[RELz] Oscuro's Oblivion Overhaul 1.33

Post » Fri May 27, 2011 2:09 am

Heya dev_akm or other schmart people,

Quick question that I maybe should already know. Adonnay's stuff, there's the two mods with .esps:

Adonnays Classical Weaponry.esp
Adonnays Elven Weaponry.esp

Are these totally included in OOO? I know the readme says that Adonnay's Sabre's and Bows are merged, just curious if that covers all or some of this to determine if FCOM/OOO people should also use these? Thanks.
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Emily Jones
 
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Post » Fri May 27, 2011 10:52 am

Heya dev_akm or other schmart people,

Quick question that I maybe should already know. Adonnay's stuff, there's the two mods with .esps:

Adonnays Classical Weaponry.esp
Adonnays Elven Weaponry.esp

Are these totally included in OOO? I know the readme says that Adonnay's Sabre's and Bows are merged, just curious if that covers all or some of this to determine if FCOM/OOO people should also use these? Thanks.


The models only, not the scripted weapons themselves.
If you want the real thing then you'll have to download them and load them after the OOO esp. They don't conflict.
Note that you may find them overpowering and unbalanced, but Adonnay includes a read-me file that allows you to configure them via an in game menu.
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T. tacks Rims
 
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Post » Fri May 27, 2011 11:54 am

1.34 BETA 5 PATCH: "...Fighters Guild Porter "stalking" fix..."

i spotted this...so i no longer need to use the "less creepy guild porter" mod?
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asako
 
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Post » Thu May 26, 2011 9:41 pm

* post moved. Not an OOO problem as suspected!
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Erin S
 
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Post » Fri May 27, 2011 8:09 am

1.34 BETA 5 PATCH: "...Fighters Guild Porter "stalking" fix..."

i spotted this...so i no longer need to use the "less creepy guild porter" mod?

No longer needed.
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Matt Terry
 
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Post » Thu May 26, 2011 8:13 pm

No longer needed.

good! one less esp.

anyway, is there a tool i can easily merge mods, esps with?
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Bee Baby
 
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Post » Thu May 26, 2011 11:01 pm

dev_akm

What is the development status of 1.34 beta 6? Can we expect it soon?
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Shae Munro
 
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Post » Thu May 26, 2011 8:06 pm

I've got a problem doing the arena quest that I think may be OOO related, seeing as the read-me states it changes how NPC's (and creatures) run away from you. If my problem isn't OOO related, my apologies.

I'm doing the arena quest line for the first time with an FCOM install, but instead of fighting to the death, the combatants sheath their weapons when they get to low health and spend the rest of the time running away shouting "please don't hurt me". Is this normal?!

If anyone knows how I can fix this I'd be very grateful.

Cheers.

posting your mod load order would be very useful. i have not experienced this so far with OOO (although it really has a fleeing script) but i just read in another thread that a very old version of reneer's guard overhaul can cause this problem.
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Jake Easom
 
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Post » Fri May 27, 2011 10:52 am

I really really would like to have unenchanted version of VagabondAngel's gorgeous Light Of Dawn.

And can his great Divine Jnight weapon set be integrated in OOO? I think that OOO could help advertising these great masterpieces.

Dev, can you lure VA back? he promissed me retextured versions of the divine set. More than a year ago. But I think after such a long wait I deserve at least unenchanted Light Of Dawn! :D

Pretty please?
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Darren Chandler
 
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Post » Fri May 27, 2011 3:09 am

I really really would like to have unenchanted version of VagabondAngel's gorgeous Light Of Dawn.

And can his great Divine Jnight weapon set be integrated in OOO? I think that OOO could help advertising these great masterpieces.

Dev, can you lure VA back? he promissed me retextured versions of the divine set. More than a year ago. But I think after such a long wait I deserve at least unenchanted Light Of Dawn! :D

Pretty please?

That's a bit unfair.... expecting Dev to chase me around with morsels to tempt me. This particular absence has been due to the ever present "Real life" that expects me to drop everything else and pay attention to it... Jeebus! :poke:

Although not on topic as such, a brief synopsis since last I posted/did anything productive: I changed jobs. was made redundant from said job, split up with my partner and moved from Derbyshire to Teesdale (that last bit I did only yesterday so many things are still up in the air)(or in boxes to be more exact) :)

I bet I've aplogised to Dev for the inconvenience more times than anyone ever has in the history of TES modding... but hopefully life will now leave the me the hell alone to get on with something useful :blink: :P
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Kat Stewart
 
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Post » Fri May 27, 2011 9:09 am

I'm doing the arena quest line for the first time with an FCOM install, but instead of fighting to the death, the combatants sheath their weapons when they get to low health and spend the rest of the time running away shouting "please don't hurt me". Is this normal?!


You asked this in serveral thread now..

Did you try disabling MMM extra wounding and see if that helped any?

Using RGO could be the cause..http://www.gamesas.com/bgsforums/index.php?showtopic=1039170
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Curveballs On Phoenix
 
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Post » Fri May 27, 2011 10:07 am

... but hopefully life will now leave the me the hell alone to get on with something useful :blink: :P

Now thats an instant sig quote if ever I heard one!
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meg knight
 
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Post » Fri May 27, 2011 2:29 am

You asked this in serveral thread now..

Did you try disabling MMM extra wounding and see if that helped any?

Using RGO could be the cause..http://www.gamesas.com/bgsforums/index.php?showtopic=1039170


Yes, I'm sorry. I intially thought it was an OOO problem but then came across something else and moved to the MMM thread. I meant to edit away my post from this thread but forgot - as well as having my internet at home break on me which hasn't helped! My apologies.

Thanks for the link to that topic, going to have a read through now.

Edit: Thanks also to koschwarz for responding. I am using RGO so...gah :P

*goes to read thread hopiong for a solution*
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Nicole M
 
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Post » Fri May 27, 2011 12:55 am

Hi all, not knowing to whom to address this specificly, I decided to write here, hoping the relevant people will take notice.

OOO is widely concidered mage unfriendly. One of the reasons might be that even though this mod adds many new armours that offer great protection, it does very little in the field of magic robes, items that are usually conected with mages and spell users. I have not played with OOO for too long yet, but so far I have realised that even though this mod provides some retextures of vanilla robes it does not do much to solve the pain of vanilla game which is a sore lack of varying models for robes. And here I would like to offer my service. Some time ago I created a colletion of new robe meshes either based on the vanilla ones or more specific meshes. I released them as a Mage Equipment mod (link in my sig) together with some shoes and gloves and weapons, all suitable for mages and other spellcasters. In this mod, all of the clothig itmes are also echanted to make them a viable option against armour. The weapons have scripted effects so that they are harmful to enemies, but beneficial to the weilder (be it a PC or NPC). I tried to offer this mod of mine to be implemented into OOO some time ago without much of a reply, so I'm trying now again, seeing that you are preparing a new release.

Well should you find that some new unique robes would spice the mod for the spell users or should you decide that the vanilla meshes Beth used are just ugly and wish to replace them with something from my mod, please let me know.
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Tamika Jett
 
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Post » Thu May 26, 2011 8:58 pm

Well should you find that some new unique robes would spice the mod for the spell users or should you decide that the vanilla meshes Beth used are just ugly and wish to replace them with something from my mod, please let me know.


I doubt you'd find support for this in OOO but FCOM already supports Slof's Oblivion Robe Trader. I wonder how much work it would take to make an FCOM patch for your mod. You could take a look at the FCOM patch for SRT.

Cheers.
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victoria johnstone
 
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Post » Fri May 27, 2011 4:49 am

I do like the armored robe choices. There are a lot of battle type mages in the game and they need some lovin'
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Killer McCracken
 
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Post » Fri May 27, 2011 12:12 am

I doubt you'd find support for this in OOO but FCOM already supports Slof's Oblivion Robe Trader. I wonder how much work it would take to make an FCOM patch for your mod. You could take a look at the FCOM patch for SRT.

Cheers.


It'snot so much about support, but about implemetation. i mean even now OOO uses third party models for many weapons and armours. I jsut thought that the mages who play this mod might get something interresting too. Not all of us run around in heavy armour wielding a warhammer.

I do like the armored robe choices. There are a lot of battle type mages in the game and they need some lovin'


As well as "pure mages". Anyway, vanilla robes seem as if the mage in question borrowed them form is younger sister. I just offer another possibility.
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Eddie Howe
 
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Post » Fri May 27, 2011 12:30 am

Personally I'd also like to see more Capes, that use the Tail slot, to have more options.
In my currently heavily modded game, after playing 500 hours, I've only found *one* cape! OK, I may have missed some thinking they were mere robes, but still...

EDIT: I meant *magic* capes.
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luis ortiz
 
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Post » Fri May 27, 2011 8:51 am

I tried to offer this mod of mine to be implemented into OOO some time ago without much of a reply, so I'm trying now again, seeing that you are preparing a new release.


You mean http://www.tesnexus.com/downloads/file.php?id=20728

I guess only a few people know about it. From the downloads,

maybe this will help you.

By me showing OOO users that is already a plugin for it which they can use.

you just need feedback on it so that it can be updated or tweaked to work better with OOO..
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Victoria Vasileva
 
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Post » Fri May 27, 2011 3:39 am

You mean http://www.tesnexus.com/downloads/file.php?id=20728

I guess only a few people know about it. From the downloads,

maybe this will help you.

By me showing OOO users that is already a plugin for it which they can use.

you just need feedback on it so that it can be updated or tweaked to work better with OOO..


Well, that one is just a small replacement. http://www.tesnexus.com/downloads/file.php?id=18875 is much greater and offers much more in the way of meshes, textures and items. The ME for OOO is just a small replacer that changes the look of the robes shipped with OOO and adds a small enchantmet here and there. Basicly it does not include anything that would not be in ME2.1 already.
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Abi Emily
 
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Post » Thu May 26, 2011 8:11 pm

You mean http://www.tesnexus.com/downloads/file.php?id=20728

I guess only a few people know about it. From the downloads,

maybe this will help you.

By me showing OOO users that is already a plugin for it which they can use.

you just need feedback on it so that it can be updated or tweaked to work better with OOO..

Hi Corepc, I saw your post way back in March on the Mage Equipment thread about deactivating the .esp and using filter/graphics. I assume you mean and are using the Mage Equipment.esp that comes in the main 2.1 package? The question I have is can I use the main 2.1 .esp and the OOO .esp together if I deactivate both and do filter/graphics?

To complicate the matter, I use Slof's Robes and the FCOM patch for it. So I'd want to use Mage Equipment Lite .esp and then the OOO .esp too if possible.

Or would it be best for me (and everybody else who uses FCOM and Slof) to use only the ME Lite .esp with filter/graphics in order to have a mix of vanilla/slof/ME?

Anyway, it would be nice to see a FCOM patch for this that covered the OOO stuff and vanilla, but maybe a patch isn't needed? Phew...

Btw, Najaknevrec, thanks for all your work on Mage Equipment!
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OnlyDumazzapplyhere
 
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Post » Fri May 27, 2011 4:28 am

Hi Corepc, I saw your post way back in March on the Mage Equipment thread about deactivating the .esp and using filter/graphics. I assume you mean and are using the Mage Equipment.esp that comes in the main 2.1 package? The question I have is can I use the main 2.1 .esp and the OOO .esp together if I deactivate both and do filter/graphics?

To complicate the matter, I use Slof's Robes and the FCOM patch for it. So I'd want to use Mage Equipment Lite .esp and then the OOO .esp too if possible.


I was using the Full Version of Mage Equipment 2.1 by the way. Not the OOO version.

And Using Filter / Graphics tag allows you to force Mage Equipment changes no matter what other mods where running. So it would conflict with Slof's by nature doing it this way. Since both mods modify the same robes after all. There is a mage equipment / slof robes variation somewhere. But I think it was based off older slof robes which had problem once again.

I will try and find the Mage Equipment plugin that I revised and cleaned up has well. Buried somewhere on my harddrive..And well that is alot of mods..
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Killah Bee
 
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Post » Thu May 26, 2011 11:29 pm

I never saw Mannimarco in OOO, his appearance is changed?
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Nice one
 
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Post » Fri May 27, 2011 5:04 am

I never saw Mannimarco in OOO, his appearance is changed?

what...? if you never see mannimarco it means you've never finished the mages guild quests yet...i don't think OOO changes mannimarco's appearance anyway. i use http://www.tesnexus.com/downloads/file.php?id=14200 which comes with OOO patch. i recommend it.
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Andrew Lang
 
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Post » Fri May 27, 2011 7:37 am

Just to try to clear things a bit up: The ME for OOO is mostly a replacer. The .esp included only adds some misc encahntemnts to the new robes, so that they are a bit less usless. But since I did not play OOO for too long, I had no idea what is suitable for which robe. This plug-in does not change the fact that Mage Equipment is not really too compatible with OOO, because we quite often change the same things. I did not make much of hand placing, and when I did, it will most probably conflict with OOO. That is why I think it would be nice to include ME into OOO. Now, after a dangerousdungeon crawl you can find a nice and unique weapon or armour, but if you are a mage, you cannot hope for much. I thought that intefration of my mod into OOO could change this. It is not really driven by a desire to get more audience to my mod, but to improve OOO.
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Cat
 
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