[RELz] Oscuro's Oblivion Overhaul 1.33

Post » Thu May 26, 2011 9:53 pm

I've found a few deep in the western wilderness of Cyrodiil.
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Christina Trayler
 
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Post » Fri May 27, 2011 10:10 am

They are pretty hard to encounter in vanilla. I've ran into a few over by the Nibenay region by that lake.
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u gone see
 
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Post » Fri May 27, 2011 11:31 am

Hey guys, today I finally got round to installing Oblivion to my Windows 7 OS.
I proceeded to simply copy the oblivion folder from my Vista installation to the new OS.

I then booted it up. But I'm not entirely sure if it's working properly.
I'm sure that usually with this mod (1.34 beta 5) the imperial market district has at least half a dozen well dressed citizens moving about, but now I only have two peasents every so often. However, the new armour and weapons seems to work fine.
Could you advise me on what I could do to test if everything's working properly?

Also, I would like to know if I could replace my OOO installation with FCOM and still use the same save by updating it Wrye Bash?
And if I were to do so then what problems could occur? I am 50 hours into the game.


If you are seeing female guards in the IC, then it's working. Not sure which citizens you mean, but that can vary a lot depending on the time of day, day of the week, etc., so it's not a great way to tell if things are working.


Yes, it's fine to add FCOM. It adds to OOO rather than replace it.

Small mod question.

I'm using O.O.O with CM Partners, and I like to role with a large entourage (3 Cronies), and I can't find an "Increase Spawns" in O.O.O, so I'm asking if there is a simple Increase Spawn Count mod that is compatible with O.O.O, or if they have instructions some where where I could manually increase my spawn count.


Sorry, OOO does not have an increased spawns option and I'm not sure if anyone has made one for it. To do it yourself, the best way would be to use TES4Edit to look for the new OOO spawn lists that end with "Pack", then check the references for these and increase the count field. It would take a fair bit of work to do it.

dev, if that big Stone henge like structure is part of OOO, there is a chunck of land on the shore side that is missing. Collision for it still works, but you can look into the world space and all that, plus it was built on top of a nirnroot(not sure if that's important to know or not, since theres 400+ of those).


I have no idea what structure you mean. Sounds like you may have a landscape conflict with some other mod.

From Saensland:
dev_akm

Sorry to bother you, but I seem to be experiencing an odd issue with OOO. I'm running a fresh install of the whole mod, which I got a few days ago from PlanetElderScrolls. I used the OMOD install, Lite version with several features. Also installed the Patch 1.34 Beta Patch.

What I'm finding is that at Cell -52 -6, a short way from Anvil, I am getting CTD without fail whilst OOO is loaded. What is odd about this issue is that if I visit the same area with a speed of 255, I move through the area quickly enough to not hit the CTD. I've not encountered it anywhere else at the moment.

My reason for thinking it is OOO is because OOO is the only 'new' Mod I have installed (the updated version), and the problem is instantly resolved when OOO is removed, whilst removing other Mods does resolve the issue.

I'd be grateful of any advice you can give on whether this problem is just mine, or if there's a means to resolve it.

Regrads,
Aensland


The 1.34 Beta 5 Patch does not include the Lite version, so if you installed it then you're using the Full version. If you really don't want the Full version, then you might be better off just installing the 1.33b Lite Version Patch that's linked in the main post of this thread. IIRC the 1.33b Lite patch does include some cell-related fixes that might help.

The only way to know for sure if the CTD you encountered is caused by OOO is to run OOO by itself (no other mods) and go to the same area. However, it's unlikely that it is caused by OOO alone or we should've gotten other reports of a problem like this by now.

It's possible that moving very quickly through the area would prevent you from encountering any number of potential CTD problems (things like fights among spawns in the area, NPC AI travel package problems, etc.). I'll check that cell to see if I can spot anything odd, though.

EDIT: I just checked and OOO doesn't change anything in that cell. It is a border region, though, so perhaps the problem is related to that. Maybe something to do with pathfinding or AI targets across a border? Might be worth checking some other border regions.
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Mashystar
 
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Post » Fri May 27, 2011 1:33 am

Just started a new game with OOO...it's great..i have a small query though..i have just found a very powerful dagger (for a level 1 newbie anyway ) just lying around near a dungeon near the Imperial City. I think it's called Camicasi Ecet..worth 1000's of gold and over 330 charges on it..
Maybe i just got lucky or is it supposed to be there?

Spoiler
on a block near the water on Fanacasecul


Cheers.
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James Smart
 
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Post » Fri May 27, 2011 5:40 am

Just started a new game with OOO...it's great..i have a small query though..i have just found a very powerful dagger (for a level 1 newbie anyway ) just lying around near a dungeon near the Imperial City. I think it's called Camicasi Ecet..worth 1000's of gold and over 330 charges on it..
Maybe i just got lucky or is it supposed to be there?

Spoiler
on a block near the water on Fanacasecul


Cheers.

That's the spirit of the mod. You explore and you get lucky. You try a hard dungeon and survive when you shouldn't have? You deserve a proper reward. The dagger you found is powerful, but it costs an arm and a leg to repair until you're a journeyman armorer, and the same goes for refilling this baby. So yes, you got lucky, but be sure to use it wisely ;)
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matt white
 
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Post » Fri May 27, 2011 9:46 am

I have always hated how rare land dreugh are. They are, IMO, the best looking vanilla oblivion creature.
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Lucky Girl
 
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Post » Fri May 27, 2011 2:49 am

That's the spirit of the mod. You explore and you get lucky. You try a hard dungeon and survive when you shouldn't have? You deserve a proper reward. The dagger you found is powerful, but it costs an arm and a leg to repair until you're a journeyman armorer, and the same goes for refilling this baby. So yes, you got lucky, but be sure to use it wisely ;)



Ah okay thanks..just thought it was odd that i didn't have to do anything to gain the item..it was just lying there (not even in a dungeon)..I'll take good care of it though..:)
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kiss my weasel
 
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Post » Fri May 27, 2011 12:13 am

Sorry for another issue, but I can't improve my alchemy at all by eating ingredients. I looked in the CS, and saw it's been reduced, but even by altering this it does not increase. If I start a new game without OOO, it increases fine, but in a game with OOO loaded, it won't increase with just OOO, with another Mod designed to increase it's rate, or if OOO is uninstalled. I can't see anything about this in the Read Me. Any one have any ideas what's up?
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m Gardner
 
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Post » Fri May 27, 2011 12:23 pm

I can't improve my alchemy at all by eating ingredients.

Heh, this is coming up in several places at once... do the ingredients you're eating happen to be food-type items? If an ingredient is marked as food in the CS (things NPCs will eat when hungry), it grants no Alchemy advancement.


Minor maybe-bug of my own: I'm 99% certain I remember gems having some sort of inventory sound before. (E.g., when I pick up a ruby from the world there's no audible indication.)
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Ross
 
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Post » Thu May 26, 2011 10:16 pm

Ah okay thanks..just thought it was odd that i didn't have to do anything to gain the item..it was just lying there (not even in a dungeon)..I'll take good care of it though..:)


Did something die and drop it, perhaps?
The unpredicability is what I love about OOO. You can go through an entire dungeon fighting bandits with clubs, and then their leader surprises you with an enchanted blade and some invisibility spells <3

Actually, on the subject of invisibility, is it OOO that makes you lose it when somebody sees you with detect life?
That doesn't make sense to me, my detect life doesn't negate others' invisibility, plus it alerts me to the fact even when the enemy is facing away from me, giving me an advantage I wouldn't have otherwise had.
Don't think enemies can shout "They're over there!", however, so it may well just be the lesser of two evils.
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meg knight
 
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Post » Fri May 27, 2011 1:38 am

I have no idea what structure you mean. Sounds like you may have a landscape conflict with some other mod.

Ok. It's from Supreme Magicka then.
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Christina Trayler
 
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Post » Fri May 27, 2011 9:56 am

Heh, this is coming up in several places at once... do the ingredients you're eating happen to be food-type items? If an ingredient is marked as food in the CS (things NPCs will eat when hungry), it grants no Alchemy advancement.


Anyway to 'fix' this? Or am I going to have to edit every food item in the CS (which would probably breed many conflicts)? Edit: just for clarification, I mean a Mod which circumvents this restriction, since I'm guessing its a Vanilla one (from looking that they're food in both instances)
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Darian Ennels
 
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Post » Thu May 26, 2011 11:48 pm

Anyway to 'fix' this?
Eat non-food ingredients, or create potions of the ingredients :) Why make it harder than it is?
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Jade Barnes-Mackey
 
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Post » Fri May 27, 2011 9:30 am

Eating something because you know it'll ease an ill stomach is obviously more skillfull than 'snacking' on an entire cheese-wheel (Hey, adventuring is hard work!), so it all makes sense. Killing all the food tags would likely cause more problems than solutions, too :)
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Alexx Peace
 
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Post » Fri May 27, 2011 2:15 am

okay, I know this is a tad off topic, but I've been wondering for ages now...

Is Oscuro actually still involved in the production of this mod?
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Alkira rose Nankivell
 
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Post » Fri May 27, 2011 10:21 am

okay, I know this is a tad off topic, but I've been wondering for ages now...

Is Oscuro actually still involved in the production of this mod?


http://s176.photobucket.com/albums/w179/octavius243/Kjetto/?action=view¤t=ScreenShot51.jpg
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 8:01 am

http://s176.photobucket.com/albums/w179/octavius243/Kjetto/?action=view¤t=ScreenShot51.jpg

Ah, I never new what the meant >.< Thanks though, that's one less nagging curiosity I can put to rest :P
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Kevin Jay
 
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Post » Fri May 27, 2011 2:22 am

Oscuro and Martigen have been retired from the modding scene for a couple of years now.
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Yung Prince
 
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Post » Fri May 27, 2011 7:16 am

Oscuro and Martigen have been retired from the modding scene for a couple of years now.


I thought Martigen modded Fallout 3 these days?
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FoReVeR_Me_N
 
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Post » Fri May 27, 2011 6:11 am

You would know more about that than I do. I haven't set foot in the FO3 forums since their creation XD.
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courtnay
 
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Post » Fri May 27, 2011 2:08 am

You would know more about that than I do. I haven't set foot in the FO3 forums since their creation XD.


Haven't been in the forum me neither, but I'm fairly certain it has been mentioned a few times.
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Genevieve
 
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Post » Fri May 27, 2011 10:41 am

I thought Martigen modded Fallout 3 these days?

Yes he modded Fallout 3, another MMM mod = Martigen's Mutant Mod :)
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Saul C
 
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Post » Fri May 27, 2011 10:56 am

Minor maybe-bug of my own: I'm 99% certain I remember gems having some sort of inventory sound before. (E.g., when I pick up a ruby from the world there's no audible indication.)


Interesting. I never noticed this before. I have no idea why this might happen. Could it be something different about the GX meshes? Might be worth asking PacificMorrowind since he's working on improving the gems.

Did something die and drop it, perhaps?


No, it's actually a static placement. I've never found it in-game myself.

Actually, on the subject of invisibility, is it OOO that makes you lose it when somebody sees you with detect life?
That doesn't make sense to me, my detect life doesn't negate others' invisibility, plus it alerts me to the fact even when the enemy is facing away from me, giving me an advantage I wouldn't have otherwise had.
Don't think enemies can shout "They're over there!", however, so it may well just be the lesser of two evils.


I doubt it. I've never noticed this before, but then I rarely use Invisibility.

Anyone else seen this?

okay, I know this is a tad off topic, but I've been wondering for ages now...

Is Oscuro actually still involved in the production of this mod?


He stopped by recently to explain his absence, among other interesting things ....

http://www.gamesas.com/bgsforums/index.php?showtopic=997504&hl=
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Marie Maillos
 
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Post » Fri May 27, 2011 10:27 am

Hmmm, that's good. OOO is one of the few things I'd never remove / am absolutely terrified of opening in the CS

Not a clue how I can find the mod responsible, though. Say, Dev, do you use LAME or SM? That'd be my first thought.
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Stace
 
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Post » Fri May 27, 2011 5:36 am

Oscuro and Martigen have been retired from the modding scene for a couple of years now.


So the OOO's and MMM's being made these days are their legacy?

...

Cool :D
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Brian Newman
 
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