever stumbled upon it.

@apollo_440, cool story, but how do you alert guards to follow you?


Hi - thanx for the reply but I'd really rather try to find my own instead of doing an additem. From what I understand that generates a duplicate of the bow in the gamingworld. So the ID you gave me is a RefID I presume, any chance of getting the BaseID?

Dosatres is south east on the gold coast, way down towards the water - I thought I had mapped most of the map but I had missed a couple a ruins down there.
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Taylah Illies
 
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Post » Mon Jan 31, 2011 12:02 pm

Dosatres is south east on the gold coast, way down towards the water - I thought I had mapped most of the map but I had missed a couple a ruins down there.

South of Anvil...
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Elle H
 
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Post » Mon Jan 31, 2011 3:11 am

@apollo_440, cool story, but how do you alert guards to follow you?


Hey,

I wasn't sure either if that was normal behavior, could be that this was made possible by the 'No psychic guards' mod, it's the only one I use that modifies guards. Now that I think of it, I noticed that the guards went a 'darker' when I first got in range to alert them, could be a spell that the mod uses to alert guards. They then found their own way to the fighters' guild, I just followed them to witness the massacre ;) Anyway I was roleplaying it like running to the guards screaming 'aaaaah there's a murderer in the fighters' guild' :D

Regards
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Julia Schwalbe
 
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Post » Mon Jan 31, 2011 8:53 am

Is their anything challenging to accomplish in OOO after level 15-20? And even then, after I do the challenging things, will I just become super-god-invincible forever?

I really don't want that.
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Roberta Obrien
 
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Post » Mon Jan 31, 2011 3:36 am

I take it this means that you haven't attempted the like of Mannimarco or Mankar Camoran with your level 20 character, not to mention some of the OOO added quests?
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ONLY ME!!!!
 
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Post » Mon Jan 31, 2011 3:30 am

I take it this means that you haven't attempted the like of Mannimarco or Mankar Camoran with your level 20 character, not to mention some of the OOO added quests?


Ooh, question.


I'm using Mannimarco Revisited.

Would this make the guy harder or easier? Because I really like this mod, I fought him with Frans last year, and he was a [censored] to beat.
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joseluis perez
 
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