Oscuro's Oblivion Overhaul SPOILERS, Thread #27

Post » Mon Jan 31, 2011 2:07 am

A continuation from http://www.gamesas.com/bgsforums/index.php?showtopic=1040264

Link to current OOO release thread unknown, can someone post a link?

Hints, Strategies, Maps, Item Locations, and reasonable Character Creation Advice can be found at the http://devnull.sweetdanger.net/ooospoilers.html
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Nikki Lawrence
 
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Post » Mon Jan 31, 2011 5:29 am

Link to current OOO release thread unknown, can someone post a link?


http://www.gamesas.com/bgsforums/index.php?showtopic=1069109&hl=
Thanks MadCat :thumbsup:
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Emily Jeffs
 
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Post » Mon Jan 31, 2011 1:32 am

What code can I use to complete the Slavers and Smugglers quest in favour of the Argonians? I've killed both slaver leaders, escorted the seran prisoners, wiped out the three camps and collapsed mine, but the prisoners in CM ask me to leave so they can lock up (want back in their cages) and don't leave, and seeing as slavers respawn in there, I've given up on trying to get them back.
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мistrєss
 
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Post » Sun Jan 30, 2011 10:05 pm

I have too many mods that drain money. Any good ways for a sub-10 level character to get money?
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Claudia Cook
 
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Post » Sun Jan 30, 2011 6:40 pm

I have too many mods that drain money. Any good ways for a sub-10 level character to get money?

Alchemy.
I wouldn't worry too much about cash. By the time your level 20 you'll have too much with nothing to spend it on. :bigsmile:
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N Only WhiTe girl
 
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Post » Sun Jan 30, 2011 11:01 pm

Hey folks,

I'm currently in the process of doing a full reinstall of Oblivion + FCOM. I'll probably also install LAME. In the meantime I'm thinking hard about what kind of character to build and I was wondering if someone could help me decide about a few of the details: the last time I started a game with OOO Last time I used a Rougue-like Dunmer with Marksman, Blade and Light Armor. I found it quite tricky to stay alive, much less explore...

The plan right now is to play a warriorpriest/battlemage. I'd like to take a weapon skill, Heavy Armor, Alteration, Restoration, Destruction and Armorer. That means I've got one skill slot left.
I'm split on several issues. First of all, which race should I pick? I'm leaning towards a Breton Female for the Magic Resistance. Combat-related attributes are pretty low though. I would pick the Warrior birthsign to avoid this problem, but I remember people saying that attribute-improving birthsigns are a waste. What is the common consensus on this topic for OOO?
Secondly, should I use Blade or Blunt as main close combat skill? I like the idea of not using swords for a change but only if there are enough nice axes or hammers available... in vanilla every weapon obtained through quests seemed to be a blade :(
Lastly, which skill is good to pick for the remaining skillslot? Acrobatics, Athletics, Mysticism maybe?
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trisha punch
 
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Post » Sun Jan 30, 2011 5:57 pm

Hey folks,

I'm currently in the process of doing a full reinstall of Oblivion + FCOM. I'll probably also install LAME. In the meantime I'm thinking hard about what kind of character to build and I was wondering if someone could help me decide about a few of the details: the last time I started a game with OOO Last time I used a Rougue-like Dunmer with Marksman, Blade and Light Armor. I found it quite tricky to stay alive, much less explore...

The plan right now is to play a warriorpriest/battlemage. I'd like to take a weapon skill, Heavy Armor, Alteration, Restoration, Destruction and Armorer. That means I've got one skill slot left.
I'm split on several issues. First of all, which race should I pick? I'm leaning towards a Breton Female for the Magic Resistance. Combat-related attributes are pretty low though. I would pick the Warrior birthsign to avoid this problem, but I remember people saying that attribute-improving birthsigns are a waste. What is the common consensus on this topic for OOO?
Secondly, should I use Blade or Blunt as main close combat skill? I like the idea of not using swords for a change but only if there are enough nice axes or hammers available... in vanilla every weapon obtained through quests seemed to be a blade :(
Lastly, which skill is good to pick for the remaining skillslot? Acrobatics, Athletics, Mysticism maybe?


One thing that sticks out to me about this build is that you have all three Willpower-based skills as major skills. Unless you're using some sort of alternate skill or experience mod, that may make it tricky to get the best stat bonuses for level up. Just something to think about. If you don't care about optimum efficiency but are focused on roleplay obviously it doesn't matter as much.

I realize that doesn't actually answer your question, so on that note personally I'd avoid Athletics because again it's hard to control level ups. Alchemy, Conjuration, or Illusion might be things to consider.
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Jon O
 
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Post » Mon Jan 31, 2011 3:58 am

Hey folks,

I'm currently in the process of doing a full reinstall of Oblivion + FCOM. I'll probably also install LAME. In the meantime I'm thinking hard about what kind of character to build and I was wondering if someone could help me decide about a few of the details: the last time I started a game with OOO Last time I used a Rougue-like Dunmer with Marksman, Blade and Light Armor. I found it quite tricky to stay alive, much less explore...

The plan right now is to play a warriorpriest/battlemage. I'd like to take a weapon skill, Heavy Armor, Alteration, Restoration, Destruction and Armorer. That means I've got one skill slot left.
I'm split on several issues. First of all, which race should I pick? I'm leaning towards a Breton Female for the Magic Resistance. Combat-related attributes are pretty low though. I would pick the Warrior birthsign to avoid this problem, but I remember people saying that attribute-improving birthsigns are a waste. What is the common consensus on this topic for OOO?
Secondly, should I use Blade or Blunt as main close combat skill? I like the idea of not using swords for a change but only if there are enough nice axes or hammers available... in vanilla every weapon obtained through quests seemed to be a blade :(
Lastly, which skill is good to pick for the remaining skillslot? Acrobatics, Athletics, Mysticism maybe?


What Stromgarde said, although I don't bother about multipliers etc. personally. It's very similar to my builds. They are almost always Breton Females - and have much the same majors. I often have Alchemy as a major as it's a very useful skill. It levels rather fast so some have it as minor. I always have blade because there are so many excellent ones around. Not so much with blunt IMO.
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jasminε
 
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Post » Sun Jan 30, 2011 7:15 pm

I would pick the Warrior birthsign to avoid this problem, but I remember people saying that attribute-improving birthsigns are a waste. What is the common consensus on this topic for OOO?

The Warrior sign is reasonable for a Breton because they have such low endurance to start. In this case the extra 10 endurance will give you an extra 15 points starting HP and 1 extra per level for permanent health boost of 40-50 points over the game.
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Marnesia Steele
 
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Post » Sun Jan 30, 2011 4:10 pm

Bump so that Correct OOO Spoiler thread can be found
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M!KkI
 
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Post » Sun Jan 30, 2011 6:16 pm

I was just wondering what OOO adds to Fatback Cave? For some reason I found a random dead bodyh in it
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Avril Churchill
 
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Post » Sun Jan 30, 2011 4:42 pm

I was just wondering what OOO adds to Fatback Cave? For some reason I found a random dead bodyh in it


In the current release it's just the dead body of a Dragonborn Knight. IIRC, Sotobrastos planned for a questline around them but never got around to implementing it. It's one of the things that are worked upon for the next release. :)
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Pete Schmitzer
 
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Post » Mon Jan 31, 2011 3:36 am

Hi, I have a question about the quest "A path of iron".
How do I complete it while still being able to do Hermaeus Mora's quest?
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Claudia Cook
 
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Post » Mon Jan 31, 2011 1:18 am

Hi, I have a question about the quest "A path of iron".
How do I complete it while still being able to do Hermaeus Mora's quest?


Accepting the Path of Iron quest makes the Molag Bal quest impossible, so that will also make Hermaeus undo-able.
It's a choice you'll have to make if you want the armour and weapon.
Then again, if your wearing Heaven's Fury which is paladin armour, there's no way you should be considering that quest anyway. :hubbahubba::angel:
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Manuela Ribeiro Pereira
 
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Post » Mon Jan 31, 2011 2:07 am

Accepting the Path of Iron quest makes the Molag Bal quest impossible, so that will also make Hermaeus undo-able.
It's a choice you'll have to make if you want the armour and weapon.
Then again, if your wearing Heaven's Fury which is paladin armour, there's no way you should be considering that quest anyway. :hubbahubba::angel:

I don't really see a need to complete the Path of Iron quest - apart from puristic or role playing motives. You can get the full armor - the sword is largely unimpressive I think so it should be perfectly viable, reward-vise, to just get the armor, kill the old sod and complete the daedric quest.
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Shirley BEltran
 
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Post » Sun Jan 30, 2011 9:10 pm

I don't really see a need to complete the Path of Iron quest - apart from puristic or role playing motives. You can get the full armor - the sword is largely unimpressive I think so it should be perfectly viable, reward-vise, to just get the armor, kill the old sod and complete the daedric quest.


IIRC, you can't start the Molag Bal quest after starting the Path of Iron quest so that won't work. Also, personally I much prefer the sword over the armor. It's weightless, can't be disarmed, has nice DR and is very neat to use against Conjurers, for example, with its Dispel effect.
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Rachel Briere
 
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Post » Mon Jan 31, 2011 2:36 am

Guess I could have searched a bit more for this. Haven't played OblivionOOO for a while, forgotten more than I remember. Finally got around to killing Icxth - anticlimix of a fight I must say, just when I was about to get into it he was dead. Oh, well I shouldn't complain I guess. So I have the sword that is supposted to be "the [censored]". Kinda lousy so far I think - Is there some kind of powerup to it as with good old LOD? Someone, in this forum I think, once told me that sword would make goldbrand look like a toy...

Stupid "[censored]" it svcks [censored] :D
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Lory Da Costa
 
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Post » Mon Jan 31, 2011 9:33 am

IIRC, you can't start the Molag Bal quest after starting the Path of Iron quest so that won't work. Also, personally I much prefer the sword over the armor. It's weightless, can't be disarmed, has nice DR and is very neat to use against Conjurers, for example, with its Dispel effect.

But I am reasonably sure you can start the Path of Iron quest AFTER you start the Molag Bal Quest... at least in 1.33. My char have both quest open, I have the complete armor but haven't got the sword - just tested it once and reloaded afterwards... I am sure the sword is fine enough, but the armor looks god and can be custom enchanted to your own likings - kinda what I prefer. I have plenty of swords that hit hard enough... problem, even though I am only at lvl 31, is that my char is a bit too powerful so I have switched from heav armor to light armor, and started to use unenchanted weapons... But I digress.
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Philip Lyon
 
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Post » Mon Jan 31, 2011 12:52 am

But I am reasonably sure you can start the Path of Iron quest AFTER you start the Molag Bal Quest... at least in 1.33. My char have both quest open, I have the complete armor but haven't got the sword - just tested it once and reloaded afterwards...


Yeah, sounds like you are right - I relied on my rusty memory of what others have reported. I've only done Molag Bal once in order to be able to get Oghma Infinium. I felt quite bad about it so I've never ventured that evil path again. So - it sounds like an alternative for wicked chars.
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Peter lopez
 
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Post » Mon Jan 31, 2011 12:59 am

Yeah, sounds like you are right - I relied on my rusty memory of what others have reported. I've only done Molag Bal once in order to be able to get Oghma Infinium. I felt quite bad about it so I've never ventured that evil path again. So - it sounds like an alternative for wicked chars.


You can start a Path of Iron after you receive the Molag Bal quest, and as far as I'm aware as long as you don't pick up the claymore you can still complete the Molag Bal quest.
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Lily Evans
 
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Post » Mon Jan 31, 2011 9:25 am

Hey folks,

Secondly, should I use Blade or Blunt as main close combat skill? I like the idea of not using swords for a change but only if there are enough nice axes or hammers available... in vanilla every weapon obtained through quests seemed to be a blade :(
Lastly, which skill is good to pick for the remaining skillslot? Acrobatics, Athletics, Mysticism maybe?


In my experience blade owns blunt. OOO have a few nice blunts though - meteoric among others - but the blunt bonus (skeletons) does not matter much at higher levels IMO. Going on memory here but I vaguely remember something about some quest that will give you either a blade or a sword based on your skill level, might be wrong though.

If you want to go with LAME and want to increase your survivability I'd suggest conjurism - it becomes really powerful due to the increased duration of the spells. If you combine that with exploiting the possibility to create "trainer" spells you'll get so powerful so fast that it'll be boring - so don't do that last part ;) Anyway conjured beings deal damage, last a good while and takes some of the attention off you, being able to afford the better ones are a bit hard in the beginning but it'll guaranteed decrease your reload ratio :)

I suggest going with a leveling mod. minor is major and minor grinding svcks. If you don't want your char to be over powered you might try out SPAM: http://tesnexus.com/downloads/file.php?id=9914 I haven't tried it my self but it sounds kinda good to me for creating a more balanced char. On leveling in general check out bg2408's fab mod list - it just rocks (it has a chapter for leveling mods as well): http://www.gamesas.com/?showtopic=790175&st=0

Best of luck.

Update: I forgot - the magic section in that overview links to bg's magic overhaul comparasion - a great read if y ou wan't some more info on magic mods (and potentially combining them).
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kirsty joanne hines
 
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Post » Mon Jan 31, 2011 12:38 am

LOD (Light Of Dawn) Question:

After what seemed like an eternity of Vampire-grinding I finally got LOD powered up fully, got a little bit more fire-damage, and something called "destroy vampire on strike" - What does that last thing do? I was so thrilled about getting it maxed - but now I am thoroughly disappointed. The final stage LOD seems to kill Vamps a bit faster that lvl 2 LOD did (about 3p extra of fire-damage faster), but still It's much faster to just sneak-attack 'em with Goldbrand for 8xdamage and 20p of firedamage than using LOD. Yes I know I can't get disarmed, but so what - that matters little to me, I thought that "destroy vampire" thing was going to do something big, but I really can't tell what it does - I tried striking a Vampire just once to see if it was draining it's health or something but that does not seem to be the case.

So:
1) What does "destroy vampire on strike" really do and/or
2) Am I experiencing any bugs?

Jac
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Angelina Mayo
 
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Post » Mon Jan 31, 2011 7:26 am

Did OOO change the Sideways cave in terms of geometry? I cannot find a way across the pit right next to the entrance of the cave. I vaguely remember there being a passage in the middle of the far wall of this pit in Vanilla Oblivion, but I can't find it now.
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Jynx Anthropic
 
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Post » Mon Jan 31, 2011 4:17 am

You can start a Path of Iron after you receive the Molag Bal quest, and as far as I'm aware as long as you don't pick up the claymore you can still complete the Molag Bal quest.



Sometimes ago i found this on a forum I can't remember. I haven't tried it so I am not sure if it can be ok:

"Completing the Path of Iron appears to keep you from doing Molag Bal's quest, as you just get an icy feeling from the statue and he won't talk to you; i think the best way might be to start the Path of Iron quest, get all the armor, but before going to complete it, drop all the armor on the ground, and then do Molag Bal's quest; then you might be able to pick the armor back up and finish a Path of Iron".
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Niisha
 
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Post » Mon Jan 31, 2011 7:23 am

Is there a 2 handed winged sword? I found a winged longsword and a 2 handed winged axe, but I want a winged greatsword so badly.
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phillip crookes
 
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