[RELz] Oscuro's Oblivion Overhaul 1.33

Post » Fri May 27, 2011 9:57 am

you defile the holiness of the gravesite by attacking the man and forcing him to kill you thereby condeming the mans soul to be the property of Molag Bal, and now you want the armor of heavens fury. haha, no it isn't a bug you must make a choice between one or the other. so if you want it you will have to make another character without doing Bal's quest, which will also prevent you from doing Mora's quest I believe.


Thanks for replying ;)

btw: i wanted to be a paladin of the daedra........ dark paladin........retextured the armor.........
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Leticia Hernandez
 
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Post » Fri May 27, 2011 1:13 am

no problem. Well in that case i would say just add it into your inventory, or perhaps you can make your own mod for obtaining an evil paladin's armor.
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Lakyn Ellery
 
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Post » Fri May 27, 2011 6:11 am

you defile the holiness of the gravesite by attacking the man and forcing him to kill you thereby condeming the mans soul to be the property of Molag Bal, and now you want the armor of heavens fury. haha, no it isn't a bug you must make a choice between one or the other. so if you want it you will have to make another character without doing Bal's quest, which will also prevent you from doing Mora's quest I believe.


I actually have a question related to this. I began Molag Bal's quest, and decided it didn't go with my character's RP, but then stumbled upon the Path of Iron quest and am now going to follow that path (love that I was able to become sorry for this man and then undertake a quest to follow his legacy). What will happen with Molag Bal's quest once I complete Path of Iron? Will Molag Bal tell me that he dislikes my actions and end the quest, will it still be open for completion, or will it just sit in limbo?
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vicki kitterman
 
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Post » Fri May 27, 2011 10:02 am

I'm not sure on that one :shrug: I've always gone one way or the other. Sorry I can't be more help, I guess as long as you can get the armor though your fine.
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Crystal Clarke
 
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Post » Fri May 27, 2011 5:28 am

I actually have a question related to this. I began Molag Bal's quest, and decided it didn't go with my character's RP, but then stumbled upon the Path of Iron quest and am now going to follow that path (love that I was able to become sorry for this man and then undertake a quest to follow his legacy). What will happen with Molag Bal's quest once I complete Path of Iron? Will Molag Bal tell me that he dislikes my actions and end the quest, will it still be open for completion, or will it just sit in limbo?

Both quests are mutually exclusive. If you have started MB's quest but then went onto A Path of Iron, at the end of the latter, you'll have a message saying Molag is not happy with you :D
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Shae Munro
 
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Post » Thu May 26, 2011 8:13 pm

hey there. ive recently decided to reinstall oblivion and this time tackle it with OOO. im excited to say the least.
i just have a couple of questions. im sorry in advance as im sure they have probably been answered before. but rather than skimming through pages searching i figured id ask myself.

basically i was wondering about the compatibility of OOO with all of the official plugins. i have them all, but im curious if its ok to just set them to load before OOO or should some follow after OOO?

also, how is progress in relation to SI? i have SI installed and currently set to load before OOO.

finally, does OOO work well alongside the Unofficial Oblivion Patch, Unofficial Shivering Isles Patch, and Unofficial Official Mods Patch? I have them all going at the moment. I shall list my current load order to help.

Oh and it should be noted i have OOO v1.34b5

LOAD ORDER:
Oblivion.esmOscuro's_Oblivion_Overhaul.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch - SSSB.espDLCThievesDen - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish(Merged).espLiving Economy - Items.espLiving Economy.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-WaterFish.espOblivion Citadel Door Fix.espUOP Vampire Aging & Face Fix.espCutthroat Merchants.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.esp



Thanks in advance :goodjob:
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Helen Quill
 
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Post » Fri May 27, 2011 12:04 am

hey there. ive recently decided to reinstall oblivion and this time tackle it with OOO. im excited to say the least.
i just have a couple of questions. im sorry in advance as im sure they have probably been answered before. but rather than skimming through pages searching i figured id ask myself.

basically i was wondering about the compatibility of OOO with all of the official plugins. i have them all, but im curious if its ok to just set them to load before OOO or should some follow after OOO?

also, how is progress in relation to SI? i have SI installed and currently set to load before OOO.

finally, does OOO work well alongside the Unofficial Oblivion Patch, Unofficial Shivering Isles Patch, and Unofficial Official Mods Patch? I have them all going at the moment. I shall list my current load order to help.

Oh and it should be noted i have OOO v1.34b5

LOAD ORDER:


Thanks in advance :goodjob:

is there a reason putting these so down?
Oblivion Citadel Door Fix.esp
UOP Vampire Aging & Face Fix.esp
i should load them as up as possible. OOO works fine with unofficial patches just load them (UOP and USIP) right after .esm files.

i think it's safe loading official plugins sooner than OOO, maybe knights is an exeption, avoiding crash on exit, it's worth load it after OOO.

OOO-SI: for official information read the 1st page of this thread.
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.X chantelle .x Smith
 
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Post » Fri May 27, 2011 7:30 am

Thanks for the speedy reply. I dont know why they are so far down. They just are. Ill push them up a bit on the list.
So i should load KotN after OOO? Ill shift it down.

Thanks koschwarz. Much appreciated.
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Vicki Gunn
 
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Post » Fri May 27, 2011 10:51 am

Thanks for the speedy reply. I dont know why they are so far down. They just are. Ill push them up a bit on the list.
So i should load KotN after OOO? Ill shift it down.

Thanks koschwarz. Much appreciated.

uh, forgot: at least so far OOO doesn't touch KotN. in the next possible OOO release however there will be changes (for example MOBS will be applied to KotN weapons) so, maybe you can keep it before OOO, BUT try to keep it as low in the load order as possible. although they don't cause conflicts, harvest floras can go upper, before OOO.
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Baby K(:
 
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Post » Fri May 27, 2011 9:49 am

uh, forgot: at least so far OOO doesn't touch KotN. in the next possible OOO release however there will be changes (for example MOBS will be applied to KotN weapons) so, maybe you can keep it before OOO, BUT try to keep it as low in the load order as possible. although they don't cause conflicts, harvest floras can go upper, before OOO.


ok i see. So at its current stages OOO doesnt really touch on KotN or SI, but they're working on it. Fair enough.
Ok well i reconfigured the load list. How does it look to you now?

Oblivion.esmOscuro's_Oblivion_Overhaul.esmUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch - SSSB.espDLCThievesDen - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish(Merged).espLiving Economy - Items.espLiving Economy.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espKnights.espKnights - Unofficial Patch.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-WaterFish.espCutthroat Merchants.esp


And i figure ill just stay away from KotN and SI for now ingame. Like, avoid those quests/zones until a new version of OOO is released to play along with them. Im guessing the current content with OOO alone will keep me occupied for quite some time.

Thanks again Koschwarz ^_^
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Rhiannon Jones
 
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Post » Fri May 27, 2011 8:14 am

So I've managed to find all of the Dread Armor. After trying it all on, which I had been storing in my The Luggage (from Cobl), I decided to store it back away. I deposited it straight to the container without removing it and the Dread Vissage remained on me. Now it seems to be stuck on me. Putting on and removing the Dread Armor isn't removing it, possibly because I left the building with it still activated. My last save is 20 hours prior (oops), but I'd like to remove it as I don't want permanent Luck and Personality damage.
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Amy Siebenhaar
 
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Post » Fri May 27, 2011 8:11 am

uh, forgot: at least so far OOO doesn't touch KotN.>snip.

It may not directly touch KOT9, but it certainly does add a major OOO enemy which is unavoidable on your search for the relics ......
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sharon
 
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Post » Thu May 26, 2011 11:32 pm

It may not directly touch KOT9, but it certainly does add a major OOO enemy which is unavoidable on your search for the relics ......


?? How do u mean?
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Bambi
 
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Post » Fri May 27, 2011 12:51 am

?? How do u mean?


Major spoiler :read:
Spoiler
Underpall Cave
:read:
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Lily Something
 
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Post » Thu May 26, 2011 11:57 pm

ok i see. So at its current stages OOO doesnt really touch on KotN or SI, but they're working on it. Fair enough.
Ok well i reconfigured the load list. How does it look to you now?


And i figure ill just stay away from KotN and SI for now ingame. Like, avoid those quests/zones until a new version of OOO is released to play along with them. Im guessing the current content with OOO alone will keep me occupied for quite some time.

Thanks again Koschwarz ^_^



ey, looks good. marginal but also cutthroat merchants can go upper directly under livingeconomy.esp.
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Adrian Morales
 
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Post » Fri May 27, 2011 12:07 am

It may not directly touch KOT9, but it certainly does add a major OOO enemy which is unavoidable on your search for the relics ......

"Support for Knights of the Nine. Adapted from FCOM_Knights, this optional plugin rebalances KotN with stronger enemies, OMOBS weapon stats, and resolves conflicts with the quest rewards."

well, it's really a latter project, as i see it's not in the next release.
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ezra
 
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Post » Fri May 27, 2011 3:17 am

I do use SM, but when I was using it pre-OOO, I had the same experience as you were. Maybe it's a load order issue? Where should I have Quest Award Leveler in the load order? (Or should I deselect the FotM piece of the mod if SM does something similar?)

My load order is pure BOSS, so Quest Award Leveller is pretty near the end, right above Midas Magic. I have the FotM levelling turned on in Quest Award Leveller.
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meghan lock
 
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Post » Fri May 27, 2011 3:11 am

So I've managed to find all of the Dread Armor. After trying it all on, which I had been storing in my The Luggage (from Cobl), I decided to store it back away. I deposited it straight to the container without removing it and the Dread Vissage remained on me. Now it seems to be stuck on me. Putting on and removing the Dread Armor isn't removing it, possibly because I left the building with it still activated. My last save is 20 hours prior (oops), but I'd like to remove it as I don't want permanent Luck and Personality damage.

Ooh, nasty... I've noticed that when you put your gems in a chest (I use Midas Chest rather than the luggage), you don't lose the geomancy spells, but I didn't realise it also affected the Dread Armor. Although, logically, there's no reason it shouldn't, as the bug is caused by Oblivion not bothering to run the relevant script block. :stare:

Anyway, you could try entering "set DreadSetInt to 0" into the console, and see if that fixes the problem. Meanwhile, I'll have a nose at the script and see if there's an easy way to prevent the problem.

Eloise
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Antonio Gigliotta
 
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Post » Fri May 27, 2011 2:51 am

Anyway, you could try entering "set DreadSetInt to 0" into the console, and see if that fixes the problem. Meanwhile, I'll have a nose at the script and see if there's an easy way to prevent the problem.

Eloise


Ah thanks, that worked. That allowed me to put on, then take off the armor to remove it.

EDIT: Is there something extra I have to do to in order to pick up Spectral Items? I get a message that says "My hand passes through [spectral thing] with some difficulty, as if I could almost hold it--yet, I cannot."
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Hussnein Amin
 
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Post » Thu May 26, 2011 8:19 pm

Ooh, nasty... I've noticed that when you put your gems in a chest (I use Midas Chest rather than the luggage), you don't lose the geomancy spells, but I didn't realise it also affected the Dread Armor. Although, logically, there's no reason it shouldn't, as the bug is caused by Oblivion not bothering to run the relevant script block. :stare:


Thanks for looking into that! :tops:

EDIT: Is there something extra I have to do to in order to pick up Spectral Items? I get a message that says "My hand passes through [spectral thing] with some difficulty, as if I could almost hold it--yet, I cannot."


That message indicates you have the complete armor set. It prevented you from getting a frozen hand when trying to pick up a piece of ghostly armor. You should be able to pick up and use the weapons, though. :D
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Glu Glu
 
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Post » Fri May 27, 2011 12:13 pm

I didn't feel like starting a new thread for this so I'll just ask this here.
I just recently installed OOO (my first time using it alone without FCOM). I also installed UV, which I really like, but I feel like it has too many game crashing bugs at the moment. I was wondering a few things.
First, is there any combat mods, besides UV or DR, that would go well with OOO? "Go well" meaning make it a little bit harder but not impossible? I just don't want a combat mod that changes so much at the moment. (Plus, my right mouse button is broken so I had to put my block button on the keyboard which doesn't help when UV and DR already add 2-3 buttons >_>).
Also, am I right in thinking I have to put all the Cyrodiil NPC Remodeling Project esp's before OOO in my load order to get it to work?
I had a lot more questions but I've completely forgotten them :facepalm:


Ravin
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Honey Suckle
 
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Post » Fri May 27, 2011 9:00 am

Hey, I'm new here. First of all my english isn't very good.

I'm playing with OOO (fcom, actually) with a breton mage lvl 27 (I had to remove SM because he was too strong lol) and a dark elf asssassin lvl 29 etc..so I've played a lot this mod, haven't finished any guild/main quest yet though!
So, I'm moding OOO for my self at the moment (started moding this week 8D so I svck) And what I want is to make every npc even more unique than in OOO, I'm giving them better stats/armor/weapons/spells etc.. depending to their...reputation? xD sorry for my bad english so when you are about level 25 you won't be the strongest person in the world yet...
Example: DBquest spoiler (a matter of honor): Alval Ulvani svcks in OOO! I killed him in 3 hits with the dragon claymore without sneaking (I use stealth overhaul) so I made him stronger than Shaleez (that argonian you kill before, who was pretty strong when playing at 60% like I do, and there was a gargantuan slaugherfish in the cave btw) I made him level +30 and good destruction spells (lucien says he's very strong in the arts of Destruction magic) and a better weapon etc.
I did the same to a lot of people, only named npcs. Lucien lachance now is very strong too, and has very good equipment so if you're good and powerfull you should try to kill him if he appears in your sleep! I didn't like that a master asssassin of the dark brotherhood, in a dangerous world like ooo's cirodil only had a silver dagger :P Now he has an enchanted daedric one, and good gauntlets and boots (armor from francesco I think)
I edited +50 npcs, and it was very easy once I knew how to modify stats and give items/spells to them, I did it in like 2 hours (haven't finished yet) I modified the appareance of some OOO bosses using MMM models (at the moment I've only modified that lich boss who looks like a lich lord) and placed more rewards in some dungeons (just 2 or 3, I placed alchemy apparel because it's hard to find good alchemy apparel in OOO)
I don't know how to modify a cave, I selected some npcs and then "use info" and then it says "used in this cells" so selected the cell where it's used and I can edit the dungeon but most npcs are not used at any cell ? so I can't go to every cave etc can you help me?
I'll post it sometime in nexus, maybe today...
if you have any sugerences I'll do what you tell me, remember I don't know how to make scripts, quests, dialog and open a cell 8D
Ah! And OOO's my favourite mod!
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Rachyroo
 
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Post » Fri May 27, 2011 2:50 am

Also, am I right in thinking I have to put all the Cyrodiil NPC Remodeling Project esp's before OOO in my load order to get it to work?


Yes.
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phillip crookes
 
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Post » Fri May 27, 2011 1:27 am

Any particular reason Gray Fox's Armory has more than one of each item in it?
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remi lasisi
 
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Post » Fri May 27, 2011 8:06 am

@ dev akm. I was wondering if you would be willing to take out the feature where the random orc adventurers (that pop up in dungeons randomely) loot chests and corpses because it freezes my game once in a while. I'll see the orc adventurer loot a body and then it freezes. I reload and the orc is stuck on the script to loot. I'm not exactly sure which item he's trying to pick up that's causing my game to freeze, but it's annoying. Sometimes the only way I figure I can rescue my save without starting over is if I can run to the exit door and out of the dungeon before the orc adventurer gets his hands on the loot that's causing my game to freeze. I guess the game just doesn't allow the orc to have some items? I hate losing my saves and having to start over. Could you remove that feature for the 1.34 patch, please? It's a minor/ useless? novelty anyway.
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Janine Rose
 
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