Hi,
Fairly new to OOO/FCOM (first real install a couple weeks old, toon is level 14). I have a couple questions:
1)Savage trolls. Do they have any kind of special invulnerability to regular weapons like, say, a ghost or spectral warrior have? I cannot seem to hit them for any kind of damage with a decent (Elven, dmg 9, weight 8) blade, 90 strength and 52 blade skill. I've been pounding on one for about 15 minutes, chugging potions like an addict, and did not even get a sliver off. Then conjuring a diminutive minotaur actually killed the troll in about 10 hits. Maybe less.
2)Any tips on making some cash? I have been playing travelling alchemist quite a lot, buying ingredients from every inn/alchemists in each town, going to my house in Frostcrag and making/selling hundreds of potions. But then I go and enchant an item, make a spell and I am back to square 1. Traveling merchant is growing old. Any cave/ruin I could go exploring at my level for good cash rewards?
3)Enchanting weapons - I could use some advice here as well. I tend to end up with a weapon that can be "used" 20 times and that's not practical for me. I do not have enough soul gems to recharge it that often. I use 1 handed blades/shield - any clue as to what enchant I should be focusing on for now? Drain life/magicka sounds kinda neat as I use spells a ton during combat. Drain agility also sounds good as my agility is low and I get staggered a lot. Not sure on a good quantity/duration/area effect though.
Thanks!
**edit** While on the subject of enchantment:
4)Is there a difference between enchanting an Iron sword and, say, a glass sword? Is the quality of the item you enchant a factor in the enchant-ability of the item? If not, is there a mod that would change that? Most enchanting mods out there are "multiple enchants" mods or magic system overhauls that include enchanting tweaks.
1. Hmm. Trolls generally are weak to fire, but I don't know of any specific weaknesses for savage trolls. They do regenerate (like all trolls), so you need to be doing large amounts of damage quickly - which is probably why your minotaur dealt with it so easily. 9 damage per hit is probably not enough.
2. Poke your head into Dzonot Cave (by the IC bridge) or Rickety Mine (east of Cheydinhal). You should be able to handle the first level at least, as long as you take it slow, but be prepared to retreat/run.
3. The stock enchantment for any weapon is absorb health. Beyond that, shock damage is probably the best bet, especially if you're going into Oblivion. Alternatively, get Azura's Star and Ebony Blade. :evil2:
4. I don't think the quality of the blade affects the quality of the enchantment all that much, but I haven't been paying that close attention. I know each weapon has a specific number of 'enchantment points', but I've never had the game tell me I've hit the limit for a weapon.
Eloise